[OTTD] Temporal8´s Real Houses Townset 32bpp !!

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temporal8
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[OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by temporal8 »

Finally after 2 years of development I present my Townset! Avaivable for download via ingame downloader (bananas / 150mb) Enjoy!

For correct use, the option "disable original buildings" must be "ON" in newgrf "set parameters"

Avaivable Years: 1970 to 9999.

I recommend using it with my Real Industries 32bpp set for better 32bpp experience!

and CZ Ground, CZTR Road set and CZTR tree set 2.01.

Real-Houses-townset-Banner.png
Real-Houses-townset-Banner.png (1.22 MiB) Viewed 2535 times
Argus
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by Argus »

Is there a plan to make older buildings as well? I've been playing fairly long games since 1850
temporal8
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by temporal8 »

Argus wrote: 06 Aug 2022 16:17 Is there a plan to make older buildings as well? I've been playing fairly long games since 1850
I couldn't say at this moment, I have finished a 2 years hard work on this, maybe in the future.

I also don't know if it is possible since I have used all the available space that a newgrf allows, perhaps a different newgrf that covers another previous era, I would have to analyze if it is technically possible but what is certain will not happen in the short term.
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by Toffo »

This is phenomenal! Thank you so much!
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by gravelpit »

Bravo, bravo keep it that way, many good words from me
temporal8
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by temporal8 »

Thanks a lot guys!
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by Argus »

temporal8 wrote: 06 Aug 2022 19:34
Argus wrote: 06 Aug 2022 16:17 Is there a plan to make older buildings as well? I've been playing fairly long games since 1850
I couldn't say at this moment, I have finished a 2 years hard work on this, maybe in the future.

I also don't know if it is possible since I have used all the available space that a newgrf allows, perhaps a different newgrf that covers another previous era, I would have to analyze if it is technically possible but what is certain will not happen in the short term.
Thanks for reply :)
It doesn't matter, there is plenty to cover the gap :)
Hekysek
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by Hekysek »

Hi. Where is the problem?
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by PikkaBird »

Hekysek wrote: 31 Aug 2022 18:59 Hi. Where is the problem?
Are you using the "Highest Resolution Sprites to use" feature?
Current development: Coming soon...?
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - AI API - Gamescript API
MartinA81
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by MartinA81 »

Hello,

First of all, thank you for the amazing work on this GRF, it's really incredible!

Perhaps this is already a known issue, but I notice that the frame rate drops by 50% when a lot of the buildings are in the frame.

Is this something that will be addressed in future releases?
Screenshot 2022-11-23 at 9.22.54 PM.png
(17.95 MiB) Not downloaded yet
Screenshot 2022-11-23 at 9.22.34 PM.png
(13.47 MiB) Not downloaded yet
temporal8
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by temporal8 »

Hi man, thanks!

I don't think it's possible since it's probably due to the number of different graphics that the grf has, it occupies all the building ids.

Tip: In NewGRF settings --> set parameters --> Disable original buildings.

I'm not sure if it works for an existing game but for those starting a new game.

Perhaps in an existing game, the original buildings do not appear again, in a new game they do not appear from the beginning.
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Re: [OTTD] Temporal8´s Real Houses Townset 32bpp !!

Post by PikkaBird »

FYI, the performance issues with this NewGRF have been logged as a bug with regard to the animation callback, and some patches have been created by JGR for his patch pack. How much those patches help performance and when and if they will be backported to vanilla OpenTTD, I don't know.

https://github.com/OpenTTD/OpenTTD/issues/10192
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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - AI API - Gamescript API
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