Town Expansion

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
User avatar
Svartypops
Engineer
Engineer
Posts: 20
Joined: 20 Nov 2022 15:15

Town Expansion

Post by Svartypops »

Funny... if you buy every square around a town, it can't expand.
Image

With this knowledge you can have the town expand in the direction you choose (towards your stations).

I wonder if it stores the "expansion", and applies it all when it gets chance to expand or if it discards the opportunity?
User avatar
ChillCore
Tycoon
Tycoon
Posts: 2750
Joined: 04 Oct 2008 23:05
Location: Lost in spaces

Re: Town Expansion

Post by ChillCore »

Svartypops wrote: 25 Nov 2022 14:44 Funny... if you buy every square around a town, it can't expand.
Image

With this knowledge you can have the town expand in the direction you choose (towards your stations).

I wonder if it stores the "expansion", and applies it all when it gets chance to expand or if it discards the opportunity?
*mumbles* bridges and tunnels anyone? xD

Edit:
Kidding aside, at some point the town will escape ... unless you buy all the land beyond the max lenght you have set for bridges and tunnels in your game.

If you prefer playing this way you may as well not allow towns and cities to build roads at all, and build roads yourself so that the town/city expands along those as your intention is according to your post?
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
User avatar
2TallTyler
Route Supervisor
Route Supervisor
Posts: 429
Joined: 11 Aug 2019 18:15
Location: Colorado, USA
Contact:

Re: Town Expansion

Post by 2TallTyler »

To answer your question, no, towns don’t store the missed growth. If a growth attempt fails it gives up until the next attempt and doesn’t remember that.
My projects on GitHub
User avatar
Chrill
Moderator
Moderator
Posts: 15783
Joined: 18 Dec 2004 17:35
Location: Stockholm, Sweden
Contact:

Re: Town Expansion

Post by Chrill »

You can use the Setting to stop towns from building roads, and then you can build your own roads thus guiding them to where you want.
Image
Newest screenshots published January 9, 2019
Chrill's scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
_dp_
Traffic Manager
Traffic Manager
Posts: 233
Joined: 18 Dec 2013 12:32

Re: Town Expansion

Post by _dp_ »

There are much simpler ways to direct town growth :P

Town "stores" growth to a certain extent. It will try to build houses every day until it succeeds, so when you unblock it you'll quickly get one house but will have to wait full growth cycle for the ones after.
User avatar
Svartypops
Engineer
Engineer
Posts: 20
Joined: 20 Nov 2022 15:15

Re: Town Expansion

Post by Svartypops »

2TallTyler wrote: 26 Nov 2022 18:08 To answer your question, no, towns don’t store the missed growth. If a growth attempt fails it gives up until the next attempt and doesn’t remember that.
Good to know, thanks.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Google [Bot] and 0 guests