Some people don't figure it out for a while.
Done.
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Some people don't figure it out for a while.
Done.
Using OTIS and the TTRS3 Early Mod causes the banks in TTRS3 to only produce and accept Milk. The person who did the coding to create the Early Mod is no longer active. Is there anything that can be done on your end?
Not unless you can come up with a fix that we can put in the code.Revenge_of_KioTheDev wrote: ↑06 Sep 2022 04:12Using OTIS and the TTRS3 Early Mod causes the banks in TTRS3 to only produce and accept Milk. The person who did the coding to create the Early Mod is no longer active. Is there anything that can be done on your end?
Code: Select all
Changes in v3.10:
-Feature: Check for the availability of a suitable cargo for banks and convert them to normal houses, if none is found
(esp. for FIRS compatibility)
Unfortunately, after doing some testing I have found that the original TTRS3 also has this issue. I don't know how much GuilhermeJK actually knows about TTRS3's codebase, but it's entirely possible he only modified the build dates for buildings and has no knowledge on how to fix the issue. I'll try and contact GuilhermeJK, but I feel he will probably not respond and so I have no choice but to cease using TTRS3 or OTIS entirely... unless you can make a change to OTIS that - however much of a hack as it might be - eliminates the issue.Quast65 wrote: ↑06 Sep 2022 13:13Not unless you can come up with a fix that we can put in the code.Revenge_of_KioTheDev wrote: ↑06 Sep 2022 04:12Using OTIS and the TTRS3 Early Mod causes the banks in TTRS3 to only produce and accept Milk. The person who did the coding to create the Early Mod is no longer active. Is there anything that can be done on your end?
EDIT:
I have looked at the changelog that comes with TTRS3 Early Mod and it says this:I am afraid you should keep trying to contact the makers of TTRS3 (GuilhermeJK was last online on august 18th 2022, so thats not too long ago) to make their house-set compatible with OTIS...Code: Select all
Changes in v3.10: -Feature: Check for the availability of a suitable cargo for banks and convert them to normal houses, if none is found (esp. for FIRS compatibility)
Especially as I am unable to find any source-code of TTRS (Early Mod or Original) and thus cant look at how they coded the bank (and what cargo it should get, we have Valuables, so I dont think the issue is at OTIS side).
I dont think there is much we can do from our side, except making TTRS (original & mod) incompatible with OTIS, and that is not really something that we want I thinkRevenge_of_KioTheDev wrote: ↑07 Sep 2022 03:15 unless you can make a change to OTIS that - however much of a hack as it might be - eliminates the issue.
I guess that would work. Thanks for the idea.Quast65 wrote: ↑07 Sep 2022 09:28I dont think there is much we can do from our side, except making TTRS (original & mod) incompatible with OTIS, and that is not really something that we want I thinkRevenge_of_KioTheDev wrote: ↑07 Sep 2022 03:15 unless you can make a change to OTIS that - however much of a hack as it might be - eliminates the issue.
One thing you can test out though, have you set the game settings in such a way that you can fund Industries only?
So no industries at the spawn/start of a game, or during a game? (as is advised for OTIS, see first post for HowTo)
That way I dont think that banks will show up during gameplay and, well, if you dont fund them, then there won't be an issue
As you can use the Shopping Centres from OTIS for transporting Valuables.
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