OTIS - One Tile Industry Set (Version 05 released 13 April 2022)

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GarryG
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by GarryG »

Captain Rand wrote: 12 Apr 2022 22:26 Ummm.... That's wrong. Spelled w-r-o-n-g.
Some people don't figure it out for a while. :D
Quast65 wrote: 12 Apr 2022 21:13 Can you code it as v05 please mate?
Done.
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Quast65
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by Quast65 »

And also on BaNaNas now!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Revenge_of_KioTheDev
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by Revenge_of_KioTheDev »

Quast65 wrote: 13 Apr 2022 08:55 And also on BaNaNas now!
Using OTIS and the TTRS3 Early Mod causes the banks in TTRS3 to only produce and accept Milk. The person who did the coding to create the Early Mod is no longer active. Is there anything that can be done on your end?
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Quast65
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by Quast65 »

Revenge_of_KioTheDev wrote: 06 Sep 2022 04:12
Quast65 wrote: 13 Apr 2022 08:55 And also on BaNaNas now!
Using OTIS and the TTRS3 Early Mod causes the banks in TTRS3 to only produce and accept Milk. The person who did the coding to create the Early Mod is no longer active. Is there anything that can be done on your end?
Not unless you can come up with a fix that we can put in the code.

EDIT:
I have looked at the changelog that comes with TTRS3 Early Mod and it says this:

Code: Select all

Changes in v3.10:
-Feature: Check for the availability of a suitable cargo for banks and convert them to normal houses, if none is found
 (esp. for FIRS compatibility)
I am afraid you should keep trying to contact the makers of TTRS3 (GuilhermeJK was last online on august 18th 2022, so thats not too long ago) to make their house-set compatible with OTIS...
Especially as I am unable to find any source-code of TTRS (Early Mod or Original) and thus cant look at how they coded the bank (and what cargo it should get, we have Valuables, so I dont think the issue is at OTIS side).
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Revenge_of_KioTheDev
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by Revenge_of_KioTheDev »

Quast65 wrote: 06 Sep 2022 13:13
Revenge_of_KioTheDev wrote: 06 Sep 2022 04:12
Quast65 wrote: 13 Apr 2022 08:55 And also on BaNaNas now!
Using OTIS and the TTRS3 Early Mod causes the banks in TTRS3 to only produce and accept Milk. The person who did the coding to create the Early Mod is no longer active. Is there anything that can be done on your end?
Not unless you can come up with a fix that we can put in the code.

EDIT:
I have looked at the changelog that comes with TTRS3 Early Mod and it says this:

Code: Select all

Changes in v3.10:
-Feature: Check for the availability of a suitable cargo for banks and convert them to normal houses, if none is found
 (esp. for FIRS compatibility)
I am afraid you should keep trying to contact the makers of TTRS3 (GuilhermeJK was last online on august 18th 2022, so thats not too long ago) to make their house-set compatible with OTIS...
Especially as I am unable to find any source-code of TTRS (Early Mod or Original) and thus cant look at how they coded the bank (and what cargo it should get, we have Valuables, so I dont think the issue is at OTIS side).
Unfortunately, after doing some testing I have found that the original TTRS3 also has this issue. I don't know how much GuilhermeJK actually knows about TTRS3's codebase, but it's entirely possible he only modified the build dates for buildings and has no knowledge on how to fix the issue. I'll try and contact GuilhermeJK, but I feel he will probably not respond and so I have no choice but to cease using TTRS3 or OTIS entirely... unless you can make a change to OTIS that - however much of a hack as it might be - eliminates the issue.

That said, I'm not making a demand; I just hope there's something you can do if GuilhermeJK does not respond or cannot make the changes on his end, because I don't want to have to consider TTRS3 incompatible.
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by Quast65 »

Revenge_of_KioTheDev wrote: 07 Sep 2022 03:15 unless you can make a change to OTIS that - however much of a hack as it might be - eliminates the issue.
I dont think there is much we can do from our side, except making TTRS (original & mod) incompatible with OTIS, and that is not really something that we want I think ;-)

One thing you can test out though, have you set the game settings in such a way that you can fund Industries only?
So no industries at the spawn/start of a game, or during a game? (as is advised for OTIS, see first post for HowTo)
That way I dont think that banks will show up during gameplay and, well, if you dont fund them, then there won't be an issue ;-)
As you can use the Shopping Centres from OTIS for transporting Valuables.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Revenge_of_KioTheDev
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Re: OTIS - One Tile Industry Set (Version 04 released 12 April 2022)

Post by Revenge_of_KioTheDev »

Quast65 wrote: 07 Sep 2022 09:28
Revenge_of_KioTheDev wrote: 07 Sep 2022 03:15 unless you can make a change to OTIS that - however much of a hack as it might be - eliminates the issue.
I dont think there is much we can do from our side, except making TTRS (original & mod) incompatible with OTIS, and that is not really something that we want I think ;-)

One thing you can test out though, have you set the game settings in such a way that you can fund Industries only?
So no industries at the spawn/start of a game, or during a game? (as is advised for OTIS, see first post for HowTo)
That way I dont think that banks will show up during gameplay and, well, if you dont fund them, then there won't be an issue ;-)
As you can use the Shopping Centres from OTIS for transporting Valuables.
I guess that would work. Thanks for the idea.
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