[AI] AAAHogEx

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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AAAHogEx
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Posts: 28
Joined: 30 Jan 2022 15:37
Location: Japan

Re: [AI] AAAHogEx

Post by AAAHogEx »

Kjell291 wrote: 20 Jul 2022 08:30
I noticed the AI does not use Chips stations, could this be added as a feature in the future?
That has been on my mind for some time, and I have done some research, but unfortunately there does not seem to be a way to use Chips stations from AI. ;( ;( ;(
But as you may know, Industrial Stations Renewal improves the appearance of stations.

And I just wanted to say that this is by far the best AI I have ever tried!
Thanks for the nice feedback!
Kjell291
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Joined: 18 Jul 2022 12:48

Re: [AI] AAAHogEx

Post by Kjell291 »

I got a new error with firs, everything from 2cc, fish and av8.
OpenTTD.png
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AAAHogEx
Engineer
Engineer
Posts: 28
Joined: 30 Jan 2022 15:37
Location: Japan

Re: [AI] AAAHogEx

Post by AAAHogEx »

Kjell291 wrote: 21 Jul 2022 07:45 I got a new error with firs, everything from 2cc, fish and av8.OpenTTD.png
Thanks for the report!

I've released it as version 24

・FIX: crash when using 2cc
・FIX: estimation in maintenance costs of single-track rails
・Other minor bug fixes
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