WIP: Beach object tiles, Version 1.2 released (20 february 2016)

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Quast65
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Re: WIP: Beach object tiles, Version 1.0 released

Post by Quast65 »

kamnet wrote:Yeah on a clean game looks like it works out okay. Haven't experienced any other issues in my current game other than the category mix-up.
Thats good to hear!
planetmaker wrote:When will it become available, when can I expect delivery of this NewGRF to the retail stores? :D
Version 1.0 is released, you can find it a couple of post above this one (or go to the first page and click on the link provided there to find it).
It won't be on Bananas (yet), there are still some things I would like to add before I might consider posting it there.
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Re: WIP: Beach object tiles, Version 1.0 released

Post by planetmaker »

I like to urge you to add at least an action 14 entry with the release version of your NewGRF to the code (increase by one prior to building the grf every time you post it somewhere, including here or sent private or whatever):
http://newgrf-specs.tt-wiki.net/wiki/Ac ... VRSN.22.29

Besides that, it's beyond my understanding what sense a release has without making it a release... especially if it's called 1.0, which in my understanding indicates "fit for general usage".
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Re: WIP: Beach object tiles, Version 1.0 released

Post by V453000 :) »

Just post it on bananas I suggest :) When NUTS Unrealistic Train Set was on bananas in 0.0.1, it was FULL of bugs :)
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Re: WIP: Beach object tiles, Version 1.0 released

Post by YNM »

Wow ! Some day (maybe a week) away (to here and here) and the whole things has released ! I'll consider to test it ! (Also, uh, grey colored beach sand...)
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Re: WIP: Beach object tiles, Version 1.0 released

Post by Supercheese »

I, and many others, would very much like to see this excellent set on Bananas... still planning on getting your Seal of Fruit-proval™ ? :P
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Re: WIP: Beach object tiles, Version 1.0 released

Post by Quast65 »

Well, yes actually ;-)
Currently I'm working on a Dutch Stations Addition Set and as the original Dutch Station Set is on Bananas too, I will place my set there too (after a little playtesting period).
And well, if I have an account, then why not place my other stuff there too...
Only thing that will not be on there yet is my ISR-style Objects GRF. That needs a total refurbishment (I used wrong colorpalettes and I think I can reduce the number of Object-ID's used, with some clever coding).
So just a little patience until the DSA-set is released....
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Re: WIP: Beach object tiles, Version 1.0 released

Post by trainman1432 »

would you make just the grf. download itself?
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Re: WIP: Beach object tiles, Version 1.0 released

Post by trainman1432 »

Quast65 wrote: It won't be on Bananas (yet), there are still some things I would like to add before I might consider posting it there.
you can update it every now and then on BaNaNas. :roll:
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Re: WIP: Beach object tiles, Version 1.0 released

Post by kamnet »

trainman1432 wrote:
Quast65 wrote: It won't be on Bananas (yet), there are still some things I would like to add before I might consider posting it there.
you can update it every now and then on BaNaNas. :roll:
Did you look on BaNaNaS yet?
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Re: WIP: Beach object tiles, Version 1.0 released

Post by trainman1432 »

lemme check.

Edit: also what do you mean by "check"?
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Re: WIP: Beach object tiles, Version 1.1 released

Post by Quast65 »

Hi all!

A little update to version 1.1 ;-)

- flogeza kindly offered me some very nice extra beach to grass transition pieces, many thanks!
- Made all beach to grass transitions "aware" of climate, in version 1.0 they only had the temperate basetiles (because I had drawn them, instead of doing that via code). Now the basetiles adapt to the different climates basetiles.
- Added sloped transitions without a shoreline.
- Made some end-pieces for the gradual watertiles.
Beach01.png
Beach01.png (115.05 KiB) Viewed 4043 times
GRF can be found on Bananas.
License: GPLv3

Code:
Beach_v1_1.nfo
(142.96 KiB) Downloaded 100 times
Graphics:
Beach.pcx
(2.28 MiB) Downloaded 124 times
Enjoy!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Re: WIP: Beach object tiles, Version 1.1 released (29 july 2

Post by GarryG »

Great job .. makes the beaches look a lot better.
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by Quast65 »

Inspired by GarryG's work with dirtroads, I decided to make some beach roads objects, using FooBar's Useless Tracks as a template:
Beach38.png
Beach38.png (59.49 KiB) Viewed 3687 times
GRF version 1.2 is on Bananas (the ingame downloader)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by SkiddLow »

wow, the update version of Beach object tiles can be used to plantation area.
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by STD »

Thank you for the next version update. Great job. :))
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by GarryG »

The sand roads are great .. can now make tracks to the secluded beaches and favourite fishing spots.
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by CazadorSirenas »

Oh, these beaches look really good! :o

How do they work, though? Do they appear automatically on tiles next to water, or you apply them manually?
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by Erato »

The beach tiles are added as objects, which you have to place manually.

If you want more objects to place, I recommend adding AuzObjects beaches on top of this.
viewtopic.php?p=1244256#p1244256
No pics no clicks. Seriously.
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by CazadorSirenas »

Erato wrote: 03 Jul 2022 19:28 The beach tiles are added as objects, which you have to place manually.

If you want more objects to place, I recommend adding AuzObjects beaches on top of this.
viewtopic.php?p=1244256#p1244256
Hello, thanks for answering!
But a (perhaps) silly question then... If these tiles are considered as objects by the game, does that mean you can't place stations or infrastructure on them? I mean, if I make a row of beach tiles, will I be able to place a boat dock there? Or a bus/train station over beach tiles? Bridges and roads?
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Re: WIP: Beach object tiles, Version 1.2 released (20 february 2016)

Post by Erato »

The objects simply occupy their own tiles, so you can't have them on the same tile as tracks, roads, etc.
No pics no clicks. Seriously.
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