New Company Colours (NewCC set) Version 0.3
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- Emperor Jake
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Re: New Company Colours (NewCC set) Version 0.2
Hey all! A minor update to the NewCompanyColours Set has been released today. Version 0.2 is now available on Bananas. The source is available in the first post.
Changes include:
- Added readme file
- Improved purple to have better range and detail
- Changed beige and orange to make them less bright, but only in the 1st company colour. This is so that the brighter colours can be used for 2nd CC highlights on vehicles, while the duller 1st CC remains on buildings etc.
Try it out and let me know what you think
Changes include:
- Added readme file
- Improved purple to have better range and detail
- Changed beige and orange to make them less bright, but only in the 1st company colour. This is so that the brighter colours can be used for 2nd CC highlights on vehicles, while the duller 1st CC remains on buildings etc.
Try it out and let me know what you think
- Emperor Jake
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Re: New Company Colours (NewCC set) Version 0.2
A new update appears! Get it now on Bananas!
NewCC 0.3 features an entirely redesigned palette of colours. The selections make more sense now because white = white and not green (though blue is still black)
The new palette features each colour in a two tone scheme, with 2nd CC being a few shades lighter than the main colour. This makes 2CC features on vehicles pop out more, and works especially well with GRFs such as Iron Horse which make heavy use of both company colours.
And if you prefer, the classic NewCC scheme is selectable via a parameter. I plan to include more options in the future, such as a single-tone version of the new scheme and maybe additional palettes for darker more earthy colours.
Here's some screenshots to showcase the new colours and two-tone features
NewCC 0.3 features an entirely redesigned palette of colours. The selections make more sense now because white = white and not green (though blue is still black)
The new palette features each colour in a two tone scheme, with 2nd CC being a few shades lighter than the main colour. This makes 2CC features on vehicles pop out more, and works especially well with GRFs such as Iron Horse which make heavy use of both company colours.
And if you prefer, the classic NewCC scheme is selectable via a parameter. I plan to include more options in the future, such as a single-tone version of the new scheme and maybe additional palettes for darker more earthy colours.
Here's some screenshots to showcase the new colours and two-tone features
- Attachments
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- 1CC and 2CC are the same colour
- 2tone.PNG (8.6 KiB) Viewed 2863 times
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- Comparison between new, old and original
- newcca.png (37.25 KiB) Viewed 2863 times
-
- NewCC 0.3.zip
- Source and GRF
- (17.18 KiB) Downloaded 202 times
Re: New Company Colours (NewCC set) Version 0.3
Nice! I've been using 0.2 for a while now, glad to see an update!
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
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Re: New Company Colours (NewCC set) Version 0.3
Same here! I really liked the 0.2, and I think I will enjoy 0.3 even more!
Thanks!
Thanks!
Re: New Company Colours (NewCC set) Version 0.3
This is great, thanks! I use 0.2 in almost all games, so am looking forward to 0.3!
Re: New Company Colours (NewCC set) Version 0.3
This is a great addition to the game! I do have one remark: the blue eye colour of the character builder uses 'BLUE', therefore that eye color is now black.
Now, I must say that the blue colour that was used for the eye colour was much to piercing and bright to be natural, it could better have been the light blue or dark blue colour of the OpenTTD palet. I wonder therefore, would it be possible to replace the black of 'BLUE' with either the new dark blue or the light blue colour and in turn make either DARK BLUE or LIGHT BLUE the new black?
The other eye colors have also changed. But I think for the better. The brown eyes are now more vivid and the green is toned down a bit.
EDIT:
I played around with your source file of version 0.3 and made a new parameter for a third palette selection. In it I made some changes to turn DARKBLUE into black and BLUE into darkblue. Concerning the eye colour this worked, also the secondary colour turned out what I had in mind. But... the primary colour is still like ypur palette (see screenshots in attachment). I also attached a zIp-file with my changes to the source, it also contains a compiled NML-file). Perhaps you could have a quick peek?
Now, I must say that the blue colour that was used for the eye colour was much to piercing and bright to be natural, it could better have been the light blue or dark blue colour of the OpenTTD palet. I wonder therefore, would it be possible to replace the black of 'BLUE' with either the new dark blue or the light blue colour and in turn make either DARK BLUE or LIGHT BLUE the new black?
The other eye colors have also changed. But I think for the better. The brown eyes are now more vivid and the green is toned down a bit.
EDIT:
I played around with your source file of version 0.3 and made a new parameter for a third palette selection. In it I made some changes to turn DARKBLUE into black and BLUE into darkblue. Concerning the eye colour this worked, also the secondary colour turned out what I had in mind. But... the primary colour is still like ypur palette (see screenshots in attachment). I also attached a zIp-file with my changes to the source, it also contains a compiled NML-file). Perhaps you could have a quick peek?
- Attachments
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- Newer-CC 0.1.zip
- zip-file with altered source code of Emperor Jake's v0.3
- (32.68 KiB) Downloaded 77 times
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- color1.jpg
- Eyecolor check but with DARKBLUE, only the secondary colour is dark blue
- (254.51 KiB) Not downloaded yet
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- color2.jpg
- And with BLUE, the primary is still black although the secondary darkblue
- (291.5 KiB) Not downloaded yet
Re: New Company Colours (NewCC set) Version 0.3
I thought I fixed it: instead of switching the S0x of P01 and P09 of the third palette selection, I switched the S01 and S09 of all the P0x of third palette selection. However, now the primary is OK (DARK BLUE = black and BLUE = dark blue), but the secondary is now mixed up.
Last edited by Frisius on 13 Jun 2022 21:12, edited 4 times in total.
Re: New Company Colours (NewCC set) Version 0.3
Hi, just small idea... Would it be possible to keep all the colors as in the original and make the grey into black/dark grey, white into white/silver and brown into beige? Or would that break something else? (I want mainly the black color but keep all other colors unbroken as well...)Frisius wrote: ↑13 Jun 2022 19:08I thought I fixed it: instead of switching the S0x of P01 and P09 of the third palette selection, I switched the S01 and S09 of all the P0x of third palette selection. However, now the primary is OK (DARK BLUE = black and BLUE = dark blue), but the secondary is now mixed up.
Owner of WolfTrans.com. An fictional trucking company.
Re: New Company Colours (NewCC set)
In the company information window of your game the color scheme display has icons across the top.
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- Fairyfloss
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Re: New Company Colours (NewCC set)
Re: New Company Colours (NewCC set)
Yea, I noticed that a couple of days ago, but instead of deleting it I decided that it was valid information that somebody else might be looking for.Fairyfloss wrote: ↑08 Jan 2023 13:43I don't think you meant to reply to that, given the age of that post
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