[REL] The Industry River (no MOD)

Got a nice scenario or saved game for Locomotion? Post it here!

Moderator: Locomotion Moderators

User avatar
Emperor Darth Sidious
Tycoon
Tycoon
Posts: 1102
Joined: 07 May 2006 20:22
Location: Landgraaf, the Netherlands

Re: [REL] The Industry River (no MOD)

Post by Emperor Darth Sidious »

Thnxss for mentioning that, but yeah I do have te edit my trackst.dat. If you look at this forum: http://www.tt-forums.net/viewtopic.php?f=37&t=49943, you can see that my trackst.dat is heavily edited. I use all kind of stations, bridges and other stuff in my trackst.dat that even one mistake can mess up my entire game. Most of my bridges are using their original names, but look like other bridges because I used the original name for a downloaded bridge.

That's why I must carefully choose wich bridge I leave out of my game and wich one not...but maybe I just keep it the way it is. I don't wan't to change my game and run in to the risk by screwing it up just for one saved game from some-one else...

But thnxsss for the help...preciate that :wink: !
User avatar
Tattoo
Director
Director
Posts: 597
Joined: 03 Jan 2009 18:17
Location: Chicago

Re: [REL] The Industry River (no MOD)

Post by Tattoo »

Emperor Darth Sidious wrote:@Tattoo Tried to open your saved game, seem to be missing the next files according to Locossa:

Code: Select all

--- Bridges ---
BRDGSTEL : --- Not installed!!! ---


--- Vehicles ---
BNGP3501 : --- Not installed!!! ---
DKWCA131 : --- Not installed!!! ---
DKWCA132 : --- Not installed!!! ---
RB57BN01 : --- Not installed!!! ---
RB57BS01 : --- Not installed!!! ---
UPC40801 : --- Not installed!!! ---
UPSD9043 : --- Not installed!!! ---
USATJET  : --- Not installed!!! ---
USDD35SP : --- Not installed!!! ---
Strange, since I have most of the US stuff from amitrains. Haven't been updating in a while, because a lot of my vehicles are edited for the use of mods and other cargo's. But the names remain the same...From what pack are those vehicles, they won't show up in IA's Dat-Crawler. I have found the bridge in there...it's gonna take some editing (again) since all of my bridges are fitting together...I can even choose bridges with all of my tracks selected. I don't like that steel bridge much because it has no edges or railings...

Thnxsss !
@EDS, I made the steel bridge and is listed in my sig and does not need to be in the tractst.dat. I never used it. It just needs to be in the objdata folder unless you plan on using it. It was made to represent the Chicago EL platforms, sort of, and there are no side to it so that's why it looks like it does.

The dk*.dats are from the Dekosoft packs. The others are LJS srtuff. Sorry, I guess I should have mentioned where these came from in the first post. I assumed everyone knew.

EDIT: I just noticed that your list has a couple dats starting with US. You must not be up to date then because the USATJET.dat is an Amtrak engine.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
User avatar
Tattoo
Director
Director
Posts: 597
Joined: 03 Jan 2009 18:17
Location: Chicago

Re: [REL] The Industry River (no MOD)

Post by Tattoo »

I started playing Locomotion again and redid this map. Here is the saved game of my newest layout. This time I made it a 6 track system, 4 for freight and 2 for passenger. I added most of Plastikman's steamers and all rolling stock up to the 1940's thru the scenerio editor so I didn't have to do it using LocoMod. After that, you will have to add what ya want from there.

It's saved at January 1, 1924. I extended all of the trains to full size to fit the stations even tho it was too early for some but in 2 years, more powerful engines become available. Other than that, all the trains run great with minimal backups. Once it gets into the later years and the industries start producing more, you can add more trains and there shouldn't be many traffic jams. That's the reason for the 6 track system. I also put some subways in a few of the towns. You can do build them in the rest of the towns if you feel like it.

I also made a spare track near the Oldway Iron Ore mine so I could build the trains 40 tiles long and check them before I try to add them to the stations. Using it will save time from knowing how long to make them. I hope it helps you all as well. I was gonna take it out but left it for you all to use. It helps.

Here is the list of .dats from LocoSSA that are needed to play this;

--- Sounds ---
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDCHAW1 : SNDCHAW1.dat
SNDCHAW2 : SNDCHAW2.dat
SNDFP7FA : SNDFP7FA.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35H : SNDGP35H.dat
SNDRDCHO : SNDRDCHO.dat
SNDTR3 : SNDTR3.dat
SNDTRART : SNDTRART.dat
SNDUSAIR : SNDUSAIR.dat
SNDUSB01 : SNDUSB01.dat
SNDUSHO1 : SNDUSHO1.dat

--- Vehicle Effects ---
BBSTEAM : BBSTEAM.dat

--- Cliffs ---
LSIRON : LSIRON.dat

--- Ground ---
IRONAREA : Ironarea.dat
SALTFLAT : SALTFLAT.dat

--- Bridges ---
BRDGGIRD : BRDGGIRD-rock1.dat
BRDGSTAR : BRDGSTAR-grass-3.dat
BRDGSTEL : BRDGSTEL.dat
BRDGWOOD : BRDGWOOD-grass2.dat
FLYOVER : FLYOVER.dat

--- Train Stations ---
COALLOAD : COALLOAD.dat
TRSTAFRT : TRSTAFRT.dat

--- Road Stations ---
CARTLOAD : CARTLOAD.dat

--- Vehicles ---
CTW2CBAT : CTW2CBAT.dat
CTW2CBBD : CTW2CBBD.dat
CTW2CBCH : CTW2CBCH.dat
CTW2CBCP : CTW2CBCP.dat
CTW2CBEJ : CTW2CBEJ.dat
CTW2CBMA : CTW2CBMA.dat
CTW2CBME : CTW2CBME.dat
CTW2CBMM : CTW2CBMM.dat
CTW2CBMW : CTW2CBMW.dat
CTW2CBNW : CTW2CBNW.dat
CTW2CBRG : CTW2CBRG.dat
CTW2CBSW : CTW2CBSW.dat
FLIPPER1 : FLIPPER1.dat
FRCABWP1 : FRCABWP1.dat
FRGB4PK1 : FRGB4PK1.dat
FRGBC4NP : FRGBC4NP.dat
FRGBC4SS : FRGBC4SS.dat
FRGBC4W1 : FRGBC4W1.dat
FRGBC4W2 : FRGBC4W2.dat
GF53SP01 : GF53SP01.dat
LPBOXCAC : LPBOXCAC.dat
LPBOXCAR : LPBOXCAR.dat
LPBOXCCN : LPBOXCCN.dat
LPBOXCMC : LPBOXCMC.dat
LPBOXCOP : LPBOXCOP.dat
LPBOXCPG : LPBOXCPG.dat
LPBOXCR2 : LPBOXCR2.dat
LPBOXCWA : LPBOXCWA.dat
LPSC1 : LPSC1.dat
LPSC2 : LPSC2.dat
MINECART : MINECART.dat
MINELOCO : MINELOCO.dat
SPAM : SPAM.dat
USAFC351 : USAFC351.dat
USBIGBOY : USBIGBOY.dat
USBRILLB : USBRILLB.dat
USCBCUCN : USCBCUCN.dat
USCBN522 : USCBN522.dat
USCBN524 : USCBN524.dat
USCBN531 : USCBN531.dat
USFBC4PF : USFBC4PF.dat
USFBC4S1 : USFBC4S1.dat
USFBC4S2 : USFBC4S2.dat
USFBC4S3 : USFBC4S3.dat
USFBC4SM : USFBC4SM.dat
USGBC421 : USGBC421.dat
USGBC436 : USGBC436.dat
USGBC464 : USGBC464.dat
USGBC477 : USGBC477.dat
USGBC4AT : USGBC4AT.dat
USGBC4SP : USGBC4SP.dat
USGBC4WP : USGBC4WP.dat
USGCB4CB : USGCB4CB.dat
USGCB4CP : USGCB4CP.dat
USGCB4SL : USGCB4SL.dat
USGFC351 : USGFC351.dat
USGFC352 : USGFC352.dat
USHC3422 : USHC3422.dat
USHC3425 : USHC3425.dat
USHC3458 : USHC3458.dat
USHC3478 : USHC3478.dat
USHC3487 : USHC3487.dat
USHWBAPR : USHWBAPR.dat
USHWBAPU : USHWBAPU.dat
USHWCBPR : USHWCBPR.dat
USHWCBPU : USHWCBPU.dat
USHWCOPR : USHWCOPR.dat
USHWCOPU : USHWCOPU.dat
USHWDIPR : USHWDIPR.dat
USHWDIPU : USHWDIPU.dat
USHWOBPR : USHWOBPR.dat
USHWOBPU : USHWOBPU.dat
USLBC408 : USLBC408.dat
USLBC421 : USLBC421.dat
USLBC422 : USLBC422.dat
USLBC429 : USLBC429.dat
USLBC439 : USLBC439.dat
USLBC441 : USLBC441.dat
USLBC458 : USLBC458.dat
USLBC459 : USLBC459.dat
USLBC495 : USLBC495.dat
USLS01 : USLS01.dat
USLS02 : USLS02.dat
USNYCBAG : USNYCBAG.dat
USNYCCO : USNYCCO.dat
USNYCDIN : USNYCDIN.dat
USNYCE7A : USNYCE7A.dat
USNYCE7B : USNYCE7B.dat
USNYCLOU : USNYCLOU.dat
USNYCOBS : USNYCOBS.dat
USNYCRPO : USNYCRPO.dat
USNYCSLP : USNYCSLP.dat
USNYLVE : USNYLVE.dat
USNYLVT : USNYLVT.dat
USOHOJN1 : USOHOJN1.dat
USOHOJO1 : USOHOJO1.dat
USPBC421 : USPBC421.dat
USPBC4SP : USPBC4SP.dat
USPCCSEP : USPCCSEP.dat
USPCCSRA : USPCCSRA.dat
USPCCTNT : USPCCTNT.dat
USPRRMAI : USPRRMAI.dat
USPZBAG : USPZBAG.dat
USPZCAB : USPZCAB.dat
USSBG31 : USSBG31.dat
USSCC31 : USSCC31.dat
USSE060A : USSE060A.dat
USSE060F : USSE060F.dat
USSE060P : USSE060P.dat
USSE060R : USSE060R.dat
USSE060S : USSE060S.dat
USSE262A : USSE262A.dat
USSE3751 : USSE3751.dat
USSE4122 : USSE4122.dat
USSECAM1 : USSECAM1.dat
USSECAM2 : USSECAM2.dat
USSECAM3 : USSECAM3.dat
USSECHA1 : USSECHA1.dat
USSECHA2 : USSECHA2.dat
USSECHA3 : USSECHA3.dat
USSECHA4 : USSECHA4.dat
USSECHA5 : USSECHA5.dat
USSEDEC1 : USSEDEC1.dat
USSEDECA : USSEDECA.dat
USSEESE1 : USSEESE1.dat
USSEESE2 : USSEESE2.dat
USSEGS4 : USSEGS4.dat
USSEGS4F : USSEGS4F.dat
USSEJ1E : USSEJ1E.dat
USSEK422 : USSEK422.dat
USSEK423 : USSEK421.dat
USSEMI21 : USSEMI21.dat
USSEMI31 : USSEMI31.dat
USSEMI32 : USSEMI32.dat
USSEMI39 : USSEMI39.dat
USSEMI59 : USSEMI59.dat
USSEMO59 : USSEMO59.dat
USSENIG : USSENIG.dat
USSENWJ : USSENWJ.dat
USSFC351 : USSFC351.dat
USSPDBAG : USSPDBAG.dat
USSPDCO : USSPDCO.dat
USSPDDIN : USSPDDIN.dat
USSPDE7A : USSPDE7A.dat
USSPDE7B : USSPDE7B.dat
USSPDLOU : USSPDLOU.dat
USSPDOBS : USSPDOBS.dat
USSPDRPO : USSPDRPO.dat
USSPDSLP : USSPDSLP.dat
UST1DL84 : UST1DL84.dat
UST1DL85 : UST1DL85.dat
UST1DLWR : UST1DLWR.dat
UST1DS53 : UST1DS53.dat
UST1DS79 : UST1DS79.dat
UST1DS87 : UST1DS87.dat
USUPBAG : USUPBAG.dat
USUPCO : USUPCO.dat
USUPDIN : USUPDIN.dat
USUPE6A : USUPE6A.dat
USUPE6B : USUPE6B.dat
USUPOBS : USUPOBS.dat
USUPRPO : USUPRPO.dat
USUPSLP : USUPSLP.dat
USUPVIST : USUPVIST.dat

--- Trees ---
UCWEEDS1 : UCWEEDS1.dat

--- Climates ---
CLIMUS : CLIMUS.dat

--- Buildings ---
BLOCKADE : BLOCKADE.dat


The stock I used are from Plastikmans US Mega pack, LTD3 Union Pacific Super Power, LPS Pack, London and Port Stanley Pack, Feather River Canyon pack, a few passenger cars and the cabooses from his contest. The cabooses are here; http://www.tt-forums.net/viewtopic.php?p=872747#p872747

I also used Zimmlocks new coalmine and station which is here; http://www.tt-forums.net/viewtopic.php?f=40&t=48136

I included the bridges of mine that I used in the game so you don't have to look for them. The are all in the .rar file. I also included my trackst.dat so you don't have to edit yours for the people that aren't good at editing it. I changed the track speed in mine to 1000 so the fast trains don't slow down on the medium curve and others.

And here is a screen shot of it zoomed all the way out.
The Industry River-1924-Tattoo.png
(307.61 KiB) Not downloaded yet
I think you'll like it...

I made a giant screen shot of this made up of 78 separate screen shots and posted the link to it in the screenshot thread - http://www.tt-forums.net/viewtopic.php? ... 4#p1080654

EDIT: I knew I was forgetting something. I changed the speed of my wooden bridge from 15 to 200 and made it invisible because I only used it for the grass slope and where they are close to the edge and shows a safety rail. I did that because I don't like the safety rail to show. So if you use a different wooden bridge than the one I posted here, your trains will slow to the speed of the wooden bridge you use and show the safety rail.

I also forgot to put the flyover bridge back in the list of dats. I removed it from the list because I use an edited version of it and the external name is different and I forgot to put back the original name for it. So you'll need it as well. Sorry about that...

EDIT2: I was just told about the file named GF53SP01.dat. That's an LJS file and the person doing them is doing them different than everyone else and they can't be opened with locotool or the wrapper or locotool frontend so I changed all of mine to normal and I was just told that my saved game won't work without the new files I created so if you have the same problem, you should be able to just loco_mod it out because it isn't available until 1941 and wasn't used yet. If that doesn't work for ya'll, let me know and I'll change out the saved game...
Attachments
The Industry River-1924-Tattoo.SV5
(3.14 MiB) Downloaded 122 times
The Industry River-1924-Tattoo.rar
(425.78 KiB) Downloaded 117 times
Last edited by Tattoo on 07 Jun 2013 17:59, edited 8 times in total.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
User avatar
Tattoo
Director
Director
Posts: 597
Joined: 03 Jan 2009 18:17
Location: Chicago

Re: [REL] The Industry River (no MOD)

Post by Tattoo »

Here are 2 screen shots of how it looks with and without the wooden bridge I used...
Attachments
Screenshot1.png
With the safety rail
(151.84 KiB) Not downloaded yet
Screenshot2.png
Without the safety rail
(133.98 KiB) Not downloaded yet
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2109
Joined: 02 Dec 2003 16:01
Location: Belgium
Contact:

Re: [REL] The Industry River (no MOD)

Post by Zimmlock »

Hey hey Tatto :D

First person who finished this scenario, i DL your save, and i am sure you had a lot of fun making all this.

But ouch i miss a few dat. and no idea where to get them.

FRCABWP1
FRGB4PK1
FRGBC4NP
FRGBC4SS
FRGBC4W1
FRGBC4W2
USOHOJN1
USOHOJO1

Wow hold on i think the FR.... dat can be in the featherriver set
Yep got them, mmm lets see where to find the last two

Nope the last two i cant find :(
Hodie Mihi Cras Tibi
User avatar
Tattoo
Director
Director
Posts: 597
Joined: 03 Jan 2009 18:17
Location: Chicago

Re: [REL] The Industry River (no MOD)

Post by Tattoo »

The last 2 are Ore_Jennys. I think they came from the mega pack update. I'm pretty sure they were on Plastikman's update page. Is his page even up yet? I haven't checked in a while. Nope, just checked and it's still down. I'd post them for ya but they're not mine so I can't. I only used one of them on one train, my signal train, and can remove the train and loco_mod them out for ya if needed since his update page is down right now. I had to remove a few others from the donation pack because not everyone has them.

I really didn't like the other saved game I posted and have been wanting to redo it but took a year long break from Lomo and other stuff. When I started back up, I was determined to create a better layout. This is my favorite map because there are so many possibilities for it. There are so many places to build train yards but I didn't do any because I was getting the Too many objects in the game error on my last game and hope that this one doesn't get it too. I built a lot of roads in my last one and was thinking it was because of that so I let the towns build themselves this time.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Shazrael
Engineer
Engineer
Posts: 5
Joined: 07 Jun 2022 14:00

Re: [REL] The Industry River (no MOD)

Post by Shazrael »

Tattoo wrote: 05 Jun 2013 03:32 I started playing Locomotion again and redid this map. Here is the saved game of my newest layout. This time I made it a 6 track system, 4 for freight and 2 for passenger. I added most of Plastikman's steamers and all rolling stock up to the 1940's thru the scenerio editor so I didn't have to do it using LocoMod. After that, you will have to add what ya want from there.

It's saved at January 1, 1924. I extended all of the trains to full size to fit the stations even tho it was too early for some but in 2 years, more powerful engines become available. Other than that, all the trains run great with minimal backups. Once it gets into the later years and the industries start producing more, you can add more trains and there shouldn't be many traffic jams. That's the reason for the 6 track system. I also put some subways in a few of the towns. You can do build them in the rest of the towns if you feel like it.

I also made a spare track near the Oldway Iron Ore mine so I could build the trains 40 tiles long and check them before I try to add them to the stations. Using it will save time from knowing how long to make them. I hope it helps you all as well. I was gonna take it out but left it for you all to use. It helps.

Here is the list of .dats from LocoSSA that are needed to play this;

--- Sounds ---
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDCHAW1 : SNDCHAW1.dat
SNDCHAW2 : SNDCHAW2.dat
SNDFP7FA : SNDFP7FA.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35H : SNDGP35H.dat
SNDRDCHO : SNDRDCHO.dat
SNDTR3 : SNDTR3.dat
SNDTRART : SNDTRART.dat
SNDUSAIR : SNDUSAIR.dat
SNDUSB01 : SNDUSB01.dat
SNDUSHO1 : SNDUSHO1.dat

--- Vehicle Effects ---
BBSTEAM : BBSTEAM.dat

--- Cliffs ---
LSIRON : LSIRON.dat

--- Ground ---
IRONAREA : Ironarea.dat
SALTFLAT : SALTFLAT.dat

--- Bridges ---
BRDGGIRD : BRDGGIRD-rock1.dat
BRDGSTAR : BRDGSTAR-grass-3.dat
BRDGSTEL : BRDGSTEL.dat
BRDGWOOD : BRDGWOOD-grass2.dat
FLYOVER : FLYOVER.dat

--- Train Stations ---
COALLOAD : COALLOAD.dat
TRSTAFRT : TRSTAFRT.dat

--- Road Stations ---
CARTLOAD : CARTLOAD.dat

--- Vehicles ---
CTW2CBAT : CTW2CBAT.dat
CTW2CBBD : CTW2CBBD.dat
CTW2CBCH : CTW2CBCH.dat
CTW2CBCP : CTW2CBCP.dat
CTW2CBEJ : CTW2CBEJ.dat
CTW2CBMA : CTW2CBMA.dat
CTW2CBME : CTW2CBME.dat
CTW2CBMM : CTW2CBMM.dat
CTW2CBMW : CTW2CBMW.dat
CTW2CBNW : CTW2CBNW.dat
CTW2CBRG : CTW2CBRG.dat
CTW2CBSW : CTW2CBSW.dat
FLIPPER1 : FLIPPER1.dat
FRCABWP1 : FRCABWP1.dat
FRGB4PK1 : FRGB4PK1.dat
FRGBC4NP : FRGBC4NP.dat
FRGBC4SS : FRGBC4SS.dat
FRGBC4W1 : FRGBC4W1.dat
FRGBC4W2 : FRGBC4W2.dat
GF53SP01 : GF53SP01.dat
LPBOXCAC : LPBOXCAC.dat
LPBOXCAR : LPBOXCAR.dat
LPBOXCCN : LPBOXCCN.dat
LPBOXCMC : LPBOXCMC.dat
LPBOXCOP : LPBOXCOP.dat
LPBOXCPG : LPBOXCPG.dat
LPBOXCR2 : LPBOXCR2.dat
LPBOXCWA : LPBOXCWA.dat
LPSC1 : LPSC1.dat
LPSC2 : LPSC2.dat
MINECART : MINECART.dat
MINELOCO : MINELOCO.dat
SPAM : SPAM.dat
USAFC351 : USAFC351.dat
USBIGBOY : USBIGBOY.dat
USBRILLB : USBRILLB.dat
USCBCUCN : USCBCUCN.dat
USCBN522 : USCBN522.dat
USCBN524 : USCBN524.dat
USCBN531 : USCBN531.dat
USFBC4PF : USFBC4PF.dat
USFBC4S1 : USFBC4S1.dat
USFBC4S2 : USFBC4S2.dat
USFBC4S3 : USFBC4S3.dat
USFBC4SM : USFBC4SM.dat
USGBC421 : USGBC421.dat
USGBC436 : USGBC436.dat
USGBC464 : USGBC464.dat
USGBC477 : USGBC477.dat
USGBC4AT : USGBC4AT.dat
USGBC4SP : USGBC4SP.dat
USGBC4WP : USGBC4WP.dat
USGCB4CB : USGCB4CB.dat
USGCB4CP : USGCB4CP.dat
USGCB4SL : USGCB4SL.dat
USGFC351 : USGFC351.dat
USGFC352 : USGFC352.dat
USHC3422 : USHC3422.dat
USHC3425 : USHC3425.dat
USHC3458 : USHC3458.dat
USHC3478 : USHC3478.dat
USHC3487 : USHC3487.dat
USHWBAPR : USHWBAPR.dat
USHWBAPU : USHWBAPU.dat
USHWCBPR : USHWCBPR.dat
USHWCBPU : USHWCBPU.dat
USHWCOPR : USHWCOPR.dat
USHWCOPU : USHWCOPU.dat
USHWDIPR : USHWDIPR.dat
USHWDIPU : USHWDIPU.dat
USHWOBPR : USHWOBPR.dat
USHWOBPU : USHWOBPU.dat
USLBC408 : USLBC408.dat
USLBC421 : USLBC421.dat
USLBC422 : USLBC422.dat
USLBC429 : USLBC429.dat
USLBC439 : USLBC439.dat
USLBC441 : USLBC441.dat
USLBC458 : USLBC458.dat
USLBC459 : USLBC459.dat
USLBC495 : USLBC495.dat
USLS01 : USLS01.dat
USLS02 : USLS02.dat
USNYCBAG : USNYCBAG.dat
USNYCCO : USNYCCO.dat
USNYCDIN : USNYCDIN.dat
USNYCE7A : USNYCE7A.dat
USNYCE7B : USNYCE7B.dat
USNYCLOU : USNYCLOU.dat
USNYCOBS : USNYCOBS.dat
USNYCRPO : USNYCRPO.dat
USNYCSLP : USNYCSLP.dat
USNYLVE : USNYLVE.dat
USNYLVT : USNYLVT.dat
USOHOJN1 : USOHOJN1.dat
USOHOJO1 : USOHOJO1.dat
USPBC421 : USPBC421.dat
USPBC4SP : USPBC4SP.dat
USPCCSEP : USPCCSEP.dat
USPCCSRA : USPCCSRA.dat
USPCCTNT : USPCCTNT.dat
USPRRMAI : USPRRMAI.dat
USPZBAG : USPZBAG.dat
USPZCAB : USPZCAB.dat
USSBG31 : USSBG31.dat
USSCC31 : USSCC31.dat
USSE060A : USSE060A.dat
USSE060F : USSE060F.dat
USSE060P : USSE060P.dat
USSE060R : USSE060R.dat
USSE060S : USSE060S.dat
USSE262A : USSE262A.dat
USSE3751 : USSE3751.dat
USSE4122 : USSE4122.dat
USSECAM1 : USSECAM1.dat
USSECAM2 : USSECAM2.dat
USSECAM3 : USSECAM3.dat
USSECHA1 : USSECHA1.dat
USSECHA2 : USSECHA2.dat
USSECHA3 : USSECHA3.dat
USSECHA4 : USSECHA4.dat
USSECHA5 : USSECHA5.dat
USSEDEC1 : USSEDEC1.dat
USSEDECA : USSEDECA.dat
USSEESE1 : USSEESE1.dat
USSEESE2 : USSEESE2.dat
USSEGS4 : USSEGS4.dat
USSEGS4F : USSEGS4F.dat
USSEJ1E : USSEJ1E.dat
USSEK422 : USSEK422.dat
USSEK423 : USSEK421.dat
USSEMI21 : USSEMI21.dat
USSEMI31 : USSEMI31.dat
USSEMI32 : USSEMI32.dat
USSEMI39 : USSEMI39.dat
USSEMI59 : USSEMI59.dat
USSEMO59 : USSEMO59.dat
USSENIG : USSENIG.dat
USSENWJ : USSENWJ.dat
USSFC351 : USSFC351.dat
USSPDBAG : USSPDBAG.dat
USSPDCO : USSPDCO.dat
USSPDDIN : USSPDDIN.dat
USSPDE7A : USSPDE7A.dat
USSPDE7B : USSPDE7B.dat
USSPDLOU : USSPDLOU.dat
USSPDOBS : USSPDOBS.dat
USSPDRPO : USSPDRPO.dat
USSPDSLP : USSPDSLP.dat
UST1DL84 : UST1DL84.dat
UST1DL85 : UST1DL85.dat
UST1DLWR : UST1DLWR.dat
UST1DS53 : UST1DS53.dat
UST1DS79 : UST1DS79.dat
UST1DS87 : UST1DS87.dat
USUPBAG : USUPBAG.dat
USUPCO : USUPCO.dat
USUPDIN : USUPDIN.dat
USUPE6A : USUPE6A.dat
USUPE6B : USUPE6B.dat
USUPOBS : USUPOBS.dat
USUPRPO : USUPRPO.dat
USUPSLP : USUPSLP.dat
USUPVIST : USUPVIST.dat

--- Trees ---
UCWEEDS1 : UCWEEDS1.dat

--- Climates ---
CLIMUS : CLIMUS.dat

--- Buildings ---
BLOCKADE : BLOCKADE.dat


The stock I used are from Plastikmans US Mega pack, LTD3 Union Pacific Super Power, LPS Pack, London and Port Stanley Pack, Feather River Canyon pack, a few passenger cars and the cabooses from his contest. The cabooses are here; http://www.tt-forums.net/viewtopic.php?p=872747#p872747

I also used Zimmlocks new coalmine and station which is here; http://www.tt-forums.net/viewtopic.php?f=40&t=48136

I included the bridges of mine that I used in the game so you don't have to look for them. The are all in the .rar file. I also included my trackst.dat so you don't have to edit yours for the people that aren't good at editing it. I changed the track speed in mine to 1000 so the fast trains don't slow down on the medium curve and others.

And here is a screen shot of it zoomed all the way out.
The Industry River-1924-Tattoo.png
I think you'll like it...

I made a giant screen shot of this made up of 78 separate screen shots and posted the link to it in the screenshot thread - http://www.tt-forums.net/viewtopic.php? ... 4#p1080654

EDIT: I knew I was forgetting something. I changed the speed of my wooden bridge from 15 to 200 and made it invisible because I only used it for the grass slope and where they are close to the edge and shows a safety rail. I did that because I don't like the safety rail to show. So if you use a different wooden bridge than the one I posted here, your trains will slow to the speed of the wooden bridge you use and show the safety rail.

I also forgot to put the flyover bridge back in the list of dats. I removed it from the list because I use an edited version of it and the external name is different and I forgot to put back the original name for it. So you'll need it as well. Sorry about that...

EDIT2: I was just told about the file named GF53SP01.dat. That's an LJS file and the person doing them is doing them different than everyone else and they can't be opened with locotool or the wrapper or locotool frontend so I changed all of mine to normal and I was just told that my saved game won't work without the new files I created so if you have the same problem, you should be able to just loco_mod it out because it isn't available until 1941 and wasn't used yet. If that doesn't work for ya'll, let me know and I'll change out the saved game...
Hello from 2022! The year of all that nasty business with the virus and all that. I pray you are doing well Tattoo!

Just wanted to inform you that at least of this year I was, with a lot of finding and searching, able to get this to work again and it's a beautiful map. Mercifully for now, a lot of the .dats are still out there!

Good luck to any and all of you who have found this gem of a website and are hoping to view the great works of all who contributed to it.
User avatar
norfolksouthern16
Engineer
Engineer
Posts: 88
Joined: 08 Mar 2020 00:27

Re: [REL] The Industry River (no MOD)

Post by norfolksouthern16 »

ok first you shouldn't bump a thread and second the last post was from 2013.
Nathan K5HL Hornsound - viewtopic.php?t=89919
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Leslie RS3L Hornsound - viewtopic.php?t=89940
griffinrails
Traffic Manager
Traffic Manager
Posts: 212
Joined: 08 Jul 2016 00:11
Location: I dunno (help i'm lost)

Re: [REL] The Industry River (no MOD)

Post by griffinrails »

Barely anyone posts here these days, bumps aren't a problem.
Great to hear you got this working!
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Post Reply

Return to “Locomotion Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 0 guests