Virtual Netherlands

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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GarryG
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Re: Virtual Netherlands

Post by GarryG »

Nearly every thing I make is based on someone project.

The water wheel mill. The buildings is parts of the flour wind mill that I got from FIRS 1.4.3 and the water wheel is a wheel from a tractor from Industrial Stations Renewal (ISR) set.

The mill you like .. the blades can get from either the flour mill and extend the arms, or y=use the blades from the wind turbines. The shape of the building will test me. I'll have to do some exploring of over previous projects see what building they did that easy to convert to these flour mills.

Not sure how soon I can do this as busy till at least Thursday.

Cheers pal
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bef123
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Re: Virtual Netherlands

Post by bef123 »

OK take your time, no hurry ;)
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GarryG
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Re: Virtual Netherlands

Post by GarryG »

bef123 wrote: 16 May 2022 20:16 OK take your time, no hurry
Collecting parts for it .. the flour wind mill should be able to alter it to make the dutch mill.....

Using these pieces should be able to design from it.
Dutch Mill.png
Dutch Mill.png (3.14 KiB) Viewed 2213 times
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bef123
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Re: Virtual Netherlands

Post by bef123 »

Area south of Hoorn represents the best of GarryG great work. Colourful flower fields with greenhouses lay's west from rail line. Some windmills by the rivers. Along train tracks follows A7 highway with high voltage line. There's also Kaufland mall with large parking lot. Passangers from regional train have nice view through the windows, they travel from Purmerend south from here to Hoorn and further to Enkhuizen.

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Quast65
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Re: Virtual Netherlands

Post by Quast65 »

These shots keep getting better and better! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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bef123
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Re: Virtual Netherlands

Post by bef123 »

Thanks! Yes, I'm trying to evolve with my imagination and creativity of course with fantastic GarryG objects.
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GarryG
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Re: Virtual Netherlands

Post by GarryG »

I agree with Quast65 even if most of the work is mine :D

Just wondering about the tulip fields if the fields like nicer if I remover the gap. I left the gap to allow pickers to cross between lanes, but when we look at aerial views on internet those gaps not that easy to see.

So I remove the gap to see how they look and this the result.
Flowers05.png
Flowers05.png (7.54 KiB) Viewed 2152 times
What your opinion .. keep the gaps or remove them .. or maybe have both. :roll:
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Quast65
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Re: Virtual Netherlands

Post by Quast65 »

GarryG wrote: 18 May 2022 06:26 Just wondering about the tulip fields if the fields like nicer if I remover the gap.
Yes, they look better without the gap.
I left the gap to allow pickers to cross between lanes
Us Dutchies are stingy, why leave room for workers where expensive tulips can grow!? :mrgreen:
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: Virtual Netherlands

Post by GarryG »

Quast65 wrote: 18 May 2022 08:06 Yes, they look better without the gap.
Ok I shall remove the gap and give bef123 some thing to do filling in all those gaps :D
Us Dutchies are stingy, why leave room for workers where expensive tulips can grow!? :mrgreen:
If they need to change to another row, they have a long long long walk to get to the end and then change to the row they need to go to. How long would it take to walk from one end to the other with some of those fields.
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bef123
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Re: Virtual Netherlands

Post by bef123 »

I shall remove the gap and give bef123 some thing to do filling in all those gaps
Yes please :)
And like Quast65 said, it looks much better without the gaps I think.
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GarryG
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Re: Virtual Netherlands

Post by GarryG »

bef123 wrote: 18 May 2022 11:30 Yes please
And like Quast65 said, it looks much better without the gaps I think.
Try these .. I did a few extra with different colours .. you find them after the Tomatoes.
Flowers06.png
Flowers06.png (36.83 KiB) Viewed 2112 times
AuzFarmObjects.grf
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Now I need be careful if add any more farm objects as only got room for 36 more.

Cheers
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bef123
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Re: Virtual Netherlands

Post by bef123 »

Wow, these look awesome. I'm gonna try them today and probably post it in the evening.
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Re: Virtual Netherlands

Post by bef123 »

Expanded area south from previous one. It's just north from Purmerend. More beautiful flower farms also vegetable and wheat farms added with harvesting machines. Regional train is going south from Hoorn to Purmerend along with A7 highway and high-voltage line. In few moments it will pass animal farm just by the tracks.

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GarryG
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Re: Virtual Netherlands

Post by GarryG »

bef123 wrote: 18 May 2022 13:38 Wow, these look awesome. I'm gonna try them today and probably post it in the evening.
That screenshot looks awesome. Very nice with all the colours.

I still in progress making a new Industry set, so have to do a bit of research if it be viable to have a flower farm as a Industry and flowers as a Cargo? The flowers would need to represent all flowers and the cargo can go to a florist, shopping malls, and export at Bulk Terminals.
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bef123
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Re: Virtual Netherlands

Post by bef123 »

Two shots of north-east area around Purmerend. In south-west corner just by the N244 road, there is IKEA mall with KFC and Mc'Donald's restaurants for hungry customers lost in maze paths of IKEA :) Comfort bike lane bypass city from the east with two entries to center of the town. North just by the Noordhollandsch Kanaal we can see line of scenic windmills. Just by the other side of the road there is large Kaufland mall with also large parking moved from the previous position in previous post. South from the city center just by the stadium there is a small camping site with parking for SUV's and campers.

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bef123
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Re: Virtual Netherlands

Post by bef123 »

Area around Hoorn. Station supports three rail lines. One to Purmerend on the south, second to Alkmaar on the west and retro-diesel line to Medemblik. North-west of the city the A7 highway connects with N307 expressway to Enkhuizen that goes along to the east by the rail line. Retro-diesel line has it's own platforms, locomotive and service shops.

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GarryG
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Re: Virtual Netherlands

Post by GarryG »

Its lovely seeing how you and many of the other players use the eye candy (objects) and make great scenarios.
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bef123
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Re: Virtual Netherlands

Post by bef123 »

Yeah, I'm trying to fill almost every square on the map or at least these around the tracks. Using my creativity to do it realistic. Without all this objects from you and Frideamon it wouldn't be possible ;)
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GarryG
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Re: Virtual Netherlands

Post by GarryG »

Haven't got any where with the Dutch Mill yet. Need to put batteries in my thinking cap to try working in it again. I can do it ok with the blades just one setting, but like to try animate it so the blades turn and drawing the blades different angles my problem at the moment, so I doing other things for a while.

I tried do my screenshot for competition to day and got side tracked making container objects as didn't realize I didn't have any.
This the result so far.
Containers.png
Containers.png (39.06 KiB) Viewed 1833 times
I have Railway station ones but not object ones.

So looks like I will miss out on entering the competition as next 3 days I be busy with some house work, shopping, and if weather fine Thursday go train riding and see if I can get photos of some new locomotives on the coal trains.

So looks like Friday my next chance to concentrate on coding.

Cheers pal
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bef123
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Re: Virtual Netherlands

Post by bef123 »

OMG these containers looks awesome. I will definetely use them in whole Europort area west of Rotterdam.
Don't worry about the windmill, no hurry ;)
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