Sometimes grf spec changes are easily missed, so eh.
The sprite stack limit of 4 sprites per articulated vehicle part is increased to 8 sprites per articulated part for OpenTTD 13.0 (not released yet).
https://github.com/OpenTTD/OpenTTD/pull/9863
Vehicle sprite stack increased from 4 to 8 for OpenTTD 13.0
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- andythenorth
- Tycoon
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Vehicle sprite stack increased from 4 to 8 for OpenTTD 13.0
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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