Is it possible to modify the size of the different zones? I want there to be a more compact center (red) surrounded by a larger area of low-rise houses. (yelow, orange, white...)
The screenshots are captured with Citymania.
Town zoning different areas size?
Moderator: Graphics Moderators
Town zoning different areas size?
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Re: Town zoning different areas size?
OpenTTD already has an add-on for that.
Re: Town zoning different areas size?
Thanks for reply, correct me if I'm wrong but i think Improved Town Layouts use the original game graphics and it´s not compatible with custom Townsets.
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Real Stations 32bpp: viewtopic.php?p=1255635
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Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
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Re: Town zoning different areas size?
NewGRFs place houses according to their own rules, and cannot modify how other NewGRFs place houses. It's not possible for a NewGRF to modify the TTD town zones, but it is possible to decide house placement based on other factors, including effectively coding their own zoning system.
- 2TallTyler
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Re: Town zoning different areas size?
Pikka is correct. Improved Town Layouts (now called ITL Houses to avoid confusion over what it actually does, although I haven't updated the thread...) is simply a house set which has its own logic for where each house is allowed to spawn. To create smaller, denser downtowns, it limits the number of skyscrapers based on the total number of houses in the town, and also requires them to be within 2 tiles of another skyscraper. There's a lot of interesting logic you can do with the 'construction_check' callback to shape your cities how you please.
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