In multiplayer game you have no choice to accept nor reject money gifts.
That should be ingame window to ask you for accept or reject money gifts from other players.
[UI] Multiplayer - reject money gifts
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- luk3Z
- Traffic Manager
- Posts: 197
- Joined: 25 Dec 2005 17:42
- Location: Kielce, Poland (Mars sometimes)
[UI] Multiplayer - reject money gifts
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
- 2TallTyler
- Route Supervisor
- Posts: 496
- Joined: 11 Aug 2019 18:15
- Contact:
Re: [UI] Multiplayer - reject money gifts
Why would you want to reject a money gift?
Re: [UI] Multiplayer - reject money gifts
Sometimes a player might want to get his own company bankrupted as soon as possible. Perhaps he was exploiting the initial loan by spending it on roads and canals, which would then be used by another company. Perhaps his own station occupies a critical tile, and he doesn't have the funds to demolish it. In such situations, a rival may stifle the bankruptcy indefinitely by giving small gifts that are just enough to keep the company afloat, but not sufficient to do any actions.
Re: [UI] Multiplayer - reject money gifts
by all due respect, that doesn't sound like a healthy game environment to begin with. how would that be fixed by this feature?
- luk3Z
- Traffic Manager
- Posts: 197
- Joined: 25 Dec 2005 17:42
- Location: Kielce, Poland (Mars sometimes)
Re: [UI] Multiplayer - reject money gifts
I want to play on my own and I also want more challenges. I've always played without any help on the level as hard as possible, so that was not a boredom.
For me it is fun when you start with 1 or 2 locos and slowly later you buying more and more for your own money. You should try to play on "[PL] OpenTTD Polska Mapa Polski + CargoDist" server to find out what I mean. I enjoy that game without any gifts.
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
Re: [UI] Multiplayer - reject money gifts
An accept/reject feature seems sensible enough to me.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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