Snail wrote: 21 Nov 2021 23:32 For a set to be released on Bananas, doesn't it need to comply with GPL license? I'm not sure if I'd agree to that, at least now.

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Snail wrote: 21 Nov 2021 23:32 For a set to be released on Bananas, doesn't it need to comply with GPL license? I'm not sure if I'd agree to that, at least now.
Avoid it; I tried this set, it doesn't properly distinguish between "this locomotive is no-slip on rack rail slopes" and "this locomotive requires rack rail to move". Without the NML source code and with the author gone, no functional rolling stock mod exists for rack rails.AdmiralEllis wrote: 23 Oct 2024 18:52 I was very excited to try this but am bummed it isn't on Bananas. My group sometimes struggles when it comes to manually installing dependencies for our servers. Here's hoping for a future where it gets uploaded!
Perhaps you'd like to make a mod that provides rolling stock with rack compatibility? I understand realism isn't always a plus, but I never noticed an obligatory overabundance of it. The current railtype standard is, while more complex, not strictly realism-exclusive. It would be possible to define a train set's level of such with a parameter, or only comply to a looser regulation by excluding most electrification and gauges of track.Argus wrote: 14 Nov 2024 17:35 That's the least of the problems. Worse is the dysfunction in the tropes - the unnecessary clinging to realism in the game. And the non-existence of the file on Bananas, which for many means deleting the game in case of a change of PC and the loss of the file. The file location here is definitely not permanent.
The problem is as far as I can see, at least in this thread, there are only the *.grf files but not the *.nml "source code" available.Argus wrote: 25 Nov 2024 09:20 Unfortunately, I don't have the skills to do that. But maybe someone else can.
Unfortunately, yes.
Yes, this set is obsessed with realism. That's how I like it. There is a parameter to enable the "Toy" version of the set, which is less focused on realism and is closer to the spirit of the original TT style. Have you tried that?Argus wrote: 14 Nov 2024 17:35 That's the least of the problems. Worse is the dysfunction in the tropes - the unnecessary clinging to realism in the game.
This trainset doesn't only work with the French NG Rails set: it also works with NUTracks.Lurkmore wrote: 19 Apr 2024 02:12 Any chance this would be updated to have a "fine-grained tracktypes" parameter where the N gauge can be substituted for R? Metre gauge has been proposed to use R instead of N for future-proofing because most tramtypes use the R label and early trams were meter gauge.
The way I intended rackrail, was to allow some vehicles to have a greatly enhanced TE on tracks with a rack, at the expense of a very slow max speed (as it was in reality). Are you suggesting a different way of implementing it? If so, what would that be?desertbus95 wrote: 12 Nov 2024 19:23Avoid it; I tried this set, it doesn't properly distinguish between "this locomotive is no-slip on rack rail slopes" and "this locomotive requires rack rail to move".
Welcome back!Snail wrote: 22 Dec 2024 05:17 I'm back after a rather long hiatus. Happy to see activity on this thread!
There hasn't been any change here "R" was proposed as a more precise "N" but that seems superfluous as that is already the point of "n". With this in mind I'd like to know if the trains use "N" or "n", for metre gauge "n" would seem more accurate (I noticed you had talked about it earlier but I couldn't find an answer).Snail wrote: 22 Dec 2024 05:17 Ok, so. I'm currently working on the French standard gauge trains now, which is a much larger-scope project and will keep me busy for the next few years. That said, I guess I could do some updates here. To answer a few points that were raised:
This trainset doesn't only work with the French NG Rails set: it also works with NUTracks.
I wasn't aware of the fact that some people replaced the "N" with "R" in their narrow gauge track definition. Back in the day, "N" was the code for narrow gauge. Is there a definition of these new track types anywhere?
To be honest, the whole idea behind a standardized definition of railtypes (gauge/axle weight/speed/power) was to promote compatibility among past and future trainsets. A standard should be accepted and used by most developers, and changing it (like in this case, from N to R) only makes it hard for players to mix their favorite sets.
I believe this stems from a comment I made on the page about the standardised railtype scheme after someone proposed that "r" should be used for "pure-rack" rackrail tracks.Snail wrote: 22 Dec 2024 05:17The way I intended rackrail, was to allow some vehicles to have a greatly enhanced TE on tracks with a rack, at the expense of a very slow max speed (as it was in reality). Are you suggesting a different way of implementing it? If so, what would that be?desertbus95 wrote: 12 Nov 2024 19:23Avoid it; I tried this set, it doesn't properly distinguish between "this locomotive is no-slip on rack rail slopes" and "this locomotive requires rack rail to move".
I suggested that "R" should be used for Rackrail like before but that vehicles like yours which only gain TE and don't require racks get defined for regular tracks instead. Such that a railtype set could prevent NRAN vehicles going on NAAN tracks, doing this would currently break the current behavior in your set. If I end up implementing rackrail in SETS I will probably do it this way as it is more flexible allowing for both.Rack rail needs a bit greater of a explanation, idealy it would be coded in a way where both Pure rack and Rack-and-adhesion systems are supported. This can be achieved by making regular tracks powered on rackrail without the opposite being true. This means vehicles defined for NRAN can't go on NAAN (like a pure rack system) but NAAN vehicles can go on NRAN (like a rack-and-adhesion system). Currently French Set Rails implements compatiblility both ways which makes pure rack systems impossible.
It's somewhat saddening to load SETS with this set and then noticing that even with SETS doing everything right the trains still won't show up.Adopting this scheme gives the player freedom to use any track set in combination with any train set that follow the scheme.
Please do, I'd love to use this in multiplayer but it not being on bananas makes that a lot harder.Snail wrote: 22 Dec 2024 05:17 I'll think about including it in Bananas, since it really looks like the largest hurdle that prevents people from fully enjoying this set.
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