Right, I've got my Wikipedia article on the history of the road vehicle open (
https://en.wikipedia.org/wiki/Car#History), and my kph to mph converter open, so I'm going to make a suggestion about station catchment areas...
The general point to take away from this is that I want station catchment areas to be more realistic, instead of just a square (or rectangle) around a station. So, as a basic requirement, each station will still have this rectangle. However, if there is a road to be followed, the catchment area will extend beyond this rectangle, to the buildings either side of this road.
The vanilla game only starts in 1925, but we'll ignore that since there are NewGRFs that allow you to start as early as 1700! 1886 is generally considered the birth of the car, so we'll ignore the fact that horse and carts existed before then, and assume people walked everywhere. People generally walk at most at 4mph, at a push. Let's assume that, if there is no road, and only field, people will not want to walk for more than 0.5hrs. If there is a road, they'll walk for an hour. Thus, prior to 1886, station catchment areas will extend 2 tiles away from the station over non-road tiles, and 4 tiles away from the station over a road.
In 1886, however, the Benz Motorwagen gets invented and patented, and the car is born. This car can travel at a whopping 10mph! But at this time, off-road cars don't yet exist, so catchment area over non-road tiles will still be 2 tiles. On a road, however, the catchment area is now 10 tiles. Then, in 1897, the Präsident was built in Austria-Hungary, this being the next big thing in road travel. This could do a grand total of 19mph, but still couldn't go off-road. So the off-road catchment is still 2 tiles, while the on-road catchment is now 19 tiles. Now let's imagine that from 1900, walking in urban areas became a thing, so people will now walk through buildings to get to a station. They'll do this for an hour if they have to. So therefore, in 1900, we have the following catchment areas:
Fields: 2 tiles
Urban Buildings (exc. Industries): 4 tiles
Roads: 19 tiles
Then, in 1908, the first affordable car comes in: the Ford Model T. Not only is it affordable, it's also quite nippy, capable of 42mph. Now isn't that quick! But... With the increased speed, people start viewing the car as an alternative to public transport... So now, they will only drive 30mins to a station, compared to the previous 1hr. This means the on-road catchment for stations increases to 21 tiles. Still quite good. In 1921, Citroën became the first non-Ford automobile company to use the production line. This led to, in 1934, the Citroën Traction Avant entering the market (French for Front Traction... It was the first front-wheel drive car!). Now, I'm not too sure if I can rely on the top-speed I've found (there isn't one mentioned in the Wikipedia article... In fact, this isn't mentioned in the article. Only it's maker is), but apparently this could do 87mph when it first came out in 1934... I'm going to play it safe and say 50mph as an average top-speed. This means the on-road catchment area increases to 25 tiles. Right, from here, the "History" section of the article ends, so I'm just going to take a list of current car manufacturers, and take what I perceive to be major developments in the car industry.
1938: Volkswagen Beetle - 72mph. I'm rounding this down to 55mph.
On-road catchment increases to 27 tiles.
1948: Morris Minor - 73mph top speed (supposedly). I'm rounding this down to 60mph.
On-road catchment increases to 30 tiles.
1962: Renault 8 -
Ah, you know what, I've got better things to be doing. Let's just say in 1959, car speed increases to 70mph, and on-road station catchment increases to 35 tiles. This is because the M1 opened in 1959. As for off-road travel, in 1989, the Landrover defender comes out, so field station catchment increases to 20 tiles (70mph, off-road, you do the maths).
There's my suggestion, any questions?
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