- Include Zydeco's import_towns patch in the mainline build
- Include a full-time-visible display of the grid coordinates of the mouse cursor (as you would see in the info dialog) as an overlay within the scenario editor (maybe just simple text visible in a screen corner)
Scenario editor: include import_towns patch, add coordinate display
Moderator: OpenTTD Developers
Scenario editor: include import_towns patch, add coordinate display
I've been working on and off on a fairly huge real-world based scenario. There are a couple of improvements that would make a fairly big difference, which I'd love to see implemented:
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