[OTTD] Valle's Screenshots
-
- Chief Executive
- Posts: 748
- Joined: 25 Jul 2014 19:35
- Location: Giebichenstein, Germany
Re: [OTTD] Valle's Screenshots
The best part of a decade later, I am bringing this thread back from the dead. I am still playing with the same savegame (year 2817 with day length factor 30) and migrated it across multiple OpenTTD patchpack versions to JGRpp 0.41.2 - thank you to all the OpenTTD modders making this possible!
Fun fact: a mistake in prematurely removing a NewGRF set from the game before removing all vehicles from it left me with 41 dead ships that cannot move anymore. This kind of user error is why the OpenTTD developers wisely made the option of changing the NewGRF settings of an existing savegame regularly inaccessible.
Fun fact: a mistake in prematurely removing a NewGRF set from the game before removing all vehicles from it left me with 41 dead ships that cannot move anymore. This kind of user error is why the OpenTTD developers wisely made the option of changing the NewGRF settings of an existing savegame regularly inaccessible.
Last edited by Valle on 16 Jan 2022 11:38, edited 1 time in total.
Re: [OTTD] Valle's Screenshots
By now, the transportation network serves all towns of the map. The northeast is mainly connected through a narrow strip of land, on which we find the city of Cully. This city is reached by the quadtracked main line from the north, wherein the inner pair of tracks is dedicated to higher speed operation with at least 190 km/h. At Cully Gare de l'Aerounautique et Navale, this line splits off to follow the southwest and southeast coasts of the narrow strip of land leading to the landlocked mountain range dividing the north from the south.
p.s. This save game was started on a Late 2008 MacBook 13" with a 2.0 GHz Intel Core 2 Duo. Today, it runs on a HP Z620 Workstation with an Intel Xeon E5-1650 v2 and 32 GB of RAM. Running in 4K resolution, and on the performance-heaviest zoom setting, OpenTTD utilizes about 12% of the CPU capacity and just under 6 GB of RAM with this save game.
p.s. This save game was started on a Late 2008 MacBook 13" with a 2.0 GHz Intel Core 2 Duo. Today, it runs on a HP Z620 Workstation with an Intel Xeon E5-1650 v2 and 32 GB of RAM. Running in 4K resolution, and on the performance-heaviest zoom setting, OpenTTD utilizes about 12% of the CPU capacity and just under 6 GB of RAM with this save game.
Who is online
Users browsing this forum: No registered users and 23 guests