Gold Rush [32 bpp mod]
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- Engineer
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Re: Gold Rush [32 bpp mod]
Looks interesting, can't wait to try it out!
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
Re: Gold Rush [32 bpp mod]
I wonder if it would be possible to add a dining car, that doesn't carry any passengers, but decreases the cargo age period for the other cars.
In that case, I could also use the caboose to increase reliability for freight trains or something like that...
In that case, I could also use the caboose to increase reliability for freight trains or something like that...
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- Engineer
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Re: Gold Rush [32 bpp mod]
What if the caboose worked like the ones avaliable in timberwolf's train set? ( they "nullify" the railcars speed limit so that the locomotives can reach their maximum speed)
i don't know if there's a difference between a caboose and a brake van, but I guess they could work the same(?)
i don't know if there's a difference between a caboose and a brake van, but I guess they could work the same(?)
- Attachments
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- Screenshot_20210905_225502.jpg
- (257.37 KiB) Not downloaded yet
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
Re: Gold Rush [32 bpp mod]
The difference between them is mostly that between British English and American English.Micheleromeo121 wrote: ↑05 Sep 2021 20:52 i don't know if there's a difference between a caboose and a brake van, but I guess they could work the same(?)
I like Timberwolf's implementation of brake vans in principle, but they are kind of problematic when using auto-replacement imo. Then again, Gold Rush is already going for far more micromanage-y detail than I like in my management games so my opinion is probably not all that relevant here.
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- Engineer
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Re: Gold Rush [32 bpp mod]
Don't worry, I accept your opinion.. In the end, who can't have one?
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
- andythenorth
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Re: Gold Rush [32 bpp mod]
That mechanic doesn't work in any interesting way, I've tried it. Cargo aging rate is not a useful newgrf property, for various reasons.
Not generally posting to these forums any more, but I didn't want you to waste time learning the same lessons I learnt
Iron Horse 2 decreases the running costs for other vehicles in the train (because income from beer and gin). The internet hates this solution, but you know, it works for me so eh.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Gold Rush [32 bpp mod]
First off, it's a pity that you don't post here as much any more. You've been a great inspiration and I've spent countless hours both playing with your sets and reading the nml:s. So I'm not surprised that you already tried out my idea... Though if I understand it correctly, you're still heavily involved in the nml development, which I'm really thankful for.andythenorth wrote: ↑05 Sep 2021 22:12That mechanic doesn't work in any interesting way, I've tried it. Cargo aging rate is not a useful newgrf property, for various reasons.
Not generally posting to these forums any more, but I didn't want you to waste time learning the same lessons I learnt
Iron Horse 2 decreases the running costs for other vehicles in the train (because income from beer and gin). The internet hates this solution, but you know, it works for me so eh.
Anyway, interesting... Thank you for the heads-up. When you say it doesn't work in any interesting way, I guess you mean that the actual effect is barely noticable?
Decreasing running cost for other vehicles is actually a really brilliant idea which basically does the same thing as I wanted. I guess the only problem is that it would be just as effective on a short line, but maybe I could use "date_of_last_service" or something simular to get the effect I'm looking for. Any ideas?
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- Engineer
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Re: Gold Rush [32 bpp mod]
I don't really know honestly..
In the meanwhile, I searched for some cabooses if you still want to add them at least for an esthetical/historical purpose
In the meanwhile, I searched for some cabooses if you still want to add them at least for an esthetical/historical purpose
- Attachments
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- Maybe this one as an "early caboose" from 1859 to 1900
- 18402.jpg (93.38 KiB) Viewed 1895 times
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- And this one could work as a "late caboose" from 1900 to 1930/50?
- 16825.jpg (57.36 KiB) Viewed 3478 times
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
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- Engineer
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Re: Gold Rush [32 bpp mod]
Hey Brett
To make the models of the various trains, what program do you use?
Since I like your models, I wanted to try to do something with my own hands, maybe I'll manage to make my first NewGRF
To make the models of the various trains, what program do you use?
Since I like your models, I wanted to try to do something with my own hands, maybe I'll manage to make my first NewGRF
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
Re: Gold Rush [32 bpp mod]
I've been working with 3ds Max, because I've been using that software for ~20 years and also use it in my work. However, I've heard many people say that Blender actually is better in a lot of ways nowadays. Also, I believe that the NewGRF tutorials are for Blender.Micheleromeo121 wrote: ↑07 Sep 2021 10:55 Hey Brett
To make the models of the various trains, what program do you use?
Since I like your models, I wanted to try to do something with my own hands, maybe I'll manage to make my first NewGRF
You should definitely try it out. I gyess I could have used open source models that other people made, give them proper credit and be finished this project 10 years ago, but... Modelling is the most fun part.
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Re: Gold Rush [32 bpp mod]
I don't see what should be "bad" with cargo aging. In my train set it works correct, i.e. including a dining car or a sleeper gives a higher revenue for the whole train, regarding passengers.
O/c, only by including cargo aging for one train set wouldn't be much helpful in case other active grfs are concurrently working against it.
regards
Michael
O/c, only by including cargo aging for one train set wouldn't be much helpful in case other active grfs are concurrently working against it.
regards
Michael
Re: Gold Rush [32 bpp mod]
andy is exaggerating (as usual). what he means is that it didn't quite do what he wanted it to do.
- increasing the aging period (cargo ages slower) only has a meaningful effect on large and very large maps
- reducing the aging period (cargo ages faster) has side effects, because the age gets capped out.
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Re: Gold Rush [32 bpp mod]
Bad_Brett wrote: ↑08 Sep 2021 23:02I've been working with 3ds Max, because I've been using that software for ~20 years and also use it in my work. However, I've heard many people say that Blender actually is better in a lot of ways nowadays. Also, I believe that the NewGRF tutorials are for Blender.Micheleromeo121 wrote: ↑07 Sep 2021 10:55 Hey Brett
To make the models of the various trains, what program do you use?
Since I like your models, I wanted to try to do something with my own hands, maybe I'll manage to make my first NewGRF
You should definitely try it out. I gyess I could have used open source models that other people made, give them proper credit and be finished this project 10 years ago, but... Modelling is the most fun part.
I started using blender some weeks ago, and I'm trying to make a 3d model of an Italian FS (State's Railways) 640 using the original projects
Maybe I'll make a NewGRF out of it in the future
- Attachments
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- FS_gr.640-1-1024x804.jpg (153.63 KiB) Viewed 1895 times
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- FS_gr.625-1-1024x791.jpg (159.67 KiB) Viewed 1895 times
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
Re: Gold Rush [32 bpp mod]
Great! This is pretty much how I started... I wanted to contribute to OpenTTD, so I began creating graphics... Then I got hired as a 3D artist by a big company and worked with real railroads for 7 years. And then I suddenly felt "I want to focus more on OpenTTD", so I ...quit my job and began doing the stuff I really enjoy instead.Micheleromeo121 wrote: ↑09 Sep 2021 14:09 I started using blender some weeks ago, and I'm trying to make a 3d model of an Italian FS (State's Railways) 640 using the original projects
Maybe I'll make a NewGRF out of it in the future
- Railwaymodeler
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Re: Gold Rush [32 bpp mod]
The Southern Pacific steam era set has dining cars and tavern cars that do precisely that. According to the info under the cars in the purchase menu, they change the aging from four ticks (I think) to eight or sixteen (Again, I think).
Re: Gold Rush [32 bpp mod]
Okay, so I need your help here... Some wheel arrangements, such as 2-8-0, were popular for a long time. However, a 2-8-0 from 1920 looked nothing like a 2-8-0 from 1870. So, how should I adress this?
1. Just let it affect the graphics, so that all 2-8-0 built after, let's say 1900, use different sprites
2. Let it affect the graphics AND properties, so that speed and power for certain models actually increase over time
3. Introduce "2-8-0 Consolidation 2.0". In that case, what should I call it? Should I use the same name and make the previous version obsolete?
4. Ignore this completely
For example, at the moment I introduce the 4-6-0 Camelback in 1879 and the 4-4-2 Atlantic in 1892. Both these are engines designed for passenger service. I felt like it would be a good idea to add freight engine in between, so I went with the 4-8-0 Twelve-Wheeler, a slightly better, but much more expensive, version of the 2-8-0 Consolidation. However, I realised that it looks like a much older engine than the 4-6-0 Camelback. The reason for this is that I've chosen the most iconic design for most engines.
Camelback (1879) Twelve-Wheeler(1882) So, in this case, perhaps I should change the Camelback graphics to something like this: However, I still like the the current design, so I still intend to use it in some way.
What do you think?
1. Just let it affect the graphics, so that all 2-8-0 built after, let's say 1900, use different sprites
2. Let it affect the graphics AND properties, so that speed and power for certain models actually increase over time
3. Introduce "2-8-0 Consolidation 2.0". In that case, what should I call it? Should I use the same name and make the previous version obsolete?
4. Ignore this completely
For example, at the moment I introduce the 4-6-0 Camelback in 1879 and the 4-4-2 Atlantic in 1892. Both these are engines designed for passenger service. I felt like it would be a good idea to add freight engine in between, so I went with the 4-8-0 Twelve-Wheeler, a slightly better, but much more expensive, version of the 2-8-0 Consolidation. However, I realised that it looks like a much older engine than the 4-6-0 Camelback. The reason for this is that I've chosen the most iconic design for most engines.
Camelback (1879) Twelve-Wheeler(1882) So, in this case, perhaps I should change the Camelback graphics to something like this: However, I still like the the current design, so I still intend to use it in some way.
What do you think?
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- Engineer
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Re: Gold Rush [32 bpp mod]
I think you should ignore it for now, and maybe fix it later on
However, I really like this new camelback design you proposed.
However, I really like this new camelback design you proposed.
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
Re: Gold Rush [32 bpp mod]
So, in case anybody is interested, here's the new 4-8-0 Twelve-Wheeler pulling some box cars.
It think the list of early engines are getting interesting:
0-4-0 Grasshopper (1830, General)
2-4-0 John Bull (1833, Passengers)
4-2-0 Norris (1838, Passengers)
0-8-0 Mud-Digger (1844, Freight)
4-4-0 Eight-Wheeler (1844, Passengers)
4-4-0 American (1855, Passengers)
2-6-0 Mogul (1864, Freight)
4-6-0 Ten-Wheeler (1868, General)
2-8-0 Consolidation (1874, Freight)
4-6-0 Camelback (1879, Passengers)
4-8-0 Twelve-Wheeler (1882, Freight)
4-4-2 Atlantic (1892, Passengers)
2-6-2 Prairie (1901, General)
4-6-2 Pacific (1910, Passengers)
2-8-2 Mikado (1918, Freight)
I'm also thinking about adding narrow gauge tracks with Shay engines, but I'm not sure how I could make them interesting enough for people to actually use them. Perhaps I could generate industries such as mines and forests in clusters and give the Shay engines insane acceleration and power, so that players would be encouraged to use them to collect ore and wood from several nearby stations and drop it off the "main" station. And perhaps I could make narrow gauge rail much cheaper to build on slopes. Ahh, this is exciting!
It think the list of early engines are getting interesting:
0-4-0 Grasshopper (1830, General)
2-4-0 John Bull (1833, Passengers)
4-2-0 Norris (1838, Passengers)
0-8-0 Mud-Digger (1844, Freight)
4-4-0 Eight-Wheeler (1844, Passengers)
4-4-0 American (1855, Passengers)
2-6-0 Mogul (1864, Freight)
4-6-0 Ten-Wheeler (1868, General)
2-8-0 Consolidation (1874, Freight)
4-6-0 Camelback (1879, Passengers)
4-8-0 Twelve-Wheeler (1882, Freight)
4-4-2 Atlantic (1892, Passengers)
2-6-2 Prairie (1901, General)
4-6-2 Pacific (1910, Passengers)
2-8-2 Mikado (1918, Freight)
I'm also thinking about adding narrow gauge tracks with Shay engines, but I'm not sure how I could make them interesting enough for people to actually use them. Perhaps I could generate industries such as mines and forests in clusters and give the Shay engines insane acceleration and power, so that players would be encouraged to use them to collect ore and wood from several nearby stations and drop it off the "main" station. And perhaps I could make narrow gauge rail much cheaper to build on slopes. Ahh, this is exciting!
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- Engineer
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Re: Gold Rush [32 bpp mod]
I don't know, shay locomotives aren't really my type of train , but I think that they could be a cool addition
Don't mind me, I'm just a casual player looking for the best NewGRFs in order to build a magnificent railway
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