AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Pyoro wrote: 25 Mar 2021 15:14 With the crosses I'd actually go more in the isometric perspective:
They look ok too .. and the others where you places a few flowers. Maybe I should do some multi-select with about 8 choices of each type.

There also some small churches in my AuzTownObject set that has some graves .. wonder if some like those go good as well.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I just made up a multi-select tile set for the graves.

Some head stones have flowers and some have people visiting.
gravelyards 03.png
gravelyards 03.png (38.23 KiB) Viewed 2822 times
I left the previous ones in the set as well so players can choose which way they want them also so it not harm a game in progress.

Like to try do non-military type graves too, but the images I looked at on google there so many styles. If I get chance to do any I think I would try a old country style set like the old cemetery at Dungog, NSW, Australia.

Cheers
Attachments
AuzTownObjects.grf
(8.78 MiB) Downloaded 114 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

Looking good!

Again, though, just a tad less bright may be better looking. I mean really a smidge.
I believe that your bigger ones were a bit less bright white.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
perverted monkey
Traffic Manager
Traffic Manager
Posts: 161
Joined: 02 Mar 2009 02:07

Re: AuzObjects

Post by perverted monkey »

and less scary.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Been busy this week with a sick mother-in-law and not getting much time to do anything in my projects. Looks like this will be a problem till well after Easter.

One thing I did work on this morning while she was sleeping is a windmill. Been trying for months and near impossible to do the blades at a angle. So I tried face on with this result.
It kinda looks like it turning. Whatcha think?
Windmill.png
Windmill.png (3.4 KiB) Viewed 2561 times
Hope to do a few of this design. One on it owns and the others with water tanks next to it.

By the way I did darken the grave head stones .. seeing what else I can add to the AuzTownObjects before I upload it.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Update to the windmills .. fiddling with the fab blades try make them look better.

Here 4 minor differences.
1. Is same as image in last post. The grey blades point 1.30, 3, 4.30, 6, 7.30, 9 and 10.30 and 12 on a clock.
2. I moved the blade shading .. changed the blades so they point 1, 2, 4, 5, 7, 8, 10, and 11. also darkened the center where the fan mechanism is.
3. Same as 2 except blades slightly darker grey.
4. Same as 2 and 3 except it do not have the darker grey in the center.
Windmill2.png
Windmill2.png (17.45 KiB) Viewed 2520 times
When get the fan blades right can use the windmills to refill the dams or water tanks.
Windmill3.png
Windmill3.png (23.93 KiB) Viewed 2520 times
Any suggestions appreciated .. even with my glasses on my eyes not the best for proper details.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

I like:

2: Looks like slow moving

4: Looks like fast moving

But what do they look like in regular zoom?
Because 1 is looking good in that ;-)

An animated version could be nice too.. (maybe just two steps needed and then fiddle a bit with the speed between the steps) (maybe use 1 for that, that looks one where you can easily make two steps of by rotating the blades 45 degrees)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Quast65 wrote: 02 Apr 2021 11:20I like:
Thank you,

This normal zoom.
Windmill4.png
Windmill4.png (7.32 KiB) Viewed 2498 times
I been relieved of my duties looking after my mother-in-law for the evening .. so I will now have a look at animated ideas.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

I personally dont like number 3 in regular zoom.
The other three look fine to me.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Hi all,

I re-made the windmills and they now animated. The fan-blades do turn.

The 1st one designed to go near dams and lakes.

The next 3 have a water tank for the livestock .. the 2 dots you see in the water is splashed from water being pumped into the tanks. Water is actually coning out of the pipes, but unfortunately in blends in, but can see where it enters the tank.
Windmill5.png
Windmill5.png (27.58 KiB) Viewed 2445 times
Here the updated AuzFarmObjects so you can water your livestock.

Cheers all
Attachments
AuzFarmObjects.grf
(4.57 MiB) Downloaded 149 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
2TallTyler
Route Supervisor
Route Supervisor
Posts: 504
Joined: 11 Aug 2019 18:15
Contact:

Re: AuzObjects

Post by 2TallTyler »

Garry, are you planning to enter this month's NewGRF competition? The theme of "Unique Structures" sounds right up your alley. (I'm currently starting my entry, but we need three entries for the competition to happen. :) )
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

2TallTyler wrote: 02 Apr 2021 23:38 Garry, are you planning to enter this month's NewGRF competition? The theme of "Unique Structures" sounds right up your alley.
I guess I could have a look at it. Maybe some of the old buildings I working on might go good there.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Hi all,

A few additions to AuzTownObjects.

Updated the Cemetery and added some old buildings.
gravelyards 04.png
gravelyards 04.png (43.65 KiB) Viewed 2340 times
The houses are also in AuzFarmObjects. The other buildings are blacksmith shops .. find them in Shops menu. These will be added at a later date to AuzIndObjects and also hope to add them to a Industrial set eventually as well.

More to come when I get chance, probably not be till towards end of next week.

Cheers all
Attachments
AuzTownObjects.grf
(8.87 MiB) Downloaded 99 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Hi, with family commitments not getting chance to do anything new, so I using what time I do get to try finish graphics that I started before.

This image shows oil drilling and oil pumps top ones and bottom ones on the drawing board to represent gas drilling and gas pumps. Still need to re-shade the gas pumps as they only a flip version of the oil ones. But first I see if can decide a colour for them.

Other object graphics I started to do and not finish yet.
- Gas wellheads but not find a clear image yet to get a better how to do them .. also there is so many different designs. Also like to design it so you can use the white pipes in the ISR/DWE sets and some I did to connect them to tanks.
- old style sawmill
- earthen dam or a weir
- horse drawn machinery for farms

The windmill took me months to do so these might take me just as long.

Cheers
Attachments
gas drilling.png
gas drilling.png (78.53 KiB) Viewed 2224 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
Traffic Manager
Traffic Manager
Posts: 239
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: AuzObjects

Post by Fredinho »

Hi GarryG,

I've notices a glitch with a few of your newer grfs. When they're placed on a slope, they keep to the ground level rather than being slope aware or being built on a foundation. Here are two examples. Was a problem with a few other objects as well.
Attachments
Gfx-glitches-2.png
Gfx-glitches-2.png (86.32 KiB) Viewed 2149 times
Gfx-glitches-1.png
Gfx-glitches-1.png (146.89 KiB) Viewed 971 times
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzTownObjects
Fredinho wrote: 05 Apr 2021 02:04 I've notices a glitch with a few of your newer grfs. When they're placed on a slope, they keep to the ground level rather than being slope aware or being built on a foundation.
Thanks for the report on the blacksmith shops .. I forgot a portion of the coding to tell it when on slope to also build a foundation.

The fence is not slope aware .. if you place the fence on flat ground it will align properly with the tile edge. Wondering .. if these types of fences should build with a foundation if placed on slope? and maybe have a slope aware set as well?

Something to think of.

Here update to AuzTownObjects.
Attachments
AuzTownObjects.grf
(8.87 MiB) Downloaded 102 times
Last edited by GarryG on 05 Apr 2021 03:46, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzIndObjects:

I flipped a set of oil pumps and changed their colours .

Now have 2 sets of pumps and 2 sets of drills that can be used for both Oil and Gas explorations. They are animated.
gas drilling 02.png
gas drilling 02.png (22.88 KiB) Viewed 2136 times
Need to decide the grey colours drill should I keep the people or remove them ,, and it the other drill .. at moment don't have people, but should I add some so they can dance like the others do?
Attachments
AuzIndObjects.grf
(4.55 MiB) Downloaded 85 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

Both :twisted:
Version with and without workers.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Fredinho
Traffic Manager
Traffic Manager
Posts: 239
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: AuzObjects

Post by Fredinho »

Great! Yes to more workers :)

Just out of curiosity: I really like the look of your sawmill on water! Do these parts exist as standalone objects as well?
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Quast65 wrote: 05 Apr 2021 11:02 Both
Version with and without workers.
Fredinho wrote: 05 Apr 2021 11:45 Great! Yes to more workers
Okey dokey .. shall see if I can hire some more people to work on the other drill platform.
Fredinho wrote: 05 Apr 2021 11:45 Just out of curiosity: I really like the look of your sawmill on water! Do these parts exist as standalone objects as well?
Not yet .. but should be able to do something about that when I get chance.

A version of the wharves and the boat ramp are in AuzWaterObjects .. but the wharves in that set are clean compared to those with the sawmill.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 28 guests