Auztralian Industries (AuzInd)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

COMING NOW:
As mentioned above Quast65 and I been working on a one tile Industry set.

A forum has been started for this set at
OTIS - One Tile Industry Set (Version 01 to be released within 24 hours)
viewtopic.php?f=26&t=88584

For more details visit that forum and have a read.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

I started work on AuzInd2021 .. it a update to one of my previous Industry set from a few years ago.

Many Industries will now accept and/or produce extra cargoes. This is also allowing me to remove some Industries since their cargoes can be accepted or produced from other locations now.

Not sure how long it will take before it be ready for uploading. Maybe a few more weeks.

At the moment it has 58 cargoes (allowed 64) and 82 Industries .. but hope to reduce these if I can.

My idea is every Industry will produce cargoes (no need to deliver anything there), but if you deliver what they need regular then the production should increase.

I have 6 spare cargo slots if you have a idea of a cargo you like included let me know.

This is a long list, but it what I have so far (but it could change prior to release).
-------------------------------------------------------------------------------------------
Alcohol, Animal Feed, Bricks, Building Material, Cement, Cereal Crops, Cheese, Chemicals, Clay, Coal, Cotton, Dairy Products, Engineering Supplies, Farm Supplies, Fertilizer, Fish, Flour, Food, Fruit, Fuel (Diesel), Furniture, Glass, Goods, Grain (Oats and Barley), Gravel, Iron Ore, Limestone ,Livestock, Mail, Maize/Corn, Marine Supplies, Meat, Milk, Natural Gas, Nuts and Peanuts, Oil, Oysters, Packaging, Paper, Parcels, Passengers, Petrol, Processed Foods, Quicklime, Sand, Seeds, Sheet Metal, Soft Drinks, Steel, Sugar, Sugar Cane, Textiles, Timber, Tropic Wood, Vegetables, Wheat, Wood, Wood Pulp, Wool.
-------------------------------------------------------------------------------------------

I have Seed and Animal Feed for farms .. but maybe these could be part of the Farm Supplies. (Especially if I get short on available cargoes).

Been thinking of adding a Tar Pitt Industry and Tar (bitumen) as a cargo.

A idea that has been mentioned to me .. if I make the cost of purchasing a Industry very cheap. That way you have several ways to play the game .. play it normal where industries are randomly placed on the map. Or go to settings to start a game with no Industries and you fund what you want and place where you want them.


After I release this will make another one hope with same industries but be for eye-candy players and played like the OTIS_One Tile Industry set. Just one tile to represent a Industry and you build the rest.

Shall keep you informed of the progress.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8582
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Auztralian Industries (AuzInd)

Post by kamnet »

Water for industry acceptance, Waste Water for output. Taken to waste water treatment to be recycled into clean water and steam for power plant production.
Solid Waste for industry output. Taken to solid waste treatment facility to generate Scrap Metal for use in mills and Fertilizer.
Electricity for power plant production (accepts wood, oil, steam), used for industry acceptance?
Passengers for industry acceptance?
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

kamnet wrote: 19 Mar 2021 08:25 Water for industry acceptance, Waste Water for output.


I added a sewage & waste treatment plant to the Industry set I making. Accepts Waste (garbage), Chemicals and Sewage and produces Water. Just need some where for the water to go.

Something I was asked some time ago .. might have been you kamnet if I can make a water tank for town supply. Maybe even a artificial lake. Both would be good Industry pieces and maybe as objects. They will need to be resupplied with water.

Shall see what I can do ..
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
piratescooby
Route Supervisor
Route Supervisor
Posts: 451
Joined: 21 Nov 2014 12:39
Location: The Granite City.

Re: Auztralian Industries (AuzInd)

Post by piratescooby »

User avatar
kamnet
Moderator
Moderator
Posts: 8582
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Auztralian Industries (AuzInd)

Post by kamnet »

GarryG wrote: 19 Mar 2021 11:17 Just need some where for the water to go.
Alcohol, Bricks, Cement, Cheese, Chemicals, Clay, Cotton, Dairy Products, Farm Supplies, Fertilizer, Fish, Food, Fruit, Grain (Oats and Barley), Livestock, Maize/Corn, Meat, Milk, Nuts and Peanuts, Oil, Oysters, Packaging, Paper, Processed Foods, Seeds, Soft Drinks, Sugar Cane, Textiles, Timber, Tropic Wood, Vegetables, Wheat, Wood, Wood Pulp, Woo; all require good water to create.
User avatar
Captain Rand
Traffic Manager
Traffic Manager
Posts: 192
Joined: 28 Jan 2012 07:35

Re: Auztralian Industries (AuzInd)

Post by Captain Rand »

Just out of curiosity, what is "tropic wood" and how is it different from ordinary wood?
There's nothing like a deadline to hone the concentration.

Good manners cost nothing, but earn respect.

" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Auztralian Industries (AuzInd)

Post by Quast65 »

Captain Rand wrote: 19 Mar 2021 23:55 Just out of curiosity, what is "tropic wood" and how is it different from ordinary wood?
Tropical wood is much harder, used for example for very high quality furniture.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

piratescooby wrote: 19 Mar 2021 13:30 nice bit of reference
See if I can make a few high ones as Industrys and then extra ones as either non-track stations or as obects.
kamnet wrote: 19 Mar 2021 21:51 Woo; all require good water to create
Just about all Industries could receive water .. I guess before water pipes was invented a lot of places would have had water delivered.
Captain Rand wrote: 19 Mar 2021 23:55 Just out of curiosity, what is "tropic wood" and how is it different from ordinary wood?
Quast65 wrote: 20 Mar 2021 00:48 Tropical wood is much harder, used for example for very high quality furniture
The old wooden railway carriages was made form it as well. Some very nice tropical wood are mahogany and teak.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

Made 4 water towers for your towns and cities.

These in this image are object ones .. but I also made some to go in next Industry set.
water towers.png
water towers.png (83.27 KiB) Viewed 2223 times
Will upload them in my object set very soon.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
Traffic Manager
Traffic Manager
Posts: 239
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: Auztralian Industries (AuzInd)

Post by Fredinho »

The perspective seems slightly off, like it doesn't align with the ground properly. Or is it just me? :)
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

Fredinho wrote: 20 Mar 2021 12:25 The perspective seems slightly off, like it doesn't align with the ground properly. Or is it just me?
Which one you think does not align properly? You can check them in object set in AuzTownObjects page 60.

Maybe they need some concrete or dirt at the base?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
Traffic Manager
Traffic Manager
Posts: 239
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: Auztralian Industries (AuzInd)

Post by Fredinho »

The red one on the left in particular. It feels like they all should be seen from more above, I think. Round shapes are hard! :)
User avatar
Pyoro
Tycoon
Tycoon
Posts: 2558
Joined: 17 Oct 2008 12:17
Location: Virgo Supercluster

Re: Auztralian Industries (AuzInd)

Post by Pyoro »

So that wasn't just me. It's really hard to tell, to be honest. Feels like the "lower lip" is a bit too high up. So it comes across as if the water weren't quite parallel with the ground. But I can't really pinpoint where the problem is either.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

Making any thing with curves is difficult.

The tanks I done I stole a oil tank from FIRS 1.4.3 to design the water tanks. Just hope they been cleaned out properely as water might taste a bit strange.

I have a template of a circle and also use them to try align things.

I think tank looks a bit better with the gravel under it. I'll do that to the others later today.
water towers 02.png
water towers 02.png (5.23 KiB) Viewed 2051 times
EDIT

Added some gravel around the base of the water towers to help show of the curve.
watertowers.png
watertowers.png (6.81 KiB) Viewed 2034 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Auztralian Industries (AuzInd)

Post by Quast65 »

I think the circle is ok, but the brown arched one has something odd...

1. You have two slightly darker brown rings at the top, maybe add a couple more until the top of the arches.

2. I think this may be the answer.. At the left (the shaded side) you have the edges of the arches very lightly colored brown. I think you should go with a lot more darker, as they suddenly pop out now more than the others.

A quick edit (some more pixels need darkening):
water towers 02Qedit.png
water towers 02Qedit.png (5.54 KiB) Viewed 2007 times
In short, see what happens if you go dark instead of bright.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

Quast65 wrote: 21 Mar 2021 10:39 A quick edit (some more pixels need darkening):
Thanks pal, will have a look at it tomorrow.
-------------------------------------------

I been trying to figure out a way for Industry to produce sewage like the Residence Estate in the OTIS set. But doing that for every single Industry in my set (79 Industries at the moment) would create a lot of s##t.

In Newcastle, Australia, and other parts of the world, the are sewage breather pipes connected to the towns sewage pipe lines or where large sewage slug tanks are. These are very tall pipes so the smell should not worry the people, except for those in high rise buildings :D

So I have the idea have these breather pipes as a Industry piece and let it produce sewage and you can send a truck to the sewage slug tanks or clogged sewage pipes and then truck take it to the sewage treatment works.

They will look something like this.
sewagebreatherpipes.png
sewagebreatherpipes.png (6.19 KiB) Viewed 1974 times
The Industry set is operational now, but still a bit of work to do to it such as icons for the cargoes and make a waste/garbage dump.

Bed time for me now .. tell you more soon.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

Looking at the water brick water tank just now .. It appears that the leg arches stick out to each side .. yet they are straight. Tomorrow (if get chance) I try something different by experimenting by making the water tank above the arch ways wider and maybe also slightly higher. Maybe drain some of the water out as well.

Been working on a few things today .. Industries for the Natural Gas. I notice the drills for gas very similar to the oil well ones .. so maybe I could make a second set and make the cargo for them GAS or just include GAS with the oil well and oil rig then players can decide if the transport one or both from the same place.

LIST OF CARGOES .. 62 IN TOTAL:

ALCOHOL, ANIMAL FEED, BRICKS, BUILDING MATERIAL, CEMENT, CHEESE, CHEMICAL PULP, CHEMICALS, CHLORINE, CLAY, COAL, COTTON, DAIRY PRODUCTS, ENGINEERING SUPPLIES, FARM SUPPLIES, FISH, FLOUR, FOOD, FRUIT, FURNITURE, GLASS, GOODS, GRAIN, GRAVEL, IRON ORE, LIMESTONE, LIVESTOCK, MAIL, MAIZE, MARINE SUPPLIES, MEAT, MILK, NATURAL GAS, NUTS, OIL, OYSTERS, PACKAGING, PAPER, PARCELS, PASSENGERS, PETROL, PIPES, PROCESSED FOODS, QUICKLIME, SAND, SCRAP/RECYCLES, SEEDS, SEWAGE, SHEET METAL, SOFT DRINKS, STEEL, SUGAR, TEXTILES, TIMBER, TROPIC WOOD, VEGETABLES, WASTE, WATER, WHEAT, WOOD, WOOD PULP, WOOL.

I removed Cereal .. replaced it with Scrap/Recycles, removed FUEL repleced it with Sewage.

Cargoes to send to Farms I have Farm Supplies, Animal Food and seed (to plant crops with) .. trying to decide if I just have Farm Supplies to cover them all or have all 3.

Looking at including DYE .. as it is required by Paper Mills, Textile Mill and food coloring at Food Processing Plant. Just deciding apart from Chemical Plant who else could produce it??? Food Processing Plants usually produce their own, but that will take away the fun of delivering it there.

Any vacant cargo slots I looking for cargos that needed at more then one location. Any suggestions?

Give you a list of Industrys soon.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5870
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi I fiddled with the brick tank and came up with this idea:

Previous
water towers 02Qedit.png
water towers 02Qedit.png (5.54 KiB) Viewed 1861 times
new idea
water towers 02Qedit02.png
water towers 02Qedit02.png (4.35 KiB) Viewed 1861 times
Ignore the brick colour scheme for now .. will worry about that when get the tank design looking better.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Auztralian Industries (AuzInd)

Post by Quast65 »

I dunno.. It looks a bit weird to me so on its own, it looks like its tipping over ;-)
And especially the base looks too weak for that huge tank... Mostly I think because you cant see the end of the arches at the edges.
How do both versions look amongst some oil-tanks from some Industrial Object-sets (ISRDWE and FIRS objects) or other round stuff?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot], Semrush [Bot], vrn and 18 guests