AI cannot build with NRT

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
sky81
Engineer
Engineer
Posts: 38
Joined: 29 Oct 2019 05:49

AI cannot build with NRT

Post by sky81 »

Is there any AI's that can build vehicles with NRT support?
I have several AI's: Admiral, Rodje, NoCAB etc
eGRVTS2_v207 - has NRT support
eGRVTS2_v202 - does not have NRT support
ratt_Roads1.0.2 (has NRT support, like electrified roads)
1. eGRVTS2_v207 and RATTRoads=> no AI build any vehicles
2. only eGRVTS2_v207 . All AI mention above can build as expected (but no trams since they need some ratt roads support). Try with other NRT's for roads like U&RaTT but same problem)
3. eGRVTS2_v202 and RATTRoads=> Admiral can build only Trams
4. only eGRVTS2_v202 . All AI mention above can build as expected

Any ideea how to make some AI work with eGRVTS2_v207(NRT support) and ratt_Roads?
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AI cannot build with NRT

Post by kamnet »

The developers for those AIs that do not work with NRT road sets will need to add NRT support. Some of those AIs may never receive an update if their developers are no longer active.
sky81
Engineer
Engineer
Posts: 38
Joined: 29 Oct 2019 05:49

Re: AI cannot build with NRT

Post by sky81 »

kamnet wrote: 17 Mar 2021 13:34 The developers for those AIs that do not work with NRT road sets will need to add NRT support. Some of those AIs may never receive an update if their developers are no longer active.
Ok. But do you know if the are some AI's that has NRT support?
Wahazar
Tycoon
Tycoon
Posts: 1451
Joined: 18 Jan 2014 18:10

Re: AI cannot build with NRT

Post by Wahazar »

Another general question: how to fix such AI to make it working with NRT?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
arikover
Route Supervisor
Route Supervisor
Posts: 466
Joined: 15 Jun 2007 09:27
Skype: madchimiste
Location: Berlin, Deutschland

Re: AI cannot build with NRT

Post by arikover »

Not sure as "how" exactly, but maybe check NotPerfectAI. It manages to build roads without problem. In my game it always built the cheapest available (being some country track limited to 30 km/h), but it is still better than no roads at all.

Checking the source code of this AI, or maybe writing to its author (RolandKnight) could prove enlightening.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 8 guests