Thank you, I will try to experiment with it. For developers out there one suggestion I can make is the following, in the time schedule try to make a different order for each time I don't know if that would be possible.JGR wrote: ↑01 Feb 2021 23:22This is not straightforward to implement without significantly changing your orders.Bernasrebelo11 wrote: ↑30 Jan 2021 22:51 So I'm messing with time schedules
my train orders are the next
Station A - Station B - Station C - Station B,
end of the order, so when the next order starts the train will go to A again and repeat
Let's say that there are 3-time schedules
8:00 am, 10:00 am, 12:00 am just like an example.
before the first time schedule, I want the train to be stored at Station D or waypoint which would mess with the train ride for the 10 and 12 schedules.
How do I do that without messing my orders?
If you can divert the train to D and keep it there by using only routing restrictions that may be easiest. There is a current time/date conditional which you could use for this.
Alternatively, you could use conditional orders. You could use the train in slot conditional order, and have some signal which does the slot assignment depending on the current time in the vicinity of A/D before the branch is evaluated.
It's probably worth doing some experimenting.
If you did want to change your orders you may find it easier to set up a 24-hour timetable and set of orders instead.
https://github.com/JGRennison/OpenTTD-p ... Signalling is probably worth looking through if you haven't already.
JGR's Patch Pack
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Re: JGR's Patch Pack
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Re: JGR's Patch Pack
How do I make a selection of path using signalingJGR wrote: ↑01 Feb 2021 23:22This is not straightforward to implement without significantly changing your orders.Bernasrebelo11 wrote: ↑30 Jan 2021 22:51 So I'm messing with time schedules
my train orders are the next
Station A - Station B - Station C - Station B,
end of the order, so when the next order starts the train will go to A again and repeat
Let's say that there are 3-time schedules
8:00 am, 10:00 am, 12:00 am just like an example.
before the first time schedule, I want the train to be stored at Station D or waypoint which would mess with the train ride for the 10 and 12 schedules.
How do I do that without messing my orders?
If you can divert the train to D and keep it there by using only routing restrictions that may be easiest. There is a current time/date conditional which you could use for this.
Alternatively you could use conditional orders. You could use the train in slot conditional order, and have some signal which does the slot assignment depending on the current time in the vicinity of A/D before the branch is evaluated.
It's probably worth doing some experimenting.
If you did want to change your orders you may find it easier to set up a 24 hour timetable and set of orders instead.
https://github.com/JGRennison/OpenTTD-p ... Signalling is probably worth looking through if you haven't already.
https://prnt.sc/y1lndc
it appears to not be able to select anything YAPF chosen
Re: JGR's Patch Pack
Hello
Tschö, Auge
Mark the word "End" instead of "Start" in the signal restrictions window. If done, you should be able to use the insert-button on the bottom left side of the popup window. Further buttons will get active depending from your choices.Bernasrebelo11 wrote: ↑02 Feb 2021 17:33 How do I make a selection of path using signaling
https://prnt.sc/y1lndc
it appears to not be able to select anything YAPF chosen
Tschö, Auge
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Re: JGR's Patch Pack
Thank you one more questionAuge wrote: ↑02 Feb 2021 22:03 Hello
Mark the word "End" instead of "Start" in the signal restrictions window. If done, you should be able to use the insert-button on the bottom left side of the popup window. Further buttons will get active depending on your choices.Bernasrebelo11 wrote: ↑02 Feb 2021 17:33 How do I make a selection of path using signaling
https://prnt.sc/y1lndc
it appears to not be able to select anything YAPF chosen
Tschö, Auge
https://prnt.sc/y30me7
let's say in the image above the train normally goes bottom left because of its route, how do I make that train after a certain hour go top right or in front
function:
if hour/minute > 20:00:
"turn top right"
return
how do I do that top right or middle?
- vincentkoevoets
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Re: JGR's Patch Pack
Here is the MacOS build again for anyone who wants it.
Last edited by vincentkoevoets on 03 Feb 2021 13:33, edited 1 time in total.
Re: JGR's Patch Pack
You should use the "Deny" or "Penalty" actions on the paths which you don't want the train to take.Bernasrebelo11 wrote: ↑03 Feb 2021 01:03 let's say in the image above the train normally goes bottom left because of its route, how do I make that train after a certain hour go top right or in front
function:
if hour/minute > 20:00:
"turn top right"
return
how do I do that top right or middle?
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
Hi, JGR,
I have updated to 0.40.0, and when I opened the game, it says something, I have never seen before. You can see it in the screenshot. What should I do to get rid of it? I am afraid, that it might break my saved games or something other. Is it a bug, or is in your GitHub modified OGFX, made for this patchpack? Or something similar?
I have updated in same way as always: overwrite files from previous version with new ones.
Thanks!
MLG
I have updated to 0.40.0, and when I opened the game, it says something, I have never seen before. You can see it in the screenshot. What should I do to get rid of it? I am afraid, that it might break my saved games or something other. Is it a bug, or is in your GitHub modified OGFX, made for this patchpack? Or something similar?
I have updated in same way as always: overwrite files from previous version with new ones.
Thanks!
MLG
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
Re: JGR's Patch Pack
I suggest you just ignore the message.MLG wrote: ↑03 Feb 2021 15:13 Hi, JGR,
I have updated to 0.40.0, and when I opened the game, it says something, I have never seen before. You can see it in the screenshot. missing sprites.png
What should I do to get rid of it? I am afraid, that it might break my saved games or something other. Is it a bug, or is in your GitHub modified OGFX, made for this patchpack? Or something similar?
I have updated in same way as always: overwrite files from previous version with new ones.
Thanks!
MLG
OpenGFX is usually behind trunk.
The missing sprites will presumably be added to OpenGFX at a later date.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
Thanks, I will ignore that message for now.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
Re: JGR's Patch Pack
Exactly, you value authenticity so much, and ships have a problem navigating on narrow and many different obstacles (islands, bays)
Re: JGR's Patch Pack
Hi,
Game crashed when attempting to remove signals from a tunnel.
Game crashed when attempting to remove signals from a tunnel.
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993
Why do it tomorrow when you can do it today
Why do it tomorrow when you can do it today
Re: JGR's Patch Pack
Thanks for reporting this.
This one was reported and fixed earlier today. I expect that there will be another release quite soon.
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Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
and when attempt to remove signals on bridge. or even remove bridge or tunnel. Only if train bracking model "realistic". if its original - have troubles with pathfinding. train couldnt "see" free parallel track with one waypoint
sorry. my english is so poor
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Re: JGR's Patch Pack
Thanks for reporting this. These have also already been fixed, and will be in the next release.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
hey, so how I install this pack? I couldn't find instructions
Re: JGR's Patch Pack
There is no installation process. You unzip it and put it in whatever drive/directory you want it from.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: JGR's Patch Pack
i found bug - the undenifed text - I cant change that on advanced routing - seen here
https://gyazo.com/44f694456c9e23fadebd60eae12bd520
maybe bug? i have version 0.40.1
https://gyazo.com/44f694456c9e23fadebd60eae12bd520
maybe bug? i have version 0.40.1
Re: JGR's Patch Pack
@rsdworker - do you have any slots already defined for train groups?
@JGR current mechanism of bancruptcy is inherited from vanilla openttd, but it doesn't make sense in case of infrastructure sharing, I mean all these track vanishing including other players trains - handling of track infrastructure should be equivalent to road/canals.
Of course making rails ownerless would lead to cheats like phoney companies founded just to make free for all infrastructure and then go bancrupt.
But in fact these cheats exists in vanilla openttd, but limited to roads/canals.
Thus my second proposal to fix such issues, which is now possible with all these NRT: option to slowly degrade track or road, if located outside city authority:
each stray track or road may be randomly degraded to compatible one but with lowest speed.
Additionally convert tool may change track owner (is in't already implemented for roads?).
@JGR current mechanism of bancruptcy is inherited from vanilla openttd, but it doesn't make sense in case of infrastructure sharing, I mean all these track vanishing including other players trains - handling of track infrastructure should be equivalent to road/canals.
Of course making rails ownerless would lead to cheats like phoney companies founded just to make free for all infrastructure and then go bancrupt.
But in fact these cheats exists in vanilla openttd, but limited to roads/canals.
Thus my second proposal to fix such issues, which is now possible with all these NRT: option to slowly degrade track or road, if located outside city authority:
each stray track or road may be randomly degraded to compatible one but with lowest speed.
Additionally convert tool may change track owner (is in't already implemented for roads?).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
yes I didn't realise its needs set to group because wiki lacked the proper info how to set those upMcZapkie wrote: ↑06 Feb 2021 11:33 @rsdworker - do you have any slots already defined for train groups?
@JGR current mechanism of bancruptcy is inherited from vanilla openttd, but it doesn't make sense in case of infrastructure sharing, I mean all these track vanishing including other players trains - handling of track infrastructure should be equivalent to road/canals.
Of course making rails ownerless would lead to cheats like phoney companies founded just to make free for all infrastructure and then go bancrupt.
But in fact these cheats exists in vanilla openttd, but limited to roads/canals.
Thus my second proposal to fix such issues, which is now possible with all these NRT: option to slowly degrade track or road, if located outside city authority:
each stray track or road may be randomly degraded to compatible one but with lowest speed.
Additionally convert tool may change track owner (is in't already implemented for roads?).
and what is NRT?
Re: JGR's Patch Pack
rsdworker, NRT is New Road Types (or something like this), but second part was addressed to JGR, not you.
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