JGR's Patch Pack
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- Tycoon
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Re: JGR's Patch Pack
I experiment with idleAI and I made another company. The company name disappeared during the save and load .... It didn't happen to me before, maybe an error?
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- Engineer
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Re: JGR's Patch Pack
HI
on the trains timetable when doing auto separation it says it can't because there's only 1 train. how to add more trains to the auto seperation
on the trains timetable when doing auto separation it says it can't because there's only 1 train. how to add more trains to the auto seperation
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- Transport Coordinator
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Re: JGR's Patch Pack
Dear JGR,
I've updated the German translation of your pp to be on par with v. 0.39.2.
I'll make a pull request for it on github
If anyone wants to proof-read:
https://github.com/kruemelmagic/OpenTTD ... age-german
Kruemelchen
I've updated the German translation of your pp to be on par with v. 0.39.2.
I'll make a pull request for it on github
If anyone wants to proof-read:
https://github.com/kruemelmagic/OpenTTD ... age-german
Kruemelchen
Re: JGR's Patch Pack
To auto seperate choose the train that you want to share select goto in the trains orders. Use control (CRTL) button on key board and left click the train that has the order you wish to share.Bernasrebelo11 wrote: ↑22 Jan 2021 13:08 HI
on the trains timetable when doing auto separation it says it can't because there's only 1 train. how to add more trains to the auto seperation
You will notice the trains now have shared orders at the bottom of the route, the trains will then gradually make a timetable that keeps them auto seperated.
or if a new (second or more trains have not been bought)then clone the existing train with control (CRTL) and clone button in the engine shed, this will buy and share orders.
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Re: JGR's Patch Pack
Do you plan to update this to latest beta? There seems to have been a whole lot of changes in January. Too bad OpenTTD devs still stubbornly refuse to merge Day Patch into the main game. It's a must have for me.
Re: JGR's Patch Pack
Yes, the upstream changes will be merged in the near future.phobos2077 wrote: ↑24 Jan 2021 14:21 Do you plan to update this to latest beta? There seems to have been a whole lot of changes in January. Too bad OpenTTD devs still stubbornly refuse to merge Day Patch into the main game. It's a must have for me.
Ex TTDPatch Coder
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Patch Pack, Github
- andythenorth
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Re: JGR's Patch Pack
LOLphobos2077 wrote: ↑24 Jan 2021 14:21 Do you plan to update this to latest beta? There seems to have been a whole lot of changes in January. Too bad OpenTTD devs still stubbornly refuse to merge Day Patch into the main game. It's a must have for me.
Too bad JGR single-handedly maintains a huge patchpack including daylength.
Too bad that depends on a stable reliable upstream, because even a one-man army can't do everything.
But you know, keep bringing your entitlement to the internet. Happy days.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Re: JGR's Patch Pack
Ships sometimes stubbornly try to get to the nearest dock, to which there is no clear path. For example, if it is behind a narrow mainland neck. At the same time, there is another dock nearby, where it would reach without any problems.
Re: JGR's Patch Pack
The ship pathfinder and ship movement in general leaves quite a bit to be desired.
I'd suggest making it as easy as possible for ships to find the correct target by liberal use of buoys, etc.
In general ships are not well suited to confined or complicated areas.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
I don't know if the buoy would help in the given situation, the ship simply wanted to go repair it. She had flown that route at least ten times before without any problems. I'd rather have a canal there. I will avoid making it too complicated for ships. Thanks for advice.
Re: JGR's Patch Pack
You can try my Sea Lanes, Channels and Buoys. I created this GRF precisely for situations such as yours.Argus wrote: ↑25 Jan 2021 18:56 I don't know if the buoy would help in the given situation, the ship simply wanted to go repair it. She had flown that route at least ten times before without any problems. I'd rather have a canal there. I will avoid making it too complicated for ships. Thanks for advice.
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Re: JGR's Patch Pack
Thanks, I'll try
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Re: JGR's Patch Pack
Graphic bug?
Frozen picture of ships
Remaining after reloading.
Frozen picture of ships
Remaining after reloading.
- Attachments
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- Higgins & Co., 7. úno 1845.png
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- Higgins & Co., 9. úno 1845bug.sav
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Re: JGR's Patch Pack
What exactly is supposed to be wrong here?
Some of your vehicles have wrong orders, but that isn't a graphics bug.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
Sorry, mea culpa, mea maxima culpa I'll look better next time.
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Re: JGR's Patch Pack
I led the river into a depression and created water there. There are black lines - if I do the same on the plane, it's okay.
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Re: JGR's Patch Pack
I can't find in source, if day_length_factor is used for scaling days in transit or not.
It would be awesome to have separate +- settings for this, thus user will be able either to shorten days in transit compensate longer days in case of increased day length, or opposite, increase day in transit to adjust payment curve to large maps.
It would be awesome to have separate +- settings for this, thus user will be able either to shorten days in transit compensate longer days in case of increased day length, or opposite, increase day in transit to adjust payment curve to large maps.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
This is probably an issue with whatever GRF set you are using,
Days in transit is controlled by the vehicle's cargo ageing speed, which is NewGRF controlled. It is not actual days.McZapkie wrote: ↑28 Jan 2021 13:11 I can't find in source, if day_length_factor is used for scaling days in transit or not.
It would be awesome to have separate +- settings for this, thus user will be able either to shorten days in transit compensate longer days in case of increased day length, or opposite, increase day in transit to adjust payment curve to large maps.
Ex TTDPatch Coder
Patch Pack, Github
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Re: JGR's Patch Pack
So I'm messing with time schedules
my train orders are the next
Station A - Station B - Station C - Station B,
end of the order, so when the next order starts the train will go to A again and repeat
Let's say that there are 3-time schedules
8:00 am, 10:00 am, 12:00 am just like an example.
before the first time schedule, I want the train to be stored at Station D or waypoint which would mess with the train ride for the 10 and 12 schedules.
How do I do that without messing my orders?
my train orders are the next
Station A - Station B - Station C - Station B,
end of the order, so when the next order starts the train will go to A again and repeat
Let's say that there are 3-time schedules
8:00 am, 10:00 am, 12:00 am just like an example.
before the first time schedule, I want the train to be stored at Station D or waypoint which would mess with the train ride for the 10 and 12 schedules.
How do I do that without messing my orders?
Re: JGR's Patch Pack
This is not straightforward to implement without significantly changing your orders.Bernasrebelo11 wrote: ↑30 Jan 2021 22:51 So I'm messing with time schedules
my train orders are the next
Station A - Station B - Station C - Station B,
end of the order, so when the next order starts the train will go to A again and repeat
Let's say that there are 3-time schedules
8:00 am, 10:00 am, 12:00 am just like an example.
before the first time schedule, I want the train to be stored at Station D or waypoint which would mess with the train ride for the 10 and 12 schedules.
How do I do that without messing my orders?
If you can divert the train to D and keep it there by using only routing restrictions that may be easiest. There is a current time/date conditional which you could use for this.
Alternatively you could use conditional orders. You could use the train in slot conditional order, and have some signal which does the slot assignment depending on the current time in the vicinity of A/D before the branch is evaluated.
It's probably worth doing some experimenting.
If you did want to change your orders you may find it easier to set up a 24 hour timetable and set of orders instead.
https://github.com/JGRennison/OpenTTD-p ... Signalling is probably worth looking through if you haven't already.
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