MagLev's not available
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MagLev's not available
MagLev's are not available while using Auztrains,i am only using Auztrains grf,coz it loads and unloads very fast as compared to default,plz help.
Re: MagLev's not available
This is intended behaviour. The vast majority of trainsets disable the default trains.
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Re: MagLev's not available
Any way i can get them back.
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- trainman1432
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Re: MagLev's not available
If you want the default Maglevs, use opengfx+ trains and restrict the roster to maglevs in parameters. If you want other newgrfs with maglevs, I think Erato might be able to help with that
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Re: MagLev's not available
When I coded the AuzTrains I never worried about the MagLevs as we don't have them in Australia.
But is there a way I can add some thing to the coding to allow them to also be used?
Cheers
But is there a way I can add some thing to the coding to allow them to also be used?
Cheers
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: MagLev's not available
Probably, but it's a PITA. It's better to just have users load OpenGFX+ and select to disable all the other trains.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: MagLev's not available
There is a parameter in the Dutch Trainset that has the same feature. I'm sure you can copy the lines of code from their source.
This is the actual code and here is the param code its from line 25 to 44
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Re: MagLev's not available
You can also use a set where there is only maglev and auztrains.
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