AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
2TallTyler
Route Supervisor
Route Supervisor
Posts: 502
Joined: 11 Aug 2019 18:15
Contact:

Re: AuzObjects

Post by 2TallTyler »

Garry, you are a NewGRF machine! It’s inspiring to wake up every morning and see what you created while my side of the world was asleep.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

2TallTyler wrote: 11 Sep 2020 02:16 Garry, you are a NewGRF machine! It’s inspiring to wake up every morning and see what you created while my side of the world was asleep.
You and the others going to give me a swell head with all the compliments.

So lets count sheep.

Starting to learn a lot of new ideas in coding the objects .. today I started re-coding and changing the graphics with the farm animals.

They all be animated when finish.

So far I done the sheep.

I removed many of the previous sheep objects and replaced with 3 animated ones.

There are 3 new sheep files ..
* The first one sheep to be placed in the paddocks .. there 4 different size flocks (the 1st and last in the image of the sheep being mustered are from this set)
* The 2nd one has sheep being mustered and last two suppose to be sheep with baby lambs. (These can be seen in image)
* 3rd .. sheep don't muster by them selves need farm hands on horses and their dogs. (These are each side of the main flock)
Lets count Sheep.png
Lets count Sheep.png (36.64 KiB) Viewed 2611 times
Be a lot more changes to the AuzFarmObjects in coming days .. so I will wait till I do more before uploading the new game file.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Made some animated cattle and horses to see how they look.

Also made a separate people on horses with their dogs and these can he used for heading the cattle and horses like in the image.
cattle and horses.png
cattle and horses.png (30.78 KiB) Viewed 2541 times
But wondering do we really need these to be animated .. they don't go any where .. they just move a little in the tile they on?

Also wondering if to much is animated it might slow the game down for those who not have a powerful computer.

You can give it a try and let me know what think about the animals being animated?

I shall try more tomorrow.
Attachments
AuzFarmObjects.nml
(1.02 MiB) Downloaded 65 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

as mentioned previous page

"I can now code my object sets to do something similar to what ISR/DWE Object sets allow .. where you keep clicking on same tile the objects changes.

Object pieces have different graphics when you place them multiple times on the same spot. They did this to reduce the number of IDs. So I be able to reduce the number of IDs as well.

I done this to some of the Truck Terminals plus added a new one. Each had 9 different pieces for each building type.
This is the new one showing the 9 different pieces
Warehouse 7.png
Warehouse 7.png (49.03 KiB) Viewed 2480 times
This is the other 3 showing their 9 pieces.
Warehouse 6 and 7.png
Warehouse 6 and 7.png (48.95 KiB) Viewed 2480 times
I plan to do some more before I upload it.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
fridaemon
Director
Director
Posts: 629
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: AuzObjects

Post by fridaemon »

I'm excited! Cant wait for more :)
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
piratescooby
Route Supervisor
Route Supervisor
Posts: 451
Joined: 21 Nov 2014 12:39
Location: The Granite City.

Re: AuzObjects

Post by piratescooby »

Fantastic as normal , you are getting well organized , one wee problem a couple of post back you've posted AuzFarmObjects the NML file can we have the GRF file , Your Trucks warehouse is looking so sexy , I love the colour choice . One wee suggestion when you complete all your project would you like to add air freight sheds to your workload . Thanks again for your excellent work .
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

piratescooby wrote: 12 Sep 2020 12:02 Fantastic as normal , you are getting well organized
Thanks glad you like them.
one wee problem a couple of post back you've posted AuzFarmObjects the NML file can we have the GRF file


I have a wee problem every morning it seems to wake me when I not want to wake. :oops:
Wonder how I did that .. must have been a computer error :D :
AuzFarmObjects.grf
(3.03 MiB) Downloaded 75 times
Might as well show you some new additions I working on.

Added a few more tiles to the blue truck terminal .. it has some buildings without the sides where they store crates of good and crates of fruit and vegies. I know wbout the yellow pixels, they be fixed when I upload this file, hope later tonight.
Warehouse 5.png
Warehouse 5.png (22.82 KiB) Viewed 2387 times
Changes the graphics to the white building be updating the office and also made a new one similar.
Warehouse 9.png
Warehouse 9.png (18.21 KiB) Viewed 2387 times
One wee suggestion when you complete all your project would you like to add air freight sheds to your workload . Thanks again for your excellent work .
Can you find me a few photos of what those sheds would look like and will see what I can do.

Cheers

EDIT:

For got to ask Scooby .. when I do the airport sheds .. do we want non-tracks or objects .. or both?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Here the updated AuzxObjectsAddOns.

Been a lot of changes with the Truck Terminals.

The white one I cut the 2x1 tiles in half and they now part of the multi times set. Changed the graphics of the office buildings .. the overlap pieces still available.

Also another white one a little different to the other.
Warehouse 9 tiles.png
Warehouse 9 tiles.png (35.66 KiB) Viewed 2353 times
These multi times where you can cycle through the different graphics has 9 different pieces to each of the truck terminals.

There are 4 sets and each has 2 different terminals.

Over the weekend see what else I can change.

See this months screenshot is called BEACHES .. guess that a good excuse for me to do more to that object set. :roll:
Attachments
AuzObjectsAddOns.grf
(5.96 MiB) Downloaded 74 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
piratescooby
Route Supervisor
Route Supervisor
Posts: 451
Joined: 21 Nov 2014 12:39
Location: The Granite City.

Re: AuzObjects

Post by piratescooby »

https://photolibrary.heathrow.com/previ ... +July+2017 , most of what you have done can be used , I would leave the choice to you .
Attachments
heathrow.jpg
heathrow.jpg (63.15 KiB) Viewed 2313 times
aircargo.jpg
(385.81 KiB) Not downloaded yet
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

piratescooby wrote: 12 Sep 2020 17:56 most of what you have done can be used , I would leave the choice to you
I was curious if planes might have entered the building to load like trucks and trains do at some locations.

Question for everyone?

The idea of the multi - select of objects sounded like a great idea .. but now having second thoughts.

Before you could see the images of what you wanted as they was separate and each had its own image so it was easy to plan what to make.

The Multi Select idea it had 9 images and can only see one .. the other 8 you not know what they are till you keep clicking. (It was ok for me as I knew what was there).

Seriously thinking changing back to the old style where we can see all the image .. will use more IDs, bt I think it worth it.

Whatcha think?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8580
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

I like the multi-select, but I think it would be helpful if you had some organized online documentation that would explain things and give examples of what you can build. That might be a side project that somebody could help develop.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

kamnet wrote: 13 Sep 2020 05:00 I like the multi-select, but I think it would be helpful if you had some organized online documentation that would explain things and give examples of what you can build. That might be a side project that somebody could help develop.
If I included a document with images of what available .. wonder who many would actually look at it. Just like the readme.txt and changelog.txt .. does people always read those?

Before I do more to those truck terminals or any other objects, will ponder on some ideas and see if can be improved.

In the mean time ..

I been On The Buses.
On The Buses.png
On The Buses.png (38.52 KiB) Viewed 2216 times
After doing those in the image got me thinking .. these bus parking areas don't have to be same at the Bus Stations in game. I see if I can improve the graphics further so they can be joined together like in image and the path for buses be connecting.

Probably remove the walk way between the buses that goes to the lights.

We shall see.

The coding I using is thanks to Pyoro who gave it me many years ago to make the Car Parks.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

When I put the bus image in last post .. gave me a idea .. as mentioned I don't need the bus bays to be the same as the Bus Stations in game.

Game up with this idea.
On The Buses2.png
On The Buses2.png (56.89 KiB) Viewed 2207 times
You can choose with or without the lights.

In process doing another set of buses with a concrete bay bay area.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8580
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

GarryG wrote: 13 Sep 2020 05:21 If I included a document with images of what available .. wonder who many would actually look at it. Just like the readme.txt and changelog.txt .. does people always read those?
People do read them, as long as they are aware that they exist. The biggest issue is that people aren't aware, mostly because NewGRF developers don't do the extra work necessary. Ideally a copy should be included with the download in addition to an online version being available. The first topic in a forum post should also make these available. And in the in-game content download system one should utilize the service to include links to them.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

How would this idea do for the purchase menu of Truck Terminals?

EDIT AGAIN:

I found the error I made with displaying all 4 views.
It displays 6 or the 9 items.
Purchase Menu-02.png
Purchase Menu-02.png (36.01 KiB) Viewed 2123 times
Below the purchase menu I can show details how many items there are in each view.


Message for Piratescooby .. I intend to have a go at the airport freight terminal .. as soon as I get these Truck Terminals sorted out with this new purchase menu, I hope to have a try.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

GarryG wrote: 13 Sep 2020 08:12 How would this idea do for the purchase menu of Truck Terminals?
I think that's clear enough.
kamnet wrote: 13 Sep 2020 05:00 I like the multi-select, but I think it would be helpful if you had some organized online documentation that would explain things and give examples of what you can build. That might be a side project that somebody could help develop.
Just put the link to the first post in this thread about the Multi-objects in your read-me file.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5869
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I did the new multi-select menu for the 4 sets of Truck Terminals.

In the Object Select Menu .. each Purchase View will display at least 6 images of what is available. (Like shown a few posts back).

Writing at bottom of Menu will tell you how many objects are in each View. (All these 4 have 9 items).

Sets 5 and 6 have these objects:
Warehouse 5 and 6.png
Warehouse 5 and 6.png (89.45 KiB) Viewed 2090 times
Sets 7 and 8 have these objects:
Warehouse 7 and 8.png
Warehouse 7 and 8.png (114.68 KiB) Viewed 2090 times
This upload also have new Bus Bays as shown in image a few posts back.

Please be warned .. due to the changes this upload might damage a saved game.

Here's AuzObjectsAddOns. (I will not add or change anything else in this set for at least a week).
Attachments
AuzObjectsAddOns.grf
(6.42 MiB) Downloaded 70 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
Traffic Manager
Traffic Manager
Posts: 239
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: AuzObjects

Post by Fredinho »

Hi Garry,

maybe I've missed something, but I tried playing around with the latest versions of your objects set, and noticed an error with Auz Industry Objects. Several of the objects under Auz: Industrial Buildings. Most of them turn into mine shafts / mine tracks (see screenshot).
Attachments
screenshot#1.png
screenshot#1.png (194.36 KiB) Viewed 1228 times
User avatar
fridaemon
Director
Director
Posts: 629
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: AuzObjects

Post by fridaemon »

Fredinho wrote: 14 Sep 2020 15:21 Hi Garry,

maybe I've missed something, but I tried playing around with the latest versions of your objects set, and noticed an error with Auz Industry Objects. Several of the objects under Auz: Industrial Buildings. Most of them turn into mine shafts / mine tracks (see screenshot).
Please be warned .. due to the changes this upload might damage a saved game.
It's because of changing IDs and previous ones grouped to multiple ones. I have this bugs in game too and I'm repairing it ...
GarryG knows about it.
Attachments
f3K1bcN.png
f3K1bcN.png (366.17 KiB) Viewed 1228 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
Fredinho
Traffic Manager
Traffic Manager
Posts: 239
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: AuzObjects

Post by Fredinho »

Maybe I didn't explain myself well enough :) I started a new scenario with only the new graphics set, and when I try to build certain of the industry buildings, they turn up as mine shafts / tracks / etc.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 52 guests