Questions about coding and drawing
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- Traffic Manager
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Re: Releasing New Object Graphic - Begginer Tutorial
I may sound boring to repeat myself, but what else can I say?
Nice artwork! The entries blend perfectly with the other sprites.
Nice artwork! The entries blend perfectly with the other sprites.
Re: Releasing New Object Graphic - Begginer Tutorial
It doesn't sounding boring. It motivates me in creating it Glad u like it
Re: Releasing New Object Graphic - Begginer Tutorial
Very nice!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Releasing New Object Graphic - Begginer Tutorial
Thaaaaanks
Btw where is your screenshot to August competition. End of the month is coming!
Re: Releasing New Object Graphic - Begginer Tutorial
Now I have 4 types walls for 4 types of roads. I'd like to create snowy version and another 90° view. Thinkin about adding lamps and signs. Tried it, but not sure about this. Or do you like it raw?
Re: Releasing New Object Graphic - Begginer Tutorial
Both
Thing is though with adding signs, is that not everyone drives on the same side of the road…
Thing is though with adding signs, is that not everyone drives on the same side of the road…
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Emperor Jake
- Tycoon
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Re: Releasing New Object Graphic - Begginer Tutorial
They look great, though a single lane version would be welcome too
Re: Releasing New Object Graphic - Begginer Tutorial
It's in my plans I wanna do these entries for industry and for my shopping centres. For trucks/cars and for people.Emperor Jake wrote: ↑31 Aug 2020 03:38 They look great, though a single lane version would be welcome too
- Attachments
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- Entry - Demo
- qjwvXns.png (51.07 KiB) Viewed 2320 times
Re: Releasing New Object Graphic - Begginer Tutorial
Interesting!
The graphics of the single tile entries could also be handy for this project:
viewtopic.php?f=67&t=86956&p=1235154#p1235154
To expand that GRF with for example mail, goods and other cargo's for cities that are mostly built from eyecandy pieces that dont generate/accept cargo's.
A single-tile industry set has always been on my wishlist, but I couldnt think of good graphics for that (I think that loads of statues may become too boring), but entries may be the answer!
With different colored walls and/or gates showing the difference of what cargo is accepted/produced.
Just quoting 2TallTyler to alert him of this thread
The graphics of the single tile entries could also be handy for this project:
viewtopic.php?f=67&t=86956&p=1235154#p1235154
To expand that GRF with for example mail, goods and other cargo's for cities that are mostly built from eyecandy pieces that dont generate/accept cargo's.
A single-tile industry set has always been on my wishlist, but I couldnt think of good graphics for that (I think that loads of statues may become too boring), but entries may be the answer!
With different colored walls and/or gates showing the difference of what cargo is accepted/produced.
Just quoting 2TallTyler to alert him of this thread
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Releasing New Object Graphic - Begginer Tutorial
Provide 2 sets of sprites; one for right hand drive the other for left hand drive. Use variable 0x86 with an Action-7/9 to skip the one or the other.
Code: Select all
86 B Road traffic side: bit 4 clear=left, set=right
Re: Releasing New Object Graphic - Begginer Tutorial
Thanks Very good idea I use your Plaza (etc...) as Industries and sometimes I covered it by overlapping object, for example like here:
So I appreciate this idea
I understand what you mean but for now I have no idea like to do it For now I create basic set and later I update it with your proposal and I'd like to animate few objects from my set.
- 2TallTyler
- Route Supervisor
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- Joined: 11 Aug 2019 18:15
- Contact:
Re: Releasing New Object Graphic - Begginer Tutorial
Thanks for tagging me. I’m not taking on any new projects right now, but you’re welcome to use my code.
Re: Releasing New Object Graphic - Begginer Tutorial
Thank you, I hope I'll use it in next months
Just finished another shopping market. XXXLutz in combination with my underground garage entry, AuzCarParks and City Objects.
- Attachments
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- XXXLutz
- wJfekpG - Imgur.png (97.66 KiB) Viewed 2053 times
Re: Releasing New Object Graphic - Begginer Tutorial
Would you like to buy a new car? New car shop has just opened!
- Attachments
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- 1
- stTcZYs - Imgur.png (72.59 KiB) Viewed 1986 times
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- 2
- rew1thrnzcn51.png (71.51 KiB) Viewed 1986 times
Re: Releasing New Object Graphic - Begginer Tutorial
Have a problem with this template.
Can someone give me template and codes for this position?
I have a wrong one. It works but with error duing conversions.
Can someone give me template and codes for this position?
I have a wrong one. It works but with error duing conversions.
Re: Releasing New Object Graphic - Begginer Tutorial
I don't know NML but I can see that the error repeats for each of the four positions.
Start by looking at the code at line 108. The error suggests that [x: 5, y: 5] is wrong. Are those really the coordinates on your spritesheet "gfx/slopehigh_8.png" ?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Releasing New Object Graphic - Begginer Tutorial
I know that's the reason - different spritesheet for the template. And I need to get right one from somewhere
Re: Releasing New Object Graphic - Begginer Tutorial
Can you change the values for x,y in your template to match those used by the spritesheet that you have?
Alternatively, can you alter the spritesheet that you have?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Releasing New Object Graphic - Begginer Tutorial
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