AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

Good morning all,
temporal8 wrote: 26 Aug 2020 12:24 Great job, Those old style bus stations remind me the old american diner´s.
If some one can do me a favor and choose some passenger coaches from someones train set that would make nice diners, please up load them here and will look at them and see what can be done.

I have all the templates from 2ccts of their rolling stock, just not got the time to check them all see what ones would look good.
fridaemon wrote: 27 Aug 2020 11:25 Better way is of course as non-track version. But as you said before - it's not possible to do snowy versions of them (remember well?). But I have few railway stations sets which support this option, for example Japan Set3: Stations.
I think many people are used to no snow on stations so should be ok with non-tracks. If ever I design a non-track that players like to see with snow, all they have to do is ask and I make a object of the same type.


Today I be experimentinbg with a idea that "fridaemon" unknowingly gave me a idea for,

If you check his topic page at
viewtopic.php?f=33&t=87401
See if you can figure out what the idea I have got from his last post. :D

Cheers
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GarryG
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Re: AuzObjects

Post by GarryG »

We have underground railways, but what about underground bus stations?

In Brisbane, Australia I believe there are some, and I know there is a underground road dedicated for buses.

So had a quick try see if it will work for buses.
This what bus stop looks like .. road comes out of a tunnel and there a bus stop then road goes back into a tunnel.
Underground Bus Station.png
Underground Bus Station.png (113.41 KiB) Viewed 2703 times
I've only done one bus station with a overlap so far see how it would look. The path ways are objects, but will see if can make a few non-track types to cover the tunnel portals.
Underground Bus Station 02.png
Underground Bus Station 02.png (103.9 KiB) Viewed 2703 times
Whatcha think?
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Re: AuzObjects

Post by GarryG »

Made some more subway bus stations.

To see what I did and have a try if like, go to my Australian Railway Stations
viewtopic.php?p=1235552#p1235552
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fridaemon
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Re: AuzObjects

Post by fridaemon »

GarryG wrote: 28 Aug 2020 01:52 I think many people are used to no snow on stations so should be ok with non-tracks. If ever I design a non-track that players like to see with snow, all they have to do is ask and I make a object of the same type.
It's not necessary to have snow version for each object, but It's good to have few ones :)

Again, Perfect work as usually :)
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Re: AuzObjects

Post by GarryG »

Started work on new Jettys so some can go on sand.

Theer is 5 styles I experimenting with.

From left to right:
* Shore Slope has 1/2 sand. Jetty is on sand and shallow water then where water gets deep some people are fishing.
* Next full sand slope shore line with a default waves.
* Next is half sand slope and default waves
* then full sand slope and default waves.
* 5th on not shown is the normal shore lines.
Jetty on Beach.png
Jetty on Beach.png (71.6 KiB) Viewed 2553 times
Some Jettys have people on and people fishing.

Jetty is 32 bit colour .. the decking suppose to look like it weathered and well used, except the edges where people not walk as much.

Tried to give the pylons the look as if bottom section is often under water.

A few minor errors .. the default waves should be showing darker sand, but they not. Hope fix soon.

Only done the direction you see in image so far. Will make sure I have these all okay before I do the rest and any junction pieces.

So whatcha think?
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 29 Aug 2020 08:45 So whatcha think?
Looks very good! :bow:

The weathered decking is very nice and the fishermen look realistic!

Maybe extending the Jettys a bit so they connect better to the flat tile would look nicer (especialy if, for example, the flat tile has a concrete surface, rather than grass):
Example542.png
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 29 Aug 2020 10:47 Looks very good! The weathered decking is very nice and the fishermen look realistic!
Glad you like it. The fisherman on left side of Jetty I took his rod off him and gave him a darker one so it can be seen easier.
Maybe extending the Jettys a bit so they connect better to the flat tile would look nicer (especialy if, for example, the flat tile has a concrete surface, rather than grass):
Fixed the connection to top of slope.

Hope have them uploaded very soon (hope before I go to bed).
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Re: AuzObjects

Post by GarryG »

I think I have them finished now and fixed all the errors that Quast65 and I found .. hope we got them all.

I added a few Jetties with some boats and you can still tie up what other boats you like on the other side of the Jetty.
Jetty on Beach 02.png
Jetty on Beach 02.png (47.99 KiB) Viewed 2474 times
(In image I have a boat directly under the person fishing .. I have since moved the boat as he kept getting snagged on the boat).

Do we need junctions for these high Jetties? If so I will make some.

I will make new lower Jetties and these will have junctions and corners so you can place house, planes and boats with.

Also need to make a new slope aware beach section that has the sand only half way up the slope.

When finish these if you have no objections I will remove all the old 8 bit Jettys.

Have a try and let me know what you think and what else could be added.

Cheers all
Attachments
AuzWaterAddOns.grf
(4.09 MiB) Downloaded 56 times
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

In the process of updating the Jetty Graphics in the AuzBeaches, AuzWaterObjects and AuzWaterAddOns.

Bit annoying I have them in more then one file .. so looking at idea re-doing them so items of the same type are all together in the one location instead of 2 or 3 places.

No sure what I call the sets .. but hope the end result make it a lot easier to find what we want.

I'll finish the low Jettys first before I start those changes.
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Re: AuzObjects

Post by GarryG »

Been changing the graphics to the Jetties I made before so they match up with the new ones .. hope soon to do the lower Jetties.

What you think of a half slope of beach sand?
Half Beach on slopes.png
Half Beach on slopes.png (69.03 KiB) Viewed 2251 times
Those of us who been lucky enough to visit a beach out of the city some have 100s meters of sand dunes to walk over to reach the water, and some just have a short slope to walk down to the beach and water.

That is my idea with these in image.

Hope to make another set with water at bottom of slope for those who want only a small beach.

The sand I been stealing from Quast65 Beach Set ..

More to come ion a few days .. I hope.
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Re: AuzObjects

Post by GarryG »

Here some more small beaches.
Lifes a beach.png
Lifes a beach.png (67.11 KiB) Viewed 2173 times
To the left default surf edges and to the right shallow surf taken from Beach Objects.

The Jetties .. are in 2 files:
AuzWaterObjects it has the Jetties you can see in image except the ones joining the slope and with the shallow water .. they are in AuzWaterAddOns.

AuzWaterObjects and AuzBeachObjects available here now. Hope to have auzWaterAddOns with those other Jetties and some Low Jetties available end of the week if not sooner.

Some ideas I have:
* These half beaches should I make some with the scrub (trees) in the top half.
* The boat with people fishing from it is included as part of the Jetty. But wonder if I should make some separate boats like that as well and maybe some fishing from the shore.

Enjoy
Attachments
AuzBeachObjects.grf
(3.58 MiB) Downloaded 44 times
AuzWaterObjects.grf
(3.85 MiB) Downloaded 45 times
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Re: AuzObjects

Post by GarryG »

Done most of the low jettys to the new graphics and on sand.
Jetty on Beach 03.png
Jetty on Beach 03.png (64.89 KiB) Viewed 2065 times
The narrow jettys still to be done when I find a suitable graphics for them. I image they might have the weathered and used look in the middle but not sure along the edges.

Also before I do these narrow Jetties looking at idea of changing the houses slightly and connecting the jetty to them so you can have a long narrow jetty to individual houses if want.

Also all the planes they have no water animation with their floats so hope to fix that too.

You will need AuzWaterObjects, AuzWaterAddOns and AuzBeachObjects to get all the effects in this image and other images that include the beach sand.

I found a error in the AuBeachObjects tonight with the sand and surf and now been fixed in this upload.

I hoping you will have a chance to try what I done and let me know of any combinations that I haven't done or something you like me to add.
Attachments
AuzWaterAddOns.grf
(4.21 MiB) Downloaded 50 times
AuzBeachObjects.grf
(3.58 MiB) Downloaded 48 times
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Re: AuzObjects

Post by GarryG »

Making alterations to the narrow Jetty so they match the other Jetties I been doing.

They can now be attached to the land normal coast line or a beach coast line.

Also changing the positions of the Jetty on houses so they give more variety how you wish to attached the houses. They can have a short jetty or as long as you like.

Not sure when I get these finished as it a slow job.

Cheers
Attachments
Narrow Jetty 01.png
Narrow Jetty 01.png (53.18 KiB) Viewed 1700 times
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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GarryG
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Re: AuzObjects

Post by GarryG »

QUESTION.

Any one else finding the forum slow to open and also slow opening pages and topics?

Been like it all day but not sure if problem here at home or in the forum.
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Re: AuzObjects

Post by Ljp »

GarryG wrote:QUESTION.

Any one else finding the forum slow to open and also slow opening pages and topics?

Been like it all day but not sure if problem here at home or in the forum.
Yep is slow here as well. I’m using the app and it’s taking much longer to load.


Sent from my iPad using Tapatalk
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Re: AuzObjects

Post by GarryG »

Ljp wrote: 05 Sep 2020 12:02 Yep is slow here as well.
Thanks pal, appreciate your reply. Good to know it not our own internet or computers.

Cheers
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GarryG
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Re: AuzObjects

Post by GarryG »

JohnFister made a suggestion over on his post ..

Station/Object NewGRF Organisation In Game
viewtopic.php?p=1235770#p1235770

How hard to find what looking for in newgrfs as so many.

His idea be great, but until something like that can be designed ..

It gave me a idea that could help a bit in my sets ..

For instance AuzWaterAddOns .. has a camping section and so does my AuzTownObjects. Those in the AddOns set should be listed with the others in AuzTownObjects so that they all together. In some other sets I could do the same.

I have fences in several places, I have communication towers in at least 2 places. Seawalls are in several places.

So would it look better if I re-label my sets:

Instead of: AuzTowns: Camping and AuzAddOns: Camping .. it could be called .. Auz: camping.

RattRoads: Objects, AuzFences: Fences, AuzPower: Power & Sub-Stations .. all have fences in them so would it be better is they was all found in one section called .. Auz: Fences

Communication Towers and Seawalls are some other objects in more then one area that could be grouped together.

Can you list any others?

If there are no objects I will start making these changes.
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Re: AuzObjects

Post by GarryG »

Reference to my last post above.

If I change the "Object Selection Menu" it will be displayed like this.
New Object Menu.png
New Object Menu.png (14.82 KiB) Viewed 1470 times
This should also make it easier for those who use laptops and other devises that have small screens as the menu not be a long length ways.

Be some time before I have these all available as want to finish the narrow Jetty first.
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Ljp
Engineer
Engineer
Posts: 22
Joined: 01 Jul 2020 17:28

Re: AuzObjects

Post by Ljp »

This is a brilliant idea. Often I know you have what I am looking for but I not sure what grf it is in or what heading it is under. Pulling together same things would be great. Houses in houses, roads in roads, fences in fences.
I look forward to this immensely.
Thank you for all your hard work Garry.


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Quast65
Tycoon
Tycoon
Posts: 2663
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

This is why Menu-ID's are very handy.
You can use the same ID's in different GRF's and ingame those items will show up under the same submenu in the purchase list.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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