So glad that you're back. Looking forward to try out the new stuff.andythenorth wrote: ↑14 Aug 2020 12:41 Far too much stuff and things. So I had an OpenTTD break.
Then I drew some pixels.
Pixels are much more fun than trying to admin parts of the OpenTTD project.
Here pixels.
pan_horse.png
pan_horse_2.png
"Iron Horse" - A modular train set based slightly in reality
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Re: "Iron Horse" - A modular train set based slightly in reality
- 2TallTyler
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Re: "Iron Horse" - A modular train set based slightly in reality
Welcome back. Cool pixels.
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
I want those new trains real bad.
Check out some of the stuff I work on
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
- Emperor Jake
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Re: "Iron Horse" - A modular train set based slightly in reality
Nice, looks like you've put the Quicksilver addon out of business and what's this? progress on the NA roster?
(also Andy has something against 4-6-2s confirmed)
I've adapted some IH graphics into my Japan set addon, so your Japanese games will also have the benefit of slag ladles and torpedo cars...
(also Andy has something against 4-6-2s confirmed)
I've adapted some IH graphics into my Japan set addon, so your Japanese games will also have the benefit of slag ladles and torpedo cars...
Re: "Iron Horse" - A modular train set based slightly in reality
I love the white 2-6-2. What will be it's maximum speed?
Re: "Iron Horse" - A modular train set based slightly in reality
Pixels is good. We loves new pixels. Breaks is also good. Mine has been too long... Look forward to new pixels!andythenorth wrote: ↑14 Aug 2020 12:41 Far too much stuff and things. So I had an OpenTTD break.
Then I drew some pixels.
Pixels are much more fun than trying to admin parts of the OpenTTD project.
Here pixels.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Well spotted DanMacK has a secret dislike of 4-6-2s for numerology reasons, so I've avoided them. That's definitely the absolute truth.
Also, Japanese steel eh
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
2.8.0 Beta 1 for your trying of.
Quite a big release, so releasing a beta for keen beans to test, in case I stuffed up.
Final version be done in a week or so, events permitting.
Changelog isn't done, I'll post some more later.
Headline: rebalanced the engine tech tree.
- richer early game (1900 ish) choices
- richer late game (2020 ish) choices
- more eye candy / fake UK realism options when choosing an engine
- a few engines stick around (and are useful) for longer, keeping more variety in available choices
Mostly correct docs are here, with new tech tree https://grf.farm/iron-horse/dev/html/te ... e_red.html
Quite a big release, so releasing a beta for keen beans to test, in case I stuffed up.
Final version be done in a week or so, events permitting.
Changelog isn't done, I'll post some more later.
Headline: rebalanced the engine tech tree.
- richer early game (1900 ish) choices
- richer late game (2020 ish) choices
- more eye candy / fake UK realism options when choosing an engine
- a few engines stick around (and are useful) for longer, keeping more variety in available choices
Mostly correct docs are here, with new tech tree https://grf.farm/iron-horse/dev/html/te ... e_red.html
- Attachments
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- iron-horse-2.8.0-beta-1.tar
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
Only bug I've found so far is with the viking sprite being slightly misaligned.
Other than that in my testing I can't really find anything.
Other than that in my testing I can't really find anything.
Check out some of the stuff I work on
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
- 2TallTyler
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Re: "Iron Horse" - A modular train set based slightly in reality
Those are some beautiful docs for some beautiful trains. I spy several fun new additions to the Iron Horse family.
Have you considered autocoaches as an earlier variant of the DVT? They’d go well with some of the branch line steam engines.
Have you considered autocoaches as an earlier variant of the DVT? They’d go well with some of the branch line steam engines.
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Nice catch, thanks.
It's a possibility for a future release yes.2TallTyler wrote: ↑24 Sep 2020 00:09 Have you considered autocoaches as an earlier variant of the DVT? They’d go well with some of the branch line steam engines.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: "Iron Horse" - A modular train set based slightly in reality
It's cool to see some new engines!
I spotted something weird:
I don't see any technical difference between the Grub and the 0-6-0 Lamia. Actually, the Lamia has a somewhat weaker tractive effort, and is more expensive than the Grub. Seeing that the Lamia comes up 40 years after the Grub, shouldn't it be the other way around? (Lamia is cute though)
I spotted something weird:
I don't see any technical difference between the Grub and the 0-6-0 Lamia. Actually, the Lamia has a somewhat weaker tractive effort, and is more expensive than the Grub. Seeing that the Lamia comes up 40 years after the Grub, shouldn't it be the other way around? (Lamia is cute though)
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Good spot. They're intended to be equivalent, just an eye candy choice between 2 very different sprites. Given that goal, it's weird that the Lamia appears later.arikover wrote: ↑24 Sep 2020 22:58 I don't see any technical difference between the Grub and the 0-6-0 Lamia. Actually, the Lamia has a somewhat weaker tractive effort, and is more expensive than the Grub. Seeing that the Lamia comes up 40 years after the Grub, shouldn't it be the other way around? (Lamia is cute though)
I might line up the intro dates
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Emperor Jake
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Re: "Iron Horse" - A modular train set based slightly in reality
I'm enjoying this new release. Here's some bugs/observations/suggestions:
- I really like the new Railfreight and Freightliner style alternative liveries, though they don't seem to work as advertised for the Little Bear, Griffon, Fury and Resilient
- When switching between liveries there is a very brief lag between the colours switching and the livery style switching (just thought it was interesting)
- Perhaps the ctrl-click alternative liveries for the railcars should also show up on the site?
- What in the world do those "i numbers" mean in the tech tree? tractive effort coefficient?
- The little "Mr Train" quotes and background information are a nice touch
- The classic NewCC Set (not the new one) has an interesting effect on the Railfreight variants because white becomes pale green
- Pantographs don't go up on most custom NewGRF electric railtypes. I've already mentioned a similar issue regarding the dual mode vehicles - I guess this is related to the railtype limitations but it's a shame that some of IH's features don't work with the vast majority of track sets. Even with the current game limitations it should at least be possible to raise the pantographs when the train is powered regardless of railtype. (edit: perhaps if the dual mode vehicles default to pure electrics instead of pure diesels if an incompatible trackset is detected?)
- Alignments are 2 pixels off in the diagonals relative to the vast majority of other train GRFs (but this is only a problem when mixing different trainsets)
- Now that the general freight speed maxes out at 140km/h, the speed of the final generation railcars seems arbitrary and could be bumped up a bit
Last edited by Emperor Jake on 27 Sep 2020 10:00, edited 1 time in total.
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Nice spot. The online docs might be out of date, I removed the livery switching on those 3 engines as I wasn't happy with the sprites, they might make a return at some point.Emperor Jake wrote: ↑26 Sep 2020 11:38 I really like the new Railfreight and Freightliner style alternative liveries, though they don't seem to work as advertised for the Little Bear, Griffon, Fury and Resilient
Yeah, this seems to be an OpenTTD thing, it happens generally with company colours occasionally, sometimes I get a whole train cached the wrong company colour.When switching between liveries there is a very brief lag between the colours switching and the livery style switching (just thought it was interesting)
Yes, I think this would be good.Perhaps the ctrl-click alternative liveries for the railcars should also show up on the site?
It's a ratio of horsepower and maximum speed. It's mostly for me to use when designing vehicles. Higher speeds require more HP, so it's possible to accidentally have an 'upgrade' engine which performs worse than the previous generation relative to maximum speed. It's not something players need to engage with, but the code is here for those interested https://github.com/andythenorth/iron-ho ... in.py#L404What in the world do those "i numbers" mean in the tech tree? tractive effort coefficient?
It's a limitation of railtype checking in the newgrf spec. I can't be bothered to code all the known electric railtypes.Pantographs don't go up on most custom NewGRF electric railtypes. I've already mentioned a similar issue regarding the dual mode vehicles - I guess this is related to the railtype limitations but it's a shame that some of IH's features don't work with the vast majority of track sets. Even with the current game limitations it should at least be possible to raise the pantographs when the train is powered regardless of railtype
Possibly this might get fixed in OpenTTD, but it requires digging this pull request out of a hole: https://github.com/OpenTTD/OpenTTD/pull/7000
Alignments are the gift that keep on giving Probably not going to fix this any time soon.Alignments are 2 pixels off in the diagonals relative to the vast majority of other train GRFs (but this is only a problem when mixing different trainsets)
They're 150km/h (93mph), I could bump to 160km/h (99mph)Now that the general freight speed maxes out at 140km/h, the speed of the final generation railcars seems arbitrary and could be bumped up a bit
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
So is a bi-mode Azuma / IEP thing indicated?
Would be introduced around 2020 or so.
Would it work like the Blaze HST (power on the engine, unpowered coaches)?
Or like the Brenner Pendolino (distributed traction)?
IRL it's distributed, but it gets hard to explain distributed bi-mode in the buy menu window (too many combinations of circumstance)
Would be introduced around 2020 or so.
Would it work like the Blaze HST (power on the engine, unpowered coaches)?
Or like the Brenner Pendolino (distributed traction)?
IRL it's distributed, but it gets hard to explain distributed bi-mode in the buy menu window (too many combinations of circumstance)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: "Iron Horse" - A modular train set based slightly in reality
Hello! Another thing I noticed:
Sunshine Coast, Olympic and Bright Country each have a luxury trailer with matching livery, but the High Flyer doesn't have any. Did you forget it, or is it intended?
*edit* I guess it is intended, because the first non-luxury MU (Deasil & Athena) also don't have a matching trailer. Sorry for the post.
Sunshine Coast, Olympic and Bright Country each have a luxury trailer with matching livery, but the High Flyer doesn't have any. Did you forget it, or is it intended?
*edit* I guess it is intended, because the first non-luxury MU (Deasil & Athena) also don't have a matching trailer. Sorry for the post.
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
I think it's because High Flyer might not have enough HP to haul trailers at maximum speed, but I might test that. No other reason.
EDIT: tested it, single High Flyer won't reach maximum speed easily with 1 trailer. It's fine with e.g. 2 High Flyer units and 1 trailer.
I could increase the HP a bit.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Emperor Jake
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Re: "Iron Horse" - A modular train set based slightly in reality
Ah, I hope those would make a comebackandythenorth wrote: ↑27 Sep 2020 09:56 I removed the livery switching on those 3 engines as I wasn't happy with the sprites, they might make a return at some point.
It couldn't hurt to have more trains
I have another idea for a future addition: how about an APT-P inspired train? It could be a precursor to the Helm Wind and come out in the early 1970s. IMO it would fit nicely between Firebird and alongside the Blaze HST, though perhaps the Helm Wind would need to be bumped to a later year.
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