Iron Horse trains - releases
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Re: Iron Horse! 2.4.0 Released 16th February 2020
First of all, thanks for the awesome work, in my opinion the best trainset for general use so far! Just three comments/suggestions:
a) Why are the torpedo-wagons limited to the FIRS-Steeltown set? Why don't allow them as transport for metal in the Extreme or Basic economy? The list of vehicles is already so large, some more don't matter at all and if someone really finds them annoying, he doesn't need to display them.
b) Why is the list of potential cargos for the normal container wagon other than for the express container wagon? In m opinion it would be good the limit the list of potential cargos for the normal ones a bit (e. g. exclude all real bulky goods such as coal or iron ore) but then use the same list for normal and express containers.
c) Although I know that the set is primarily based on British material, is there a chance to add https://en.wikipedia.org/wiki/Iore to the set? That’s heavy metal in the best sense of the word.
And again, thanks a lot!
a) Why are the torpedo-wagons limited to the FIRS-Steeltown set? Why don't allow them as transport for metal in the Extreme or Basic economy? The list of vehicles is already so large, some more don't matter at all and if someone really finds them annoying, he doesn't need to display them.
b) Why is the list of potential cargos for the normal container wagon other than for the express container wagon? In m opinion it would be good the limit the list of potential cargos for the normal ones a bit (e. g. exclude all real bulky goods such as coal or iron ore) but then use the same list for normal and express containers.
c) Although I know that the set is primarily based on British material, is there a chance to add https://en.wikipedia.org/wiki/Iore to the set? That’s heavy metal in the best sense of the word.
And again, thanks a lot!
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Re: Iron Horse! 2.4.0 Released 16th February 2020
Hello,
very nice grf! 1 question, Do you plan to add running costs reduction parameter?
I (like many others I think) like to play with the day lenght factor set higher, but the running costs grow very high and using the trains is unsustainable.
TY
very nice grf! 1 question, Do you plan to add running costs reduction parameter?
I (like many others I think) like to play with the day lenght factor set higher, but the running costs grow very high and using the trains is unsustainable.
TY
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Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
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Re: Iron Horse! 2.5.0 Released 5th March 2020
Iron Horse 2.5.0 now on Bananas
- reduced Hurly Burly electric engine run costs for balance with same-era steam engines
- added a gen 2 Cryo Tanker, available around 1900
- adjusted intro date for gen 2 Hopper and Product Tanker, now available around 1890
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 2.5.0 Released 5th March 2020
Cryo tankers in 1900? Were they even already around at that time?
The French Narrow Gauge Train Set is now released! Get it here
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Re: Iron Horse! 2.5.0 Released 5th March 2020
Almost certainly not
From a 'history of cryogenics' site:
This PDF shows a portable oxygen tank on a road truck around 1900. There's another picture of a tank in a rail box car also in there http://www.cganet.com/wp-content/upload ... ryBook.pdf1939 First vacuum-insulated railway tank car built for transport of liquid oxygen
But in general use in 1900? I doubt it
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 2.5.0 Released 5th March 2020
Just got round to playing some OTTD again...great work on this set. I started in 1860 to get the full range...ran some freight routes and built up my cargodist network for passengers. Good job because by the 1870s my company is losing money and the game is actually challenging! Took £500k off the value of a £1m company over a few years, now lending money like crazy to try to fix it! I have had to up my game and put in ro-ros etc etc. Fun stuff.
Re: Iron Horse! 2.5.0 Released 5th March 2020
https://translator.openttdcoop.org/ Error: 502 Bad Gateway
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My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
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Re: Iron Horse! 2.5.0 Released 5th March 2020
Just noticed the last 2 gens of wagons have the same speed limit. is the intentional?
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Re: Iron Horse! 2.5.0 Released 5th March 2020
Should be showing as 84mph and 93mph. What are you seeing?Diesel Power wrote: ↑04 Apr 2020 16:44 Just noticed the last 2 gens of wagons have the same speed limit. is the intentional?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Iron Horse! 2.5.0 Released 5th March 2020
My bad! Ment to write capacity. Duh!
Re: Iron Horse! 2.5.0 Released 5th March 2020
Your torpedoes are outstanding. It all is, really. But those wagons really catch the eye. Now in an internal battle about whether to play with you or PikkaBoid
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Re: Iron Horse! 2.5.0 Released 5th March 2020
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 2.5.0 Released 5th March 2020
Hey, great work! Are their any plans to add electric narrow gauge locomotives? No pressure, just wondering because I use French Narrow Gauge Rails and the electrified tracks are kind of redundant while using Iron Horse. I understand if it's not worth your time!
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
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Re: Iron Horse! 2.5.0 Released 5th March 2020
Iron Horse 2.6.0 now on bananas.
-------------
2.6.0 Release
-------------
Changes
-------------
2.6.0 Release
-------------
Changes
- added generation 2 Mineral Wagon
- added generation 3 large Passenger Coach
- added unpowered Railcar Passenger Trailers and Railcar Luxury Trailers
- these will combine with either railcars or luxury railcars of the same generation, as appropriate
- reduced railcar running costs which had been power-crept by cost reductions in other vehicles, leaving railcars uncompetitive on target routes
- renamed 'Coil Car' to 'Coil Carrier'
- added support for FIRS steel sheet cargo
- tweaks to railcar chassis sprites
- use correct pantograph for High Flyer
- electric railcars generally had weights too high; should be lower than equivalent diesel railcar in most cases
- don't show brake car sprites for passenger coaches when the neighbouring vehicle is also a passenger car even if a different type
- removed spurious door light pixels in generation 4 Passenger Coach (Medium)
- re-implemented vehicle images in global header
- note that translations page is outdated
- improvements to trains page
- provided page per vehicle giving more details about the vehicle (experimental feature)
- removed doubled parens in en-us translation (desmondgc)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 2.6.0 Released 6th June 2020
The names of some wagons, which were translated into Czech in earlier versions, are now again in English for an unknown reason. How can this be fixed when the translator.openttdcoop.org page no longer works?
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My heightmaps: Flat Earth Map and United nations logo
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My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
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Re: Iron Horse! 2.6.0 Released 6th June 2020
It's unknown when / if the web translator will be restored
If you know how to use GitHub, I guess I can accept PRs for translations https://github.com/andythenorth/iron-horse/pulls
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 2.6.0 Released 6th June 2020
I have a Github user account, but I can't figure out how the Czech file differs from the English file and fix the missing variables.andythenorth wrote: ↑07 Jun 2020 10:35
It's unknown when / if the web translator will be restored
If you know how to use GitHub, I guess I can accept PRs for translations https://github.com/andythenorth/iron-horse/pulls
I'm a beginner at Github and I can't use it much ...
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
Re: Iron Horse! 2.6.0 Released 6th June 2020
Hello,
Apologies if I'm being thick, but is it right that the Tanker and Product Tanker are exactly the same in all but name (no refit from chemicals, capacities, speeds, etc) - I'm in 1894 on 2.6.0.
Much obliged
Apologies if I'm being thick, but is it right that the Tanker and Product Tanker are exactly the same in all but name (no refit from chemicals, capacities, speeds, etc) - I'm in 1894 on 2.6.0.
Much obliged
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Why be a song when you can be a symphony? r is a...
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Re: Iron Horse! 2.6.0 Released 6th June 2020
Same capacities, speed. Same refits available: most liquid cargos, with a few specific exceptions.
Product tanker is always silver-grey colour.
Tanker will recolour for certain cargos (sulphur is yellow, rubber is red, petrol is grey, oil is black etc), or fall back to a default (company colour).
Product tankers are also physically smaller in some cases (mostly later game).
If they're looking the same, it's either due to the default cargo in current game, or it's A BUG
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 2.6.0 Released 6th June 2020
Sorry, that was a poor report from someone who should really know better!
I'm using FIRS 3.0.12 temperate basic, on JGR's most recent patch pack.
See attached - both the tanker and product tanker are fixed to chemicals and have no refit options (they do, however, look different). I'm using Horse 2.6, and also PikkaBird's UKRS 3. I considered they might be upsetting each other, so removed UKRS3 from the save (the horror) - no change. Nor indeed did it change behaviour in a fresh new game, nor in one with just IH and FIRS. Further of note, is that the NG tanker only seems to carry chemicals too.
I've tried all of the above on OpenTTD 1.10.2 too, with the same results.
Happy to try/answer anything else
EDIT: Or I could just... y'know... read. Because then I'd note that in temperate basic, the tanker can only carry chemicals Stand down, stand down (wouldn't mind a milk tanker though !)
I'm using FIRS 3.0.12 temperate basic, on JGR's most recent patch pack.
See attached - both the tanker and product tanker are fixed to chemicals and have no refit options (they do, however, look different). I'm using Horse 2.6, and also PikkaBird's UKRS 3. I considered they might be upsetting each other, so removed UKRS3 from the save (the horror) - no change. Nor indeed did it change behaviour in a fresh new game, nor in one with just IH and FIRS. Further of note, is that the NG tanker only seems to carry chemicals too.
I've tried all of the above on OpenTTD 1.10.2 too, with the same results.
Happy to try/answer anything else
EDIT: Or I could just... y'know... read. Because then I'd note that in temperate basic, the tanker can only carry chemicals Stand down, stand down (wouldn't mind a milk tanker though !)
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Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
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