Iron Horse trains - releases

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Oakman
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Re: Iron Horse! 2.4.0 Released 16th February 2020

Post by Oakman »

First of all, thanks for the awesome work, in my opinion the best trainset for general use so far! Just three comments/suggestions:

a) Why are the torpedo-wagons limited to the FIRS-Steeltown set? Why don't allow them as transport for metal in the Extreme or Basic economy? The list of vehicles is already so large, some more don't matter at all and if someone really finds them annoying, he doesn't need to display them.

b) Why is the list of potential cargos for the normal container wagon other than for the express container wagon? In m opinion it would be good the limit the list of potential cargos for the normal ones a bit (e. g. exclude all real bulky goods such as coal or iron ore) but then use the same list for normal and express containers.

c) Although I know that the set is primarily based on British material, is there a chance to add https://en.wikipedia.org/wiki/Iore to the set? That’s heavy metal in the best sense of the word.

And again, thanks a lot!
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Re: Iron Horse! 2.4.0 Released 16th February 2020

Post by Sensation Lover »

Hello,

very nice grf! 1 question, Do you plan to add running costs reduction parameter?
I (like many others I think) like to play with the day lenght factor set higher, but the running costs grow very high and using the trains is unsustainable.
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by andythenorth »

Iron Horse 2.5.0 now on Bananas :D
  • reduced Hurly Burly electric engine run costs for balance with same-era steam engines
  • added a gen 2 Cryo Tanker, available around 1900
  • adjusted intro date for gen 2 Hopper and Product Tanker, now available around 1890
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Snail
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by Snail »

andythenorth wrote: 05 Mar 2020 21:31 [*] added a gen 2 Cryo Tanker, available around 1900
Cryo tankers in 1900? Were they even already around at that time? :shock:
The French Narrow Gauge Train Set is now released! Get it here
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andythenorth
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by andythenorth »

Snail wrote: 06 Mar 2020 05:43 Cryo tankers in 1900? Were they even already around at that time? :shock:
Almost certainly not :twisted:

From a 'history of cryogenics' site:
1939 First vacuum-insulated railway tank car built for transport of liquid oxygen
This PDF shows a portable oxygen tank on a road truck around 1900. There's another picture of a tank in a rail box car also in there http://www.cganet.com/wp-content/upload ... ryBook.pdf

But in general use in 1900? I doubt it :twisted:
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by Kevo00 »

Just got round to playing some OTTD again...great work on this set. I started in 1860 to get the full range...ran some freight routes and built up my cargodist network for passengers. Good job because by the 1870s my company is losing money and the game is actually challenging! Took £500k off the value of a £1m company over a few years, now lending money like crazy to try to fix it! I have had to up my game and put in ro-ros etc etc. Fun stuff.
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by agentw4b »

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Diesel Power
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by Diesel Power »

Just noticed the last 2 gens of wagons have the same speed limit. is the intentional?
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by Diesel Power »

My bad! Ment to write capacity. Duh!
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by Dave »

Your torpedoes are outstanding. It all is, really. But those wagons really catch the eye. Now in an internal battle about whether to play with you or PikkaBoid :wink:
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by Gadg8eer »

Hey, great work! Are their any plans to add electric narrow gauge locomotives? No pressure, just wondering because I use French Narrow Gauge Rails and the electrified tracks are kind of redundant while using Iron Horse. I understand if it's not worth your time!
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
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Re: Iron Horse! 2.5.0 Released 5th March 2020

Post by andythenorth »

Iron Horse 2.6.0 now on bananas.

-------------
2.6.0 Release
-------------

Changes
  • added generation 2 Mineral Wagon
  • added generation 3 large Passenger Coach
  • added unpowered Railcar Passenger Trailers and Railcar Luxury Trailers
    • these will combine with either railcars or luxury railcars of the same generation, as appropriate
  • reduced railcar running costs which had been power-crept by cost reductions in other vehicles, leaving railcars uncompetitive on target routes
  • renamed 'Coil Car' to 'Coil Carrier'
  • added support for FIRS steel sheet cargo
  • tweaks to railcar chassis sprites
Fixes
  • use correct pantograph for High Flyer
  • electric railcars generally had weights too high; should be lower than equivalent diesel railcar in most cases
  • don't show brake car sprites for passenger coaches when the neighbouring vehicle is also a passenger car even if a different type
  • removed spurious door light pixels in generation 4 Passenger Coach (Medium)
Docs
  • re-implemented vehicle images in global header
  • note that translations page is outdated
  • improvements to trains page
  • provided page per vehicle giving more details about the vehicle (experimental feature)
Translations
  • removed doubled parens in en-us translation (desmondgc)
agentw4b
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Re: Iron Horse! 2.6.0 Released 6th June 2020

Post by agentw4b »

The names of some wagons, which were translated into Czech in earlier versions, are now again in English for an unknown reason. How can this be fixed when the translator.openttdcoop.org page no longer works?
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Re: Iron Horse! 2.6.0 Released 6th June 2020

Post by andythenorth »

agentw4b wrote: 07 Jun 2020 10:15 The names of some wagons, which were translated into Czech in earlier versions, are now again in English for an unknown reason. How can this be fixed when the translator.openttdcoop.org page no longer works?
It's unknown when / if the web translator will be restored :)

If you know how to use GitHub, I guess I can accept PRs for translations https://github.com/andythenorth/iron-horse/pulls
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Re: Iron Horse! 2.6.0 Released 6th June 2020

Post by agentw4b »

andythenorth wrote: 07 Jun 2020 10:35
It's unknown when / if the web translator will be restored :)

If you know how to use GitHub, I guess I can accept PRs for translations https://github.com/andythenorth/iron-horse/pulls
I have a Github user account, but I can't figure out how the Czech file differs from the English file and fix the missing variables.
I'm a beginner at Github and I can't use it much ...
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Dave
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Re: Iron Horse! 2.6.0 Released 6th June 2020

Post by Dave »

Hello,

Apologies if I'm being thick, but is it right that the Tanker and Product Tanker are exactly the same in all but name (no refit from chemicals, capacities, speeds, etc) - I'm in 1894 on 2.6.0.

Much obliged :)
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Re: Iron Horse! 2.6.0 Released 6th June 2020

Post by andythenorth »

Dave wrote: 15 Jun 2020 12:10 Apologies if I'm being thick, but is it right that the Tanker and Product Tanker are exactly the same in all but name (no refit from chemicals, capacities, speeds, etc) - I'm in 1894 on 2.6.0.
Same capacities, speed. Same refits available: most liquid cargos, with a few specific exceptions.

Product tanker is always silver-grey colour.
Tanker will recolour for certain cargos (sulphur is yellow, rubber is red, petrol is grey, oil is black etc), or fall back to a default (company colour).

Product tankers are also physically smaller in some cases (mostly later game).

If they're looking the same, it's either due to the default cargo in current game, or it's A BUG :)
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Dave
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Re: Iron Horse! 2.6.0 Released 6th June 2020

Post by Dave »

Sorry, that was a poor report from someone who should really know better!

I'm using FIRS 3.0.12 temperate basic, on JGR's most recent patch pack.

See attached - both the tanker and product tanker are fixed to chemicals and have no refit options (they do, however, look different). I'm using Horse 2.6, and also PikkaBird's UKRS 3. I considered they might be upsetting each other, so removed UKRS3 from the save (the horror) - no change. Nor indeed did it change behaviour in a fresh new game, nor in one with just IH and FIRS. Further of note, is that the NG tanker only seems to carry chemicals too.

I've tried all of the above on OpenTTD 1.10.2 too, with the same results.

Happy to try/answer anything else :)

EDIT: Or I could just... y'know... read. Because then I'd note that in temperate basic, the tanker can only carry chemicals :) Stand down, stand down (wouldn't mind a milk tanker though !)
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