Maglev --> Roads [Developing]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
tubechallenger
Route Supervisor
Route Supervisor
Posts: 429
Joined: 13 Dec 2003 18:23
Location: Bournemouth, UK

Maglev --> Roads [Developing]

Post by tubechallenger »

Right. I have taken over from bobxp on the maglev to roads project.

bobxp has done some of the work and I will continue, if you find his old topic you will see his screenshots.

I'll give updates every few days.
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Good luck with it!
User avatar
NitroX infinity
Traffic Manager
Traffic Manager
Posts: 207
Joined: 29 Nov 2003 14:56

Post by NitroX infinity »

http://www.tt-forums.net/viewtopic.php?t=5065

Seemed a good thing to post :P

Anyway, I don't really see the use of this except for the possibility of adding trucks with trailers (or whatever you call them). Would be nice to see that. But than again, we've got trains, we don't really need something else.
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

Because in the real world, roads are more common than railways, so it would be nice to have some roads that function like the real world counterparts.
<!-- End Of Post !-->
Image
tubechallenger
Route Supervisor
Route Supervisor
Posts: 429
Joined: 13 Dec 2003 18:23
Location: Bournemouth, UK

Post by tubechallenger »

Update:

I have started doing the bridges and have edited NFO files to make the lorrys etc. not symetrical so now they can work.

On the screenshots that I will post over time you will notice that the Maglev --> Road Track will have a slightly paler centre to them. This is to help you know which is which.

There are stations which are a new variety for the roads so they look like proper bus/lorry stops like a Drive Through and also, request to patchers: Is it possible to make the roads have traffic lights?

Thanks
David
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

David J wrote:Update:

I have started doing the bridges and have edited NFO files to make the lorrys etc. not symetrical so now they can work.
Oh good, someone knows how to do it :D I was sure it could be done!
On the screenshots that I will post over time you will notice that the Maglev --> Road Track will have a slightly paler centre to them. This is to help you know which is which.
I don't exactly understand you here, can you post a screenshot please?
<!-- End Of Post !-->
Image
tubechallenger
Route Supervisor
Route Supervisor
Posts: 429
Joined: 13 Dec 2003 18:23
Location: Bournemouth, UK

Post by tubechallenger »

Here it is.

The MagLev tracks are slightly lighter in the centre.
Attachments
SCR20.zip
I can't convert, PC is running out of memory :@
(76.66 KiB) Downloaded 218 times
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

Cool.

By the way, it still needs to be made for Tropical and Arctic climates.
And there should be a light part in the middle of the sloping tracks. :]
<!-- End Of Post !-->
Image
tubechallenger
Route Supervisor
Route Supervisor
Posts: 429
Joined: 13 Dec 2003 18:23
Location: Bournemouth, UK

Post by tubechallenger »

bobxp: Do you want it in the Toyland or shall I install another set on it?
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

I'm currently making replacement toyland graphics, so if either of us makes maglev graphics for toyland before the other is done there will be a conflict. Solution: Don't bother with the toyland ones until I'm done with the toyland graphics. :D
<!-- End Of Post !-->
Image
User avatar
Dinges
Tycoon
Tycoon
Posts: 2865
Joined: 07 Jan 2003 18:00
Location: Fryslân Boppe!
Contact:

Post by Dinges »

we shall stick witht that, I think :kugh:
Dinges

Who is the other person in me?

my Blog (dutch) - my Last.fm profile

Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

what?
<!-- End Of Post !-->
Image
mr anderson
Engineer
Engineer
Posts: 16
Joined: 29 Oct 2003 18:16

Post by mr anderson »

just a couple of things for me to say, and for you to (possibly) listen to:

can these new 'roads' be made so that the road stretches right to the edge of the tile? otherwise you'll get patches of grass in the middle of every road, which might look a bit silly...

also, if you put a line on each edge of the road graphic, A) it will create a line for the middle of the road (good for two-way roads), and B) it looks ok at the edge of the road too

stay cool with this project, i never use maglevs anyway and this will be great if its done well!
what is control?
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

Mr Anderson... where have I heard that before... Oh yes, blake house variety show :lol: COUGH

Anyway, it would look stupider for the road to go right to the edge of the tile because then the road wouldn't have an edge. :|
<!-- End Of Post !-->
Image
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

huh? maglev roads? what? where?

:? *looks very, VERY confused*
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

never you mind :P
<!-- End Of Post !-->
Image
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

Will it only be compatible with that road set? (The junctions...)
Alcohol is not the answer, it just makes you forget the question.
tubechallenger
Route Supervisor
Route Supervisor
Posts: 429
Joined: 13 Dec 2003 18:23
Location: Bournemouth, UK

Post by tubechallenger »

The road set is included with the gfx.

However I will make a version for the standard roads.
:)
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 27 guests