[WIP] Steam Tram
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[WIP] Steam Tram
Hi everyone!
I've started to make my first ever proper mod for locomotion. This is a steam tram, inspired by ones from Sydney. It's going to use edited sprites, with the engine using ones from the CE2/2 Tram, and the trailer using ones from the BE4/4 tram.
I've edited a couple sprites for the trailer, and have edited the code for it a bit. Could anyone fix up the script for me? I don't want any kind of hornsounds for it.
Thanks in advance!
Here are the files:
I've started to make my first ever proper mod for locomotion. This is a steam tram, inspired by ones from Sydney. It's going to use edited sprites, with the engine using ones from the CE2/2 Tram, and the trailer using ones from the BE4/4 tram.
I've edited a couple sprites for the trailer, and have edited the code for it a bit. Could anyone fix up the script for me? I don't want any kind of hornsounds for it.
Thanks in advance!
Here are the files:
- Attachments
-
- STRAM.zip
- (225.95 KiB) Downloaded 226 times
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
- Walter1940
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Re: [WIP] Steam Tram
I looked at your tram and improved it a bit. See attachement
However, after all these many years, I still haven't figured out how to deactivate the electrical overhead line. Therefore you need this.
I built a steam tram many years ago. (CH Dampftrambahn Bern 'SALEVE') You can find them on my website. An overhead line is also required there.
However, after all these many years, I still haven't figured out how to deactivate the electrical overhead line. Therefore you need this.
I built a steam tram many years ago. (CH Dampftrambahn Bern 'SALEVE') You can find them on my website. An overhead line is also required there.
- Attachments
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- SteamTRAM.zip
- (20.02 KiB) Downloaded 206 times
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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Re: [WIP] Steam Tram
Thanks! I use your steam tram all the time! It's great IMO! I'll set to work doing some more sprites.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
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Re: [WIP] Steam Tram
Ok, so the tram trailer is finished, and i've started work on the tram engine.
- Attachments
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- STRAMTR V0.2.zip
- (214.89 KiB) Downloaded 208 times
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
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Re: [WIP] Steam Tram
Houston, we have a problem
- Attachments
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- error screenie 1.zip
- (16.31 KiB) Downloaded 227 times
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- STRAM V0.2.1.zip
- (i added more tram engine sprites)
- (224.21 KiB) Downloaded 191 times
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Re: [WIP] Steam Tram
Was it working properly before? Looks like you need to convert it to the Locomotion palette.
Also, I have a minecart that runs on tram track and doesn't require electric wires. I can't send it as it's not mine, and I can't cross-reference it to see which variable determines trackmods on trams because my installation is from Steam and therefore not compatible with Locotool. If you still want to look into it, I would hunt for that file. I believe it came from the Megapack.
Also, I have a minecart that runs on tram track and doesn't require electric wires. I can't send it as it's not mine, and I can't cross-reference it to see which variable determines trackmods on trams because my installation is from Steam and therefore not compatible with Locotool. If you still want to look into it, I would hunt for that file. I believe it came from the Megapack.
- Walter1940
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Re: [WIP] Steam Tram
If I see that correctly, you have removed the pantograph and inserted a chimney !?
It's like Zakos wrote it. You have to edit the series of pictures with Wally so that the Loco pal is used.
Btw. Zakos:
Don't you know what file it is? I could use it well.
It's like Zakos wrote it. You have to edit the series of pictures with Wally so that the Loco pal is used.
Btw. Zakos:
Don't you know what file it is? I could use it well.
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: [WIP] Steam Tram
Yeah, it's that one.
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Re: [WIP] Steam Tram
Thanks guys, you all are lifesavers! I'll go through and edit them with Wally later.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
- Walter1940
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Re: [WIP] Steam Tram
Zakos thank you for the inspiration. It works. Now, after years, I can finally build a steam tram without an overhead line. (see picture)
griffinrails when you have finished the image editing, I will look over the xml again
griffinrails when you have finished the image editing, I will look over the xml again
- Attachments
-
- Screeny.png (158.51 KiB) Viewed 6661 times
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: [WIP] Steam Tram
Did you find which variable controls the trackmods? I couldn't find it on the wiki.
- Walter1940
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Re: [WIP] Steam Tram
Not in the wiki. I found the difference in the xml of the mining car. Simply compare them line by line.
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Blaxlandridge3
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Re: [WIP] Steam Tram
Which file should I download to get the steam tram without the overhead wire?
Or has that not been made yet?
Or has that not been made yet?
Mac OS sucks.
......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
Subscribe to meh YouTube --> https://www.youtube.com/channel/UCFaVMm ... JfXVMrYd2A?
......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
Subscribe to meh YouTube --> https://www.youtube.com/channel/UCFaVMm ... JfXVMrYd2A?
- Walter1940
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Re: [WIP] Steam Tram
griffinrails tram is in progress and I'll update at sunday on my website.
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: [WIP] Steam Tram
Which line of code? I can't compare because my game is a Steam download and doesn't work with Locotool.Walter1940 wrote: ↑15 May 2020 14:41 Not in the wiki. I found the difference in the xml of the mining car. Simply compare them line by line.
- Walter1940
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Re: [WIP] Steam Tram
Code: Select all
<object class="0x97" subclass="0x118281" name="MINELOCO"><chunk compression="1">
<variable name="class" size="1">1</variable>
<variable name="type" size="1">3</variable>
<unknown name="field_4" size="1">1</unknown>
<variable name="nummods" size="1">0</variable> --------------------> 1 to 0
<variable name="costind" size="1">8</variable>
<variable name="costfact" size="2">20</variable>
Code: Select all
<bitmask name="flags" size="1">
<bit name="hassprites">1</bit>
<bit name="bit_3">1</bit>
<bit name="bit_4">1</bit> ------------------------------> put in
<bit name="reversed">0</bit>
Code: Select all
<bit name="bit_0">1</bit>
<bit name="bit_1">1</bit>
<bit name="rackrail">0</bit>
<bit name="bit_8">1</bit> -------------------------------> put in
<bit name="anytrack">0</bit>
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: [WIP] Steam Tram
This concept is not new. It was an idea conceived way back when.
Details here: viewtopic.php?f=40&t=14171&p=258068&hil ... ck#p258439
Details here: viewtopic.php?f=40&t=14171&p=258068&hil ... ck#p258439
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
- Blaxlandridge3
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Re: [WIP] Steam Tram
Ok, I'll wait for tomorrow then
Mac OS sucks.
......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
Subscribe to meh YouTube --> https://www.youtube.com/channel/UCFaVMm ... JfXVMrYd2A?
......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
Subscribe to meh YouTube --> https://www.youtube.com/channel/UCFaVMm ... JfXVMrYd2A?
- Walter1940
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Re: [WIP] Steam Tram
I didn't know this post. Otherwise I would have built the tram correctly many years ago.Greyfox wrote: ↑16 May 2020 09:33 This concept is not new. It was an idea conceived way back when.
Details here: viewtopic.php?f=40&t=14171&p=258068&hil ... ck#p258439
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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