Both.
JGR's Patch Pack
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- TrainLover
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Re: JGR's Patch Pack
Awesome, thanks!
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Re: JGR's Patch Pack
the current github commit is 0.34.1JGR wrote: ↑27 Apr 2020 16:41Thanks for reporting this.maxiecool2 wrote: ↑27 Apr 2020 07:49 hey jgr
just to let you know i get crashes with 0.34.1
the mist annoying thing about the crashing is i have to load up all the windows after reloading the map
im using ubuntu mate xenial
updated opengfx to 0.5.2be
perhaps on each release you put links to the latest open g/m/sfx files, or the versions you use preloaded
I've been unable reproduce this or find a cause, however I've made changes to assist in diagnosing the issue.
If you wouldn't mind upgrading to the most recent commit, that would be helpful.
This issue is not related to OpenGFX or related NewGRFs. These are not mine to distribute.
You can acquire them through the online content window in-game.
youve sometimes asked for config files, maybe this has something to do with it, is there any compiling logs i can use?
- Attachments
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- openttd.cfg
- (21.97 KiB) Downloaded 78 times
Re: JGR's Patch Pack
The crashlog you sent previously is not from 0.34.1, it is several commits later.maxiecool2 wrote: ↑30 Apr 2020 08:58 the current github commit is 0.34.1
youve sometimes asked for config files, maybe this has something to do with it, is there any compiling logs i can use?
There have some further commits since then as well.
`git pull` should updating your working copy.
I'll take a look at your config.
Edit: Crash reproduced
It seems that this this was a previously fixed issue where the fix was also not correct.
The previous fix has now been fixed.
I will do another release soon.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
Thanks for the new version. Though you forgot to update the top of the first post, so I was a bit confused when people had 0.34.2 binaries
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
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Re: JGR's Patch Pack
Not sure if I should post here.
I don't know if I did something wrong but I cannot get mine to work.
The train can load iron ore and wood but I want it to departure to next station when iron ore is fully loaded.
But instead the train just wait and will not leave until the wood trucks are full.
Did I set something wrong?
I don't know if I did something wrong but I cannot get mine to work.
The train can load iron ore and wood but I want it to departure to next station when iron ore is fully loaded.
But instead the train just wait and will not leave until the wood trucks are full.
Did I set something wrong?
- Attachments
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- Frinburg Transport, 23rd Sep 1990#1.png
- (682.89 KiB) Not downloaded yet
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- Frinburg Transport, 23rd Sep 1990#2.png (684.03 KiB) Viewed 877 times
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- Frinburg Transport, 23rd Sep 1990.png
- (664.12 KiB) Not downloaded yet
Re: JGR's Patch Pack
Hello
If my tip from above does not solve the issue, possibly the Full-Load-Per-Cargo function is broken. Please provide a save game for a potential bug hunt when my tip does not help.
Tschö, Auge
Open the timetable (order windows top right button) and look for "automate" and "auto separate" buttons. Deactivate them, if acitvated. The functions are counterproductive for freight vehicles in many cases. Maybe that's all, maybe not.tokichiro wrote: ↑03 May 2020 09:52 I don't know if I did something wrong but I cannot get mine to work.
The train can load iron ore and wood but I want it to departure to next station when iron ore is fully loaded.
But instead the train just wait and will not leave until the wood trucks are full.
Did I set something wrong?
If my tip from above does not solve the issue, possibly the Full-Load-Per-Cargo function is broken. Please provide a save game for a potential bug hunt when my tip does not help.
Tschö, Auge
Re: JGR's Patch Pack
It is still not working when automate is off.Auge wrote: ↑03 May 2020 10:25 Hello
Open the timetable (order windows top right button) and look for "automate" and "auto separate" buttons. Deactivate them, if acitvated. The functions are counterproductive for freight vehicles in many cases. Maybe that's all, maybe not.tokichiro wrote: ↑03 May 2020 09:52 I don't know if I did something wrong but I cannot get mine to work.
The train can load iron ore and wood but I want it to departure to next station when iron ore is fully loaded.
But instead the train just wait and will not leave until the wood trucks are full.
Did I set something wrong?
If my tip from above does not solve the issue, possibly the Full-Load-Per-Cargo function is broken. Please provide a save game for a potential bug hunt when my tip does not help.
Tschö, Auge
Here is the savegame.
- Attachments
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- Frunington Transport, 3rd Feb 1990.sav
- (241.31 KiB) Downloaded 68 times
Re: JGR's Patch Pack
Hi tokichiro,tokichiro wrote: ↑03 May 2020 12:32It is still not working when automate is off.Auge wrote: ↑03 May 2020 10:25 Hello
Open the timetable (order windows top right button) and look for "automate" and "auto separate" buttons. Deactivate them, if acitvated. The functions are counterproductive for freight vehicles in many cases. Maybe that's all, maybe not.tokichiro wrote: ↑03 May 2020 09:52 I don't know if I did something wrong but I cannot get mine to work.
The train can load iron ore and wood but I want it to departure to next station when iron ore is fully loaded.
But instead the train just wait and will not leave until the wood trucks are full.
Did I set something wrong?
If my tip from above does not solve the issue, possibly the Full-Load-Per-Cargo function is broken. Please provide a save game for a potential bug hunt when my tip does not help.
Tschö, Auge
Here is the savegame.
I've take a look into your savegame. It works for me as you expect it to work.
Your train is departuring as soon as the iron ore waggon is fully loaded.
It might be usefull if you could provide the savegame your screenshots above are from too.
LiiNaRuu
Re: JGR's Patch Pack
LiiNaRuu wrote: ↑04 May 2020 19:21Hi tokichiro,tokichiro wrote: ↑03 May 2020 12:32It is still not working when automate is off.Auge wrote: ↑03 May 2020 10:25 Hello
Open the timetable (order windows top right button) and look for "automate" and "auto separate" buttons. Deactivate them, if acitvated. The functions are counterproductive for freight vehicles in many cases. Maybe that's all, maybe not.
If my tip from above does not solve the issue, possibly the Full-Load-Per-Cargo function is broken. Please provide a save game for a potential bug hunt when my tip does not help.
Tschö, Auge
Here is the savegame.
I've take a look into your savegame. It works for me as you expect it to work.
Your train is departuring as soon as the iron ore waggon is fully loaded.
It might be usefull if you could provide the savegame your screenshots above are from too.
LiiNaRuu
Hi LiiNaruu,
Here are the screenshots. Thanks!
- Attachments
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- Frunington Transport, 3rd Feb 1990#1.png
- (823.93 KiB) Not downloaded yet
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- Frunington Transport, 3rd Feb 1990#2.png
- (843.72 KiB) Not downloaded yet
-
- Frunington Transport, 3rd Feb 1990.png
- (819.92 KiB) Not downloaded yet
Re: JGR's Patch Pack
After a 10 month absence due to laptop dismay, I'm back. And here you still are. Still the best. Many thanks.
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- 2TallTyler
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Re: JGR's Patch Pack
A user of my new town set reports an error when loading the NewGRF in JGRPP 0.26.2:
Thanks!
I can reproduce the crash in 0.26.2, but not in any current version of JGRPP or trunk. I will suggest the user updates their game, but is there a potential error in my code or was it in 0.26.2?A fatal NewGRF error has occurred: Unknown Action 0 property 0x23 (sprite 115)
Thanks!
Re: JGR's Patch Pack
0.26.2 pre-dates the addition of that property to the specification/trunk. Your GRF could include a version check so that it emits an error on OpenTTD versions which are too old, or skips setting that property.2TallTyler wrote: ↑06 May 2020 13:53 A user of my new town set reports an error when loading the NewGRF in JGRPP 0.26.2:
I can reproduce the crash in 0.26.2, but not in any current version of JGRPP or trunk. I will suggest the user updates their game, but is there a potential error in my code or was it in 0.26.2?A fatal NewGRF error has occurred: Unknown Action 0 property 0x23 (sprite 115)
Thanks!
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
[/quote]
Hi LiiNaruu,
Here are the screenshots. Thanks!
[/quote]
Ok. There is a significant difference between my test and your documented PNGs.
In transition form "Frunington Transport, 3rd Feb 1990.png" --> to --> "Frunington Transport, 3rd Feb 1990#1.png"
It's not possible for me to reach the train load such as in your screenshot "Frunington Transport, 3rd Feb 1990#1.png" shown.
In fact the train is leaving at once if I unpause your game since iron ore is allready full loaded. I've tested your savegame on my PC running on Windows 10 with OpenTTD Version "openttd-custom-jgrpp-0.34.2-MINGW-win64.zip"
(See first Page of the post for a download link. )
There has been a fix on "load by cargo type" in the latest update v0.34.2 (2020-05-01). (see changelog for details)
Are you running on the latest version of JGR's Patch Pack?
Hi LiiNaruu,
Here are the screenshots. Thanks!
[/quote]
Ok. There is a significant difference between my test and your documented PNGs.
In transition form "Frunington Transport, 3rd Feb 1990.png" --> to --> "Frunington Transport, 3rd Feb 1990#1.png"
It's not possible for me to reach the train load such as in your screenshot "Frunington Transport, 3rd Feb 1990#1.png" shown.
In fact the train is leaving at once if I unpause your game since iron ore is allready full loaded. I've tested your savegame on my PC running on Windows 10 with OpenTTD Version "openttd-custom-jgrpp-0.34.2-MINGW-win64.zip"
(See first Page of the post for a download link. )
There has been a fix on "load by cargo type" in the latest update v0.34.2 (2020-05-01). (see changelog for details)
Are you running on the latest version of JGR's Patch Pack?
Re: JGR's Patch Pack
Hi LiiNaruu,
Here are the screenshots. Thanks!
[/quote]
Ok. There is a significant difference between my test and your documented PNGs.
In transition form "Frunington Transport, 3rd Feb 1990.png" --> to --> "Frunington Transport, 3rd Feb 1990#1.png"
It's not possible for me to reach the train load such as in your screenshot "Frunington Transport, 3rd Feb 1990#1.png" shown.
In fact the train is leaving at once if I unpause your game since iron ore is allready full loaded.
Frinburg Transport, 23rd Sep 1990_Train_leaving.PNG
I've tested your savegame on my PC running on Windows 10 with OpenTTD Version "openttd-custom-jgrpp-0.34.2-MINGW-win64.zip"
(See first Page of the post for a download link. )
There has been a fix on "load by cargo type" in the latest update v0.34.2 (2020-05-01). (see changelog for details)
Are you running on the latest version of JGR's Patch Pack?
[/quote]
Hi LiiNaruu,
Oh, silly me, I just noticed that there is a latest version which released few days ago.
Updated and it works perfectly.
Deeply sorry for wasting your valuable time
Re: JGR's Patch Pack
[/quote]
...
Updated and it works perfectly.
Deeply sorry for wasting your valuable time
[/quote]
No problem. Your're welcome.
...
Updated and it works perfectly.
Deeply sorry for wasting your valuable time
[/quote]
No problem. Your're welcome.
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- Engineer
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Re: JGR's Patch Pack
How many space do you need?
- 2TallTyler
- Route Supervisor
- Posts: 507
- Joined: 11 Aug 2019 18:15
- Contact:
Re: JGR's Patch Pack
Phew. Thanks.0.26.2 pre-dates the addition of that property to the specification/trunk. Your GRF could include a version check so that it emits an error on OpenTTD versions which are too old, or skips setting that property.
Re: JGR's Patch Pack
Hello,
is there anybody who can give me a (download link to a) complete linux version of jgrpp-0.34.2 not able to compile for my own...
is there anybody who can give me a (download link to a) complete linux version of jgrpp-0.34.2 not able to compile for my own...
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