AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

Hi all, a bit slow getting my screenshot in as keep finding some errors in some of the object sets I released on BaNaNas. :evil:
Fredinho wrote: 23 Apr 2020 19:55 About the swamp shores, it looks like water is running behind the actual shore lines. Is this intentional?
He discoverd in AuzWaterObjects I didn't allow the flood waters in the swamps to subside properly and the water is as he mentioned behind the shore line.

I started doing more this morning to my screenshot and discovered can't have a low level bridge over the creeks as I forgot in coding to change the height: from 1 to 0;

So both AuzWaterObjects and AuzCreekAndDrainObjects need to be repaired.
Fredinho wrote: 23 Apr 2020 14:15 On that note, it would be really nice to have a temperate (slope aware) grass tile in the AuzLandscape: Natural Landscape as well.
I hope to do a natural Landscape with all the different tiles available.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
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Re: AuzObjects

Post by GarryG »

Doing bits and pieces with the object sets.

AuzWaterObjects:
*Fixed the shorelines to swamps and muddy waters.
*Added some Willow Trees as in image.
*Added Creek and lake junctions to the corners like in image.
New Additions-3.png
New Additions-3.png (34.96 KiB) Viewed 4113 times
AuzLandscapeObjects: (Much credit goes to those who made the ogfx-landscape set).
*Added Temperate Grass slope aware tiles.
*Added shore line slope aware tiles (Now you can have a lake above the normal water level The next 2 images shows a valley with out water and what happened after it rained).
*Added some trees .. these a bit like the gum trees in Australia
New Additions-1.png
New Additions-1.png (39.68 KiB) Viewed 4113 times
New Additions-2.png
New Additions-2.png (53.5 KiB) Viewed 4113 times
ObjectAddOns:
*Added same more tents to use on flat ground. (These will load into the AuzTownObjects is the Camping section)

AuzCreekAndDrainObjects:
*Fixed a issued where could not place a low level bridge over some creeks and water tiles.

Game files available next post.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: AuzObjects

Post by GarryG »

Some of the game files:

I will upload the AuzCreekAndDrainObjects later as I hope to make a few changes.
Attachments
AuzLandscapeObjects.grf
(3.27 MiB) Downloaded 225 times
AuzWaterObjects.grf
(1.9 MiB) Downloaded 116 times
AuzObjectAddOns.grf
(15.5 KiB) Downloaded 124 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

Made a change to the creeks.

You now have 4 choices for the creek as you lay it so they not all the same look.

Creek on left is the 1st .. has same design. the one on right has 4 diffeeent types.
Change to Creeks.png
Change to Creeks.png (61.46 KiB) Viewed 4049 times
Also made some Creek Crossings. Still have the bridges that match the pathways in the golf course plus a few others as shown in image.

Before I update these on BaNaNas I'll wait a week or two make sure I got them right this time.
Attachments
AuzCreekAndDrainObjects.grf
(2.44 MiB) Downloaded 172 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
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Re: AuzObjects

Post by Fredinho »

I've noticed that some of your recent additions like the new crop fields, rice fields, fruit trees and gum trees, are not slope-aware, like the other farm- and landscape tiles are. Do you plan to implement this in the future?

EDIT: Applies to the willow trees as well.

(wonderful work otherwise, as usual)
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Re: AuzObjects

Post by GarryG »

Fredinho wrote: 29 Apr 2020 11:37 I've noticed that some of your recent additions like the new crop fields, rice fields, fruit trees and gum trees, are not slope-aware, like the other farm- and landscape tiles are. Do you plan to implement this in the future?
The the wheat and fruit trees hope to make these slope aware. The gum trees I forgot to test these on slopes and they don't look good. Shall see what I can do about that wee problem. Rice Fields I think not need be slope aware. When build on slopes they intended to be stepped up the hills like this.
Rice Fields.png
Rice Fields.png (19.28 KiB) Viewed 3935 times
Be several days before I get chance to look at those as home life got me busy at moment.
Fredinho wrote: 29 Apr 2020 11:37 (wonderful work otherwise, as usual)
Thanks pal
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
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Re: AuzObjects

Post by Fredinho »

That's great. Just dreaming of recreating the orchards of the Hardanger fjord in Norway :P

Image
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Re: AuzObjects

Post by GarryG »

Looks very nice place to be. Apples that grow where they get cold weather with snow and/or frost seems to be nice and juicy compared to those grown other areas.

The fruit trees I did I think will suit both apples and most citrus fruits.

Not sure if I can draw them, but been collecting a few photos of banana and Coconut Trees. In ogfx-landscape there are images of trees that will pass as coconut trees, but the banana ones might have to do some trimming of other trees to get the shape I need.

Shall see what I can come up with. Could be Friday possibly Saturday before I get chance to do anything about them. Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Manage to find time today make a few changes.

Fixed:
* The fruit trees now slope aware.
* Gum Trees now build on slopes.
Fruit Trees.png
Fruit Trees.png (49.04 KiB) Viewed 3841 times
Have not done those few new wheat fields slope aware yet.

Working on a Banana Plantation.

This what the field of banana trees might look like with they loaded with ripped bananas. But wonder maybe they too yellowish?
Bananas.png
Bananas.png (4.5 KiB) Viewed 3841 times
Here the AuzFarmObjects with the Fruit Trees made slope aware.
Attachments
AuzFarmObjects.grf
(2.23 MiB) Downloaded 116 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Here the AuzLandscapeObjects with the Gum Trees fixed so can place on slopes.
AuzLandscapeObjects.grf
30th April 2020
(3.27 MiB) Downloaded 101 times
The AuzObjectAddons: I fixed the coding for the tents so can be placed on a slope if wish.
AuzObjectAddOns.grf
30th April 2020
(15.96 KiB) Downloaded 110 times
I some times wonder if uploading to BaNaNas is a waste of my time as seem to find errors when I do. :oops:
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Changing the style of the rice fields.

Now have 4 different stages of growing rice.
Rice Fields03.png
Rice Fields03.png (29.38 KiB) Viewed 3767 times
The Banana Plantation still under development.
Attachments
AuzFarmObjects.grf
(2.24 MiB) Downloaded 114 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Added a Weir to the AuzCreekAndDrainObjects.

These weirs were built along rivers to help provide farms with irrigation water.
Weirs.png
Weirs.png (81.76 KiB) Viewed 3705 times
This one is based on a Weir I used to visit to swim at is called Booberoi Weir. I used one of Kamnets dam and took to it with a jack hammer to get the shape I have here.

I not be up loading any more game files till after the weekend, so you have a good chance to have a play with out me disturbing you.
Attachments
AuzCreekAndDrainObjects.grf
(2.47 MiB) Downloaded 117 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

I was asked today by my son watching me drawing some objects .. why make object lakes when game already has lakes. Why not just make objects to go on those lakes.

We have the normal lakes and coastal areas.
Normal Lake.png
Normal Lake.png (83.71 KiB) Viewed 3614 times
So maybe he right, so I made a few objects to go on the coastal tiles.
Normal Lake02.png
Normal Lake02.png (38.7 KiB) Viewed 3614 times
Might be a method in his madness.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: AuzObjects

Post by STD »

On the whole, your son is right. I think that it is not always necessary to create separate parts of lakes, including the location of various objects on their banks.
If the objects can still be added separately, then creating a lake based on individual elements takes a decent amount of time...

In general, I like to use your different sets both when creating new maps in the scenario editor and during the game itself :wink: .

For me, this feature adds more interest to the game. For example, you can roughly build localities from real life. Yes, and you in each of your screenshots show some area that may exist. Example, I liked the current screenshot in the voting very much :D .

Regards STD.
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Re: AuzObjects

Post by GarryG »

STD wrote: 03 May 2020 05:00 On the whole, your son is right. I think that it is not always necessary to create separate parts of lakes, including the location of various objects on their banks.
Thanks for feed back. The lakes and swamps I did, probable look better around the normal coastal shore as these already have the sunken look. If I re-did the swaps and lake shores I did so they can be used around the coastal shores I feel they will look a lot better.

Looks like I have some experimenting to do.

If any one want to try those few Coastal objects to get an idea and maybe can throw in a few ideas here the file.

EDIT: Forgot to mention .. those 6 coastal objects will load in the Purchase Menu under "AuzWater: Coastal Shores"
Attachments
AuzObjectAddOns.grf
(91.16 KiB) Downloaded 124 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Been experimenting with idea of coastal shore line swamp pieces.

The the default look of a section of a large lake.
Default Lake_01.png
Default Lake_01.png (73.56 KiB) Viewed 3488 times
I made some shoreline pieces with the swamp edges at the waters edge and came up with this effect.
Default Lake_02.png
Default Lake_02.png (98.21 KiB) Viewed 3488 times
I think now need some transition pieces for the ends.

Hope to try make another shore line with more sand.

Whatcha think?
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: AuzObjects

Post by STD »

GarryG wrote: 03 May 2020 08:02 Been experimenting with idea of coastal shore line swamp pieces.

The the default look of a section of a large lake.
Default Lake_01.png

I made some shoreline pieces with the swamp edges at the waters edge and came up with this effect.
Default Lake_02.png

I think now need some transition pieces for the ends.

Hope to try make another shore line with more sand.

Whatcha think?
I like the second option very much :D .
I noticed that bridge pillars disappear when creating water objects. And also when driving over a bridge that has the water tiles of objects under it, cars partially disappear at times. To avoid this, I removed all the water tiles of objects under the bridge. The supports of the bridges was restored, the car stopped going, periodically disappearing.
screenshot.png
(149.83 KiB) Not downloaded yet
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
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Re: AuzObjects

Post by GarryG »

GarryG wrote: 03 May 2020 08:02 I like the second option very much .
Thanks heaps .. think they look better then the other fake lakes we make.
STD wrote: 03 May 2020 13:50 I noticed that bridge pillars disappear when creating water objects. And also when driving over a bridge that has the water tiles of objects under it, cars partially disappear at times. To avoid this, I removed all the water tiles of objects under the bridge. The supports of the bridges was restored, the car stopped going, periodically disappearing.
That very interesting .. have to see what I can do about that. That why I like uploading things as I make them here as no matter how well I test, always some one will try something I not think of and find a problem :D

Question to those who understand coding better tan me .. could that problem lay in the

Code: Select all

zextent
I just noticed with some I forgot to change this in same and til have it set as the default "zextent: 16;"

Thanks STD for finding this. Will take me a day or three to change that code.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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STD
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Re: AuzObjects

Post by STD »

GarryG wrote: 03 May 2020 13:58
GarryG wrote: 03 May 2020 08:02 I like the second option very much .
Thanks heaps .. think they look better then the other fake lakes we make.
STD wrote: 03 May 2020 13:50 I noticed that bridge pillars disappear when creating water objects. And also when driving over a bridge that has the water tiles of objects under it, cars partially disappear at times. To avoid this, I removed all the water tiles of objects under the bridge. The supports of the bridges was restored, the car stopped going, periodically disappearing.
That very interesting .. have to see what I can do about that. That why I like uploading things as I make them here as no matter how well I test, always some one will try something I not think of and find a problem :D

Question to those who understand coding better tan me .. could that problem lay in the

Code: Select all

zextent
I just noticed with some I forgot to change this in same and til have it set as the default "zextent: 16;"

Thanks STD for finding this. Will take me a day or three to change that code.
I am always happy to help you with testing if possible :D . I always use your sets in the game now. They are the basis for my construction.

Regards STD.
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GarryG
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Joined: 14 Feb 2015 00:44
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Re: AuzObjects

Post by GarryG »

Still experimenting with using the lake and swamp tiles I made to go with the normal coastal tiles that build at start of a game.

This the normal shore line at start of a game.
Default Lake_03.png
Default Lake_03.png (40.97 KiB) Viewed 3351 times
I made several coastal shore slope aware sets so you can add these to the coast and then add the fake lake and swamp tiles.

I made some transition shore lines so can change from narrow shore line to wide shore line, and also some swamp transition tiles.
Default Lake_04.png
Default Lake_04.png (51.73 KiB) Viewed 3351 times
STD wrote: 03 May 2020 13:50 I noticed that bridge pillars disappear when creating water objects.
I seem to have fixed that problem that STD found. As mentioned the code "zextent" I forgot to change the object heights in a lot of the objects. Not just n AuzWaterObjects, but also in AuzCreekAndDrainObjects, AuzFarmObjects and in AuzLandscapeObjects. So all these been repairs and I will upload the fixed version here very soon.

Since those sets needed repairs I also transferred the objects from AuzObjectAddOns into their respective sets. For now you DO NOT need AuzObjectAddOns to be loaded in a game.

Here is AuzWaterObjects:

* Fixed water tile heights
* Added new coastal shore lines so that the water and lake objects I made can be used in the natural waters that load when you start a game.
* Changed so that swamp tiles have their own menu called "AusSwamp: Swamp Water"
* The Mangrove and Willow Trees are still in this set, but will be found in the menu "AuzLandscape: Forests"
Attachments
AuzWaterObjects.grf
(2.59 MiB) Downloaded 86 times
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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