Still experimenting with using the lake and swamp tiles I made to go with the normal coastal tiles that build at start of a game.
This the normal shore line at start of a game.
- Default Lake_03.png (40.97 KiB) Viewed 3351 times
I made several coastal shore slope aware sets so you can add these to the coast and then add the fake lake and swamp tiles.
I made some transition shore lines so can change from narrow shore line to wide shore line, and also some swamp transition tiles.
- Default Lake_04.png (51.73 KiB) Viewed 3351 times
STD wrote: ↑03 May 2020 13:50
I noticed that bridge pillars disappear when creating water objects.
I seem to have fixed that problem that STD found. As mentioned the code "zextent" I forgot to change the object heights in a lot of the objects. Not just n AuzWaterObjects, but also in AuzCreekAndDrainObjects, AuzFarmObjects and in AuzLandscapeObjects. So all these been repairs and I will upload the fixed version here very soon.
Since those sets needed repairs I also transferred the objects from AuzObjectAddOns into their respective sets. For now you DO NOT need AuzObjectAddOns to be loaded in a game.
Here is AuzWaterObjects:
* Fixed water tile heights
* Added new coastal shore lines so that the water and lake objects I made can be used in the natural waters that load when you start a game.
* Changed so that swamp tiles have their own menu called "AusSwamp: Swamp Water"
* The Mangrove and Willow Trees are still in this set, but will be found in the menu "AuzLandscape: Forests"