Australian Railway Stations

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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Almost all the Footbridges for the Bitumen Platforms are done. A few lights to add to the bridge as looks like I missed some and some non-track ones to do.

Had a go at making ramps for access to the footbridges.
Footbridge Updates 9.png
Footbridge Updates 9.png (64.86 KiB) Viewed 13118 times
Here the game file but need some lights added and the non-track foorbtridges.
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AuzStationsFootbridges.grf
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Been planting some flowers.
Footbridge Updates 10.png
Footbridge Updates 10.png (46.32 KiB) Viewed 13028 times
I've completed the footbridges for the Bitumen Platforms and majority of the Bitumen Platforms.

I changed the ground tile as base of the footbridge with the ramps and planted some flowers. These with the concrete path will connect with some of the car parks and other non-track flowers. Flowers come with and without the lamps.

Intend to re-do the modern footbridges, but not be for a few months as I want to visit some railway station in Sydney to get some ideas for the modern footbridges, especially those with lifts.

The Footbridge game file is here if like to try. New Platform file and non-track file be in next post.
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

This is the updated to "AuzNewCityPlatforms", "AuzNewCountryPlatforms" and "AuzStationsNonTracks".

The next post will have the source to these.
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AuzNewCityPlatforms.grf
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AuzNewCountryPlatforms.grf
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AuzStationsNonTracks.grf
(575.51 KiB) Downloaded 211 times
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

The source to the above game files.

The Footbridges:
AuzFootbridgesSource3rdMarch2020.rar
(4.13 MiB) Downloaded 176 times
The Platforms (Country and City combined together).
AuzNewCountryPlatformsSource3rdMarch2020.rar
(7.29 MiB) Downloaded 133 times
The Non-track. (Car parks, Lawns and gardens).
AuzStationNonTracksSource3rMarch2020.rar
(842.63 KiB) Downloaded 154 times
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Experimenting with a idea mainly for my personal use, but you might like too.

It is for Wide Island Platforms.
Wide Island Platforms_01.png
Wide Island Platforms_01.png (66.67 KiB) Viewed 12912 times
What got me into this idea is there is not enough room to make a nice building on normal Island Platforms. It too squashy and the platform is narrow compared to those for single sided platforms.

So I trying this idea making non-track platforms to go between 2 Single Sided Platform pieces. It will allow more room for nice size buildings.

The track that needs to loop around the platform a bit like they are in real.
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BW89
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Re: Australian Railway Stations

Post by BW89 »

More options are never a bad thing!
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

BW89 wrote: 06 Mar 2020 15:16 More options are never a bad thing!
Thanks for your support. Will keep experimenting with this idea as really like to make it work. Could mean a rebuild of all the other station buildings I did for single sided platforms so that look better with the Island idea.

Shall keep fddling around with buildings and also looking at photos I have taken of railway stations to get some ideas.

Cheers
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Re: Australian Railway Stations

Post by GarryG »

Still working on ideas for the wider platforms.

Many Stations in Australia are of similar design and have pylons to support the awnings that extend out onto the platforms. The platforms at these stations are also wider compared to many city stations

Like in this photo of Uralla Railway Station. (Photo courtesy of NSWRail.net at https://www.nswrail.net/lines/nsw-lines.php).
Uralla04.png
Uralla04.png (248.55 KiB) Viewed 12718 times
So I have some experimenting to do. How to make my platforms wider so can use those awning with the pylons :roll:
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Valle
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Re: Australian Railway Stations

Post by Valle »

GarryG wrote: 25 Feb 2020 08:03 I wondering would you use curved platforms?
:shock: Is that possible? If so, I most likely would - never would have considered to ask about that because I did not think it was possible. It would help in various places, though, where the alternative would be to tear down half a village or do major landscaping in order to fit a station.
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Re: Australian Railway Stations

Post by GarryG »

Valle wrote: 25 Mar 2020 16:25 Is that possible? If so, I most likely would - never would have considered to ask about that because I did not think it was possible. It would help in various places, though, where the alternative would be to tear down half a village or do major landscaping in order to fit a station.
The curved bit would be a fake/overlap piece. Trains would not recognise it as a actual platform. But for those who like to add some realism to stations especially if making a copy of a real station, it might look ok.
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KahlilGibran
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Re: Australian Railway Stations

Post by KahlilGibran »

hi, is it possible for you to merge all these newgrfs into one ? i only have one slot left. also is it possible to extend newgrf limit ?
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

KahlilGibran wrote: 07 May 2020 09:49 hi, is it possible for you to merge all these newgrfs into one ? i only have one slot left. also is it possible to extend newgrf limit ?
Sorry pal, but each set is almost full (only allowed 255 items per newgrf).
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Re: Australian Railway Stations

Post by GarryG »

Adding a new Station set called AuzBusAndTruckTerminals.

It designed for mostly road vehicles with some of the pieces will link to railways and roads.

If you visit my " AuzObjects " and view the last few pages you will see many images of what s available in this set. There is also a object set of most of the items in this set.

In this set you will find:

Bus Terminals,
Bus terminal 26.png
Bus terminal 26.png (57.46 KiB) Viewed 10902 times
Truck Terminals,
Truck Bay 3.png
Truck Bay 3.png (30.93 KiB) Viewed 10902 times
Container Cranes for rail, rail and road and just road.

I hope to add more to this set in coming weeks.

In mean time here the game file if like to try.
AuzBusAndTruckTerminals.grf
(1.35 MiB) Downloaded 110 times
Hope you like and let me know of any thing else could add or any errors I made.

Cheers
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Re: Australian Railway Stations

Post by GarryG »

Made a few more non-track terminals for the AuzBusAndTruckTerminals.

There are 2 new bus terminals.
Bus terminal 34.png
Bus terminal 34.png (40.02 KiB) Viewed 10790 times
and a truck terminal.
Truck Bay 6.png
Truck Bay 6.png (18.58 KiB) Viewed 10790 times
There is plenty Bus Terminals but still haven't made any older style which hope to try working on after the weekend.

Like to add a few more truck terminals as well.

Here is the latest game file for you to try.

Cheers
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AuzBusAndTruckTerminals.grf
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: Australian Railway Stations

Post by gravelpit »

GarryG wrote: 05 Mar 2020 13:57 Experimenting with a idea mainly for my personal use, but you might like too.

It is for Wide Island Platforms.
Wide Island Platforms_01.png
What got me into this idea is there is not enough room to make a nice building on normal Island Platforms. It too squashy and the platform is narrow compared to those for single sided platforms.

So I trying this idea making non-track platforms to go between 2 Single Sided Platform pieces. It will allow more room for nice size buildings.

The track that needs to loop around the platform a bit like they are in real.
I propose a width of three tiles, then the entry and exit of the station will be aligned. It was well done at Newstations.grf
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Re: Australian Railway Stations

Post by GarryG »

Experimenting with Subway Bus Stations.

These probable could also be used for underground railway as well.

I place 4 bus stations sunken into the ground.
Underground Bus Station 03.png
Underground Bus Station 03.png (59.63 KiB) Viewed 10341 times
Then I covered them with what Subway Bus Stations I made so far.

The brick building can be 2 or 3 tiles long, probably could be wider too, but didn't try that yet.

The green building needs to be 3 tiles long and as wide as you like. This image shows it 2 wide.

There are subway escalators inside those building for people to access the bus stops underground.
Underground Bus Station 04.png
Underground Bus Station 04.png (77.16 KiB) Viewed 10341 times
There are pathways with and without people. and as can be seen also includes some subway entrance stairs.

This Auz Bus and Truck Terminals has been updated with all the Bus Terminals done so far. I hope over the weekend to update it with the remaining Truck Terminals and Warehouses that can be found in the AuzObjectsAddOns.
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

See only 11 down loaded the game file so should be ok to upload a newer version. Be n o more uploads of this file for sometimes as have other projects to work on.

It has many of the Truck Terminals and some Warehouses.

Has these new ones as well.
* The blue ones are single 1x1 tiles.
* The white and green roof is a 2x1 and those ground tiles in front of it are 1x1 tiles
* The grey buildings are from my Industrial set .. the Wool Sheds. These are 2x1 tiles so can have as many side by side as you like.
Warehouses.png
Warehouses.png (35.66 KiB) Viewed 10262 times
The following was not transferred from the AuzObjectAddOns:
* Bus Bays
* Trucks
* Warehouses that go on slope and water.
* large truck terminals of 2x2 and larger .. (these might be coded in at a later date)

Hope you like.

My bedtime so good night all
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AuzBusAndTruckTerminals.grf
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Auz Stations: viewtopic.php?f=26&t=76390
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

we can't let the trains miss out of these new bus and truck terminals .. I seeing if I can make matching station platforms.

For the white distribution center got this result.
Trains using Warehouse 02.png
Trains using Warehouse 02.png (40.64 KiB) Viewed 10093 times
The doors to the distribution center and path aware and will open when train approaches .. shame not able do that for the trucks when they approach.

I'll make some more before I upload the game file.

Cheers
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Here another distribution center for trucks and trains.

The pieces are 1x1 tiles except 1 overlap piece which is 1x2 long.
Trains using Warehouse 04.png
Trains using Warehouse 04.png (42.82 KiB) Viewed 10027 times
I should have made the white one as 1x1 tiles as it allows a better design if want loading bays on all sides.

The overlap pieces not shown in this image. Not sure if the overlap will be needed, but it there if you do need to use.

The section where the train is a platform with path aware doors. The doors will open on approach of a train and close when the train leaves.

Hope have these ready by tomorrow so can use over the weekend.

Cheers
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

You can try out the new Distribution Center as well as the change I made to the white set.

This new yellow one and the white distribution Centers both have path aware platforms for trains. The platform looks like part of the buildings and the trains go inside the building to load and unload.
Trains using Warehouse 05.png
Trains using Warehouse 05.png (44.98 KiB) Viewed 9917 times
If the last signal that the train passes before entry into the building is a path signal, the door will open early. But if that last signal is a Block signal the door will not open till the train hits the door.

This file is getting full .. so before I add anything else I will have a think for a while what best to add next.

Enjoy
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AuzBusAndTruckTerminals.grf
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Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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