SeiterSK wrote: ↑20 Feb 2020 19:19stefino_cz wrote: ↑20 Feb 2020 18:27OpenTTD for Android isn't an officially supported version by the OpenTTD developers, it is developed by the user Pelya. It will likely be updated to OpenTTD 1.10.0 once that versions is officially released. These sets depend on new features found in OpenTTD 1.10.0 and the latest JGR Patch Pack (which also hasn't been updated on Android yet).
[CZTR / 32bpp ] - Czech total replacement
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Re: [CZTR / 32bpp ] - Czech total replacement
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [CZTR / 32bpp ] - Czech total replacement
I have my small business here. I invest in passenger transport, it's easiest to earn and it's a lot. But for my company and I as the president to be met I would have to do some freight trains and they are extremely expensive and unprofitable. There is a bi guide and I can't discuss how to go about it. always when I start with goods or minerals it goes bankrupt. I will take advice even the stupidest. Anyhow it worked. Because there is no challenge on the passengers themselves.
- Attachments
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- Wolsztyn Mazowiecki Transport, 20 sie 1968.sav
- (1.91 MiB) Downloaded 276 times
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- Wolsztyn Mazowiecki Transport, 9 lip 1968.png
- In my opinion, the coolest place on my lines.
- (2.55 MiB) Not downloaded yet
- piratescooby
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Re: [CZTR / 32bpp ] - Czech total replacement
Looks good , question , mods32.grf is missing file , which grf is this ? I use Basecost mod 5 , viewtopic.php?t=46720 , adjust the running cost of Loco's .
- piratescooby
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Re: [CZTR / 32bpp ] - Czech total replacement
Found it , a nice station ,viewtopic.php?f=26&t=76780&start=20 .
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
Hi all.
we have released tree new GRFs. Rails 2.1.2, Roads 2.0.0 and trees 2.0.1. More info on the first page.
we have released tree new GRFs. Rails 2.1.2, Roads 2.0.0 and trees 2.0.1. More info on the first page.
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Re: [CZTR / 32bpp ] - Czech total replacement
An abandoned 32bpp station project, coded in m4nfo.piratescooby wrote: ↑26 Feb 2020 22:06 Found it , a nice station ,viewtopic.php?f=26&t=76780&start=20 .
Code (somewhat convoluted) can still be found on coop devzone.
How are cz stations coming along?
regards
Michael
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
A lot of work ahead of us and so little of time. I'm not able to make station models as fast as I want and our M4 coder is also still busy. I tried to finnish roads, tram tracks, rails, trees. It seems that it's succesfully done. Now I have to do something with buggy bridges so this is the plan for the next months. After that I can make some stations but still there is a problem with our coder. Without him we are "lost" because I have no time and energy to learn 3rd "code language"
Re: [CZTR / 32bpp ] - Czech total replacement
Hello everyone!
Has anybody a clue, why I have almost no trains to purchase?
I do not know if there are any problems with the latest version 1.9.3...
In earlier days it worked totally fine. I just reinstalled OTTD with CZTR mods and practically no (steam) trains available.
Thx for your help!
Has anybody a clue, why I have almost no trains to purchase?
I do not know if there are any problems with the latest version 1.9.3...
In earlier days it worked totally fine. I just reinstalled OTTD with CZTR mods and practically no (steam) trains available.
Thx for your help!
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
Make sure you have CZTR Engine sets on the bottom of newgrf listHolyhong wrote: ↑04 Mar 2020 22:03 Hello everyone!
Has anybody a clue, why I have almost no trains to purchase?
I do not know if there are any problems with the latest version 1.9.3...
In earlier days it worked totally fine. I just reinstalled OTTD with CZTR mods and practically no (steam) trains available.
Thx for your help!
Re: [CZTR / 32bpp ] - Czech total replacement
Thx a lot, it worked!!
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
This problem appears due to cargos in the industry sets. Our engines use its own cargo for refits and this cargo is "demaged" by the industry sets in case they are loaded after our engine sets. This issue will be fixed when we will release our CZTR Industry set When it will happen it shouldn't matter if the engine set is under or above our industry set.
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Re: [CZTR / 32bpp ] - Czech total replacement
This is not a good idea. To make your set compatible with third party sets, you should either change engine liveries implicitly (depending on attached refitted coaches) or explicitly by refitting to a standard cargo, preferably passengers.stefino_cz wrote: Our engines use its own cargo for refits and this cargo is "demaged" by the industry sets in case they are loaded after our engine sets. This issue will be fixed when we will release our CZTR Industry set When it will happen it shouldn't matter if the engine set is under or above our industry set.
To allow this, just define your engine with a cargo load of 1 passenger, and in return reset capacity to zero by property callback, both for the engine and in its purchase menu.
regards
Michael
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
Okay, we will do it in the future update.michael blunck wrote: ↑05 Mar 2020 15:15This is not a good idea. To make your set compatible with third party sets, you should either change engine liveries implicitly (depending on attached refitted coaches) or explicitly by refitting to a standard cargo, preferably passengers.stefino_cz wrote: Our engines use its own cargo for refits and this cargo is "demaged" by the industry sets in case they are loaded after our engine sets. This issue will be fixed when we will release our CZTR Industry set When it will happen it shouldn't matter if the engine set is under or above our industry set.
To allow this, just define your engine with a cargo load of 1 passenger, and in return reset capacity to zero by property callback, both for the engine and in its purchase menu.
regards
Michael
Re: [CZTR / 32bpp ] - Czech total replacement
Hello and thanks for the great work! I play this game since 1995 and what you do is making me happy as I am 20 again.
I have a problem with Road set 2.0.0. I can download it, i can see it in the folder, but it isn't in the list with available GRF-s to activate.
The version of OTTD is 1.10.0-RC1. Windows 7 pro. Attaching few screens. Where is my mistake?
I have a problem with Road set 2.0.0. I can download it, i can see it in the folder, but it isn't in the list with available GRF-s to activate.
The version of OTTD is 1.10.0-RC1. Windows 7 pro. Attaching few screens. Where is my mistake?
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
Interesting. I havn't seen this problem before. Have no Idea where the problem isbatr41 wrote: ↑06 Mar 2020 16:29 Hello and thanks for the great work! I play this game since 1995 and what you do is making me happy as I am 20 again.
I have a problem with Road set 2.0.0. I can download it, i can see it in the folder, but it isn't in the list with available GRF-s to activate.
The version of OTTD is 1.10.0-RC1. Windows 7 pro. Attaching few screens. Where is my mistake?
cztr1.JPG
cztr2.JPG
cztr3.JPG
Re: [CZTR / 32bpp ] - Czech total replacement
Try deleting the 1.1 set file from your windows directory. It might be an issue with how it's coded that's preventing 2.0 being seen as the newest version.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [CZTR / 32bpp ] - Czech total replacement
Thank you. Deleting road set 1.0.1 fix the problem.
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
Hi all, I need help with stations. In the end I decided to create them in NFO because I found nice tutorials from Quast. All seems OK, I always thought that NFO are random numbers, but after some time it looks more logical. I remade our modern island platforms with good result but the problem appeared when I wanted to add cargo aware function. Tutorials are written for 1x1 tile. But my island platforms are 2x1 (2 tracks and 1 tile lenght) or I will need it for stations for example which are also bigger than 1x1 tile.
So I started with tutorial for 7x7 station and reduce it into 2x1. THe code is here
The question is if is it possible to code and how can I code it? (for this 2x1 type or for another XxY size)
Thanks a lot for help
Stefino
So I started with tutorial for 7x7 station and reduce it into 2x1. THe code is here
Code: Select all
3 * 6 01 04 01 FF 0A 00 //0A number of sprites+2 menu
//Track 1
//Direction 1
408 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 3600 0 400 320 -257 -129 zi4 chunked nocrop
409 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 0 0 1 1 0 0 zi4 chunked nocrop
//Direction 2
410 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 170 12 400 320 -257 -129 zi4 chunked nocrop
411 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 250 12 400 320 -257 -129 zi4 chunked nocrop
//Track 2
//Direction 1
408 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 0 0 1 1 0 0 zi4 chunked nocrop
409 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 3200 0 400 320 -217 -109 zi4 chunked nocrop
//Direction 2
410 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 170 12 400 320 -257 -129 zi4 chunked nocrop
411 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 250 12 400 320 -257 -129 zi4 chunked nocrop
//Menu
604 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 3200 1280 400 320 -193 -129 zi4 chunked nocrop
605 sprites/placeholder.png 8bpp 0 0 1 1 0 0 normal chunked
| sprites/eu_peron_1.png 32bpp 1600 640 400 320 -193 -129 zi4 chunked nocrop
//Action 0
606 * 2484 00 04 08 01 00 08 "IP01" 0B 02 0C FD 0D FE 11 00 14 00 15 00 09 06
F4 03 00 00 00 00 00 10 05 03 2D 04 00 00 00 0B 00 10 05 03 2E 04 00 00 80
F3 03 00 00 00 00 00 05 10 03 2F 04 00 00 0B 00 00 05 10 03 30 04 00 00 80
35 04 00 80 80 //menu graphic (The 35 is next hexadecimal after the one highlighted in the last row below (34))
36 04 00 80 80 //menu graphic (The 36 is next hexadecimal after 35)
F4 03 00 00 00 00 00 10 05 03 31 04 00 00 00 0B 00 10 05 03 32 04 00 00 80
F3 03 00 00 00 00 00 05 10 03 33 04 00 00 0B 00 00 05 10 03 34 04 00 00 80
//Action2
607 * 7 02 04 00 00 01 00 00
608 * 34 02 04 01 81 41 0C 0F 01 04 80 01 01 00 80 //number of tracks (width), number of tracks(00-1,01-2,...)
609 * 16 02 04 02 81 41 80 0F 00 01 01 01 00 00 00 18 80 //number of platforms (length),length (01-1,02-2,...)
622 * 14 02 04 03 81 0C 00 FF 01 02 00 14 14 00 00
//Action 3
623 * 10 03 04 01 00 01 FE 03 00 00 00
//Action 4
624 * 19 04 48 FF 01 00 C5 "Peron: Stred" 00
625 * 38 04 48 FF 01 00 C4 "Europeron 1" 00
Thanks a lot for help
Stefino
Re: [CZTR / 32bpp ] - Czech total replacement
Maybe you can send a PM to Quast65 or try PM some of the developers of other quite large station-sets. (Japanese Stations, Industrial Stations Renewal) or take a look on ISR´s nfo code for example.
Some links:
GarryG Does Stations
Cargo Aware Platforms, triggered by ANY cargo, next step by adding up all waiting cargo's
Sorry, im not a coder.
Some links:
GarryG Does Stations
Cargo Aware Platforms, triggered by ANY cargo, next step by adding up all waiting cargo's
Sorry, im not a coder.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
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Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
- stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement
Yeah, I tried it but it seems really hard. So we have to use another way
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