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2.2.1 Release
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Not savegame compatible with previous versions of Iron Horse (sorry - nothing actually breaks, but moving from hg to git changes revision numbers).
Features
- added 2 Driving Van Trailers (driving cab cars)
- attach to front or rear of a train with at least one other engine
- for OpenTTD reasons, vehicles must have power to lead a train, so these vehicles include a small amount of power
- refittable to mail and express freight cargos
- first available around 1990
- multiple liveries, livery shown depends on consist cargo and user choice (depot flip the vehicle)
- automatically flips if last vehicle in train
- added 3 Joker vehicles with limited gameplay benefit
- Grub small steam engine (1860), 35mph, 250hp
- Gronk small diesel engine (1951), 35mph, 400hp
- Snowplough (1900)
- has a small amount of power set so it can lead a train
- can transport a small amount of mail or express freight cargos
- automatically flips if last vehicle in train
- added parameter to disable Joker vehicles (enabled by default)
- added narrow gauge mineral car for gen 2 (around 1905)
- improved appearance of steam engines, diesel shunters, some electric engines by reducing contrast of pixels in the wheel area
- Zeus railcar had incorrect electric power value when built (buy menu showed correct value)
- Scooby and Dover mailcars had incorrect sprites for 2 angles
- added experimental tech tree page, showing engine progression
- ported version / revision info from hg to git
- rewrote parts of compile for compatibility with python 3.8
- rewrote parts of compile for speed
- using combination of python 3.8 and pypy interpreters, compile speed reduced by 40% in local tests