JGR's Patch Pack
Moderator: OpenTTD Developers
Re: JGR's Patch Pack
Hello there,
Seem to have a problem downloading the game on a new Windows 10 laptop. Downloaded the 32-bit and 64-bit build on two separate occasions, and on both it says need graphics files which I cannot access.
Seem to have a problem downloading the game on a new Windows 10 laptop. Downloaded the 32-bit and 64-bit build on two separate occasions, and on both it says need graphics files which I cannot access.
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993
Why do it tomorrow when you can do it today
Why do it tomorrow when you can do it today
- Redirect Left
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Re: JGR's Patch Pack
I'm guessing it wants OpenGFX, this should be available to download ingame, unless you cannot actually launch that far. What is the error produced when you "cannot access" these files?
OpenGFX can be downloaded seperately here; https://www.openttd.org/downloads/openg ... atest.html
Re: JGR's Patch Pack
I can't speak English and write with Google Translator.
Questions :
While playing version 0.32.4, the game suddenly stopped with "no response".
The same symptom occurs on other computers, and if the GRF is a problem, I installed the version of GRF down but it hangs the same.
Soon, I hope you will be able to reliably repair the problem.
Questions :
While playing version 0.32.4, the game suddenly stopped with "no response".
The same symptom occurs on other computers, and if the GRF is a problem, I installed the version of GRF down but it hangs the same.
Soon, I hope you will be able to reliably repair the problem.
Re: JGR's Patch Pack
The game won't let me get that far. I have the latest stable release installed with all graphics files but this error message still shows up.Redirect Left wrote: ↑26 Dec 2019 00:36I'm guessing it wants OpenGFX, this should be available to download ingame, unless you cannot actually launch that far. What is the error produced when you "cannot access" these files?
OpenGFX can be downloaded seperately here; https://www.openttd.org/downloads/openg ... atest.html
- Attachments
-
- Untitled.png
- (63.69 KiB) Not downloaded yet
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993
Why do it tomorrow when you can do it today
Why do it tomorrow when you can do it today
- Redirect Left
- Tycoon
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- Location: Wakefield, West Yorkshire
Re: JGR's Patch Pack
Try to download OpenGFX from https://www.openttd.org/downloads/openg ... atest.html - select the binary file, then place that file into the folder you extracted this patch pack to, in the 'baseset' folder, i don't think you need to unpack the files from the .zip file, just place the file there - try to launch OpenTTD now. You can then (optionally) download OpenSFX fron the ingame online menus for sounds.dol422 wrote: ↑26 Dec 2019 17:21The game won't let me get that far. I have the latest stable release installed with all graphics files but this error message still shows up.Redirect Left wrote: ↑26 Dec 2019 00:36I'm guessing it wants OpenGFX, this should be available to download ingame, unless you cannot actually launch that far. What is the error produced when you "cannot access" these files?
OpenGFX can be downloaded seperately here; https://www.openttd.org/downloads/openg ... atest.html
Re: JGR's Patch Pack
Just a note to say I figured out this problem.whispous wrote: ↑24 Dec 2019 21:53 Hello, I am repeatedly having trouble when I compile on ubuntu.
https://i.imgur.com/Amjl140.png
When I launch the game after this clearly incorrect compile, I have the version as nover000 - and so will not be able to connect to the eventual server it will be.
I have tried the latest, the previous 4 versions too with the same result. I'm downloading the zip. I am rather novice with linux and compiling. I have done this the same way with success a few times before.
The problem, for people searching:
While compiling I saw
Code: Select all
checking revision... no detection
WARNING: there is no means to determine the version.
WARNING: please use a subversion, mercurial, or git checkout of OpenTTD
WARNING: you can only join game servers that have been compiled wihout version detection
What I was doing: I was unpacking the files from the zip into a folder I named myself.
What I should have been doing: unpacking into the default named folder (in my case, the folder needed to be called OpenTTD-patches-jgrpp-0.32.4
I compiled it while it was inside that folder and it all worked perfectly.
Re: JGR's Patch Pack
Looks like we snuck in a bug back when native Win32/Uniscribe text rendering support was added, forgot to allow that to work in the boostrap GUI. I'm making a bugfix for that.
Re: JGR's Patch Pack
additional suggestion
boyouts from company A should be "auto removed" if company A terminated .....
Regards
boyouts from company A should be "auto removed" if company A terminated .....
Regards
Re: JGR's Patch Pack
Hi. I have a question regarding programmable signals in the JGR patch pack.
I have activated the programmable signals button in the settings menu, but I'm at a loss regarding actually programming signals. The button doesn't seem to do anything. If it is activated, and I left-click a signal, it just changes its orientation (e.g. from one-way to two-way).
Routing restrictions work fine, btw. - if I activate the button and click a signal, a window for routing restrictions opens – but I gather programmable signals are something different.
I have activated the programmable signals button in the settings menu, but I'm at a loss regarding actually programming signals. The button doesn't seem to do anything. If it is activated, and I left-click a signal, it just changes its orientation (e.g. from one-way to two-way).
Routing restrictions work fine, btw. - if I activate the button and click a signal, a window for routing restrictions opens – but I gather programmable signals are something different.
Re: JGR's Patch Pack
Haven't updated JGR in a while, but with the latest I'm getting this error:
Is this known or maybe an issue with trunk? I have the latest OpenGFX 0.5.5.
Is this known or maybe an issue with trunk? I have the latest OpenGFX 0.5.5.
Re: JGR's Patch Pack
It is a known issue with OpenGFX base graphics set.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: JGR's Patch Pack
Ok thanks!
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Re: JGR's Patch Pack
Had a crash. The tanker train in on a "through load" at the station (order #4). As the rear of the train entered the platform, the game crashed. The bridge that the locos are on is a custom bridgehead. Coould this be the issue? If you follow the train until it gets back to Order #4, it should crash again. I'm using 0.32.3.
Thanks.
Thanks.
Re: JGR's Patch Pack
Thanks, this is fixed and will be in the next release.Diesel Power wrote: ↑01 Jan 2020 07:42 Had a crash. The tanker train in on a "through load" at the station (order #4). As the rear of the train entered the platform, the game crashed. The bridge that the locos are on is a custom bridgehead. Coould this be the issue? If you follow the train until it gets back to Order #4, it should crash again. I'm using 0.32.3.
Thanks.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
Having a crash, not sure what's causing it. Could also be any of the random NewGRFs or scripts I've tossed in, but thought I'd run it past you first. Been really enjoying the patch pack, though, it's gotten me back into OTTD for the first time in years!
- Attachments
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- crash.sav
- (1.34 MiB) Downloaded 73 times
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- Sedgrove End Transport, 1925-08-01.sav
- Previous manual save
- (1.33 MiB) Downloaded 75 times
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- crash.txt
- crash.log
- (19.74 KiB) Downloaded 70 times
Re: JGR's Patch Pack
Thanks, this is fixed and will be in the next release.kerrhyphen wrote: ↑05 Jan 2020 08:14 Having a crash, not sure what's causing it. Could also be any of the random NewGRFs or scripts I've tossed in, but thought I'd run it past you first. Been really enjoying the patch pack, though, it's gotten me back into OTTD for the first time in years!
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
Hello,
I must say that I really enjoy this patch, specially the day length patch. I have a suggestion: could we have everything else scaled up, except for time?
Currently, when we set a really high daylength, so we have slower date passing, the industry production becomes too small based on the train transit times, so slow that 1 train can cover mostly everything.
If there was a setting so that the industries production would ramp up by the daylength factor and the profit would turn be divided by it would be great, so that the challange of multiple trains and a big network resurfaces.
I must say that I really enjoy this patch, specially the day length patch. I have a suggestion: could we have everything else scaled up, except for time?
Currently, when we set a really high daylength, so we have slower date passing, the industry production becomes too small based on the train transit times, so slow that 1 train can cover mostly everything.
If there was a setting so that the industries production would ramp up by the daylength factor and the profit would turn be divided by it would be great, so that the challange of multiple trains and a big network resurfaces.
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Re: JGR's Patch Pack
have you tried the "ctrl+alt+c" function?... check the box for the production modification, click an industry and increase the values.shirkit wrote: ↑05 Jan 2020 15:37 Hello,
I must say that I really enjoy this patch, specially the day length patch. I have a suggestion: could we have everything else scaled up, except for time?
Currently, when we set a really high daylength, so we have slower date passing, the industry production becomes too small based on the train transit times, so slow that 1 train can cover mostly everything.
If there was a setting so that the industries production would ramp up by the daylength factor and the profit would turn be divided by it would be great, so that the challange of multiple trains and a big network resurfaces.
I was in:
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Re: JGR's Patch Pack
Hello Jonathan,
I can't compile the lastest source from github on Visual Studio 2019 on Windows 10 x64 :
Revision: 6d326deafe28737177bf20d3e4ac2fea0594dbcd
Author: Jonathan G Rennison <xxxxxxx>
Date: 10/03/2019 20:20:11
Message:
Change: [Linkgraph] Only acquire thread join performance measurements on network clients
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
(cherry picked from commit a5697ddeeb43c64ae6cac25581022efcf8e107bd)
----
Modified: src/linkgraph/linkgraphschedule.cpp
Linker looks like to be completely lost
-- Edit : hmpf !
I tried a "rebuild solution" and... TADA !!
Sorry for this, it works !
I can't compile the lastest source from github on Visual Studio 2019 on Windows 10 x64 :
Revision: 6d326deafe28737177bf20d3e4ac2fea0594dbcd
Author: Jonathan G Rennison <xxxxxxx>
Date: 10/03/2019 20:20:11
Message:
Change: [Linkgraph] Only acquire thread join performance measurements on network clients
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
(cherry picked from commit a5697ddeeb43c64ae6cac25581022efcf8e107bd)
----
Modified: src/linkgraph/linkgraphschedule.cpp
Code: Select all
1>------ Build started: Project: version, Configuration: Debug Win32 ------
2>------ Skipped Build: Project: generate, Configuration: Debug Win32 ------
2>Project not selected to build for this solution configuration
3>------ Build started: Project: settings, Configuration: Debug Win32 ------
1>Microsoft (R) Windows Script Host Version 5.812
1>Copyright (C) Microsoft Corporation. Tous droits r�serv�s.
1>
4>------ Build started: Project: openttd, Configuration: Release x64 ------
4>Generating code
4>f:\projets\openttd jgr\src\scope_info.cpp : fatal error C1001: An internal error has occurred in the compiler.
4>(compiler file 'd:\agent\_work\6\s\src\vctools\Compiler\Utc\src\p2\main.c', line 166)
4> To work around this problem, try simplifying or changing the program near the locations listed above.
4>Please choose the Technical Support command on the Visual C++
4> Help menu, or open the Technical Support help file for more information
4> link!RaiseException()+0x62
4> link!CxxThrowException()+0x66
4> link!std::_Xout_of_range()+0x1f
4> link!InvokeCompilerPass()+0x320cf
4> link!InvokeCompilerPass()+0x26be2
4> link!InvokeCompilerPass()+0x3043c
4> link!InvokeCompilerPass()+0x3065b
4> link!InvokeCompilerPass()+0x3095d
4> link!InvokeCompilerPass()+0x30a46
4> link!InvokeCompilerPass()+0x2ffed
4> link!InvokeCompilerPass()+0x302d2
4> link!InvokeCompilerPassW()+0xeaea3
4>
4>f:\projets\openttd jgr\src\scope_info.cpp : fatal error C1001: An internal error has occurred in the compiler.
4>(compiler file 'd:\agent\_work\6\s\src\vctools\Compiler\Utc\src\p2\main.c', line 166)
4> To work around this problem, try simplifying or changing the program near the locations listed above.
4>Please choose the Technical Support command on the Visual C++
4> Help menu, or open the Technical Support help file for more information
4> link!RaiseException()+0x62
4> link!CxxThrowException()+0x66
4> link!std::_Xout_of_range()+0x1f
4> link!InvokeCompilerPass()+0x320cf
4> link!InvokeCompilerPass()+0x26be2
4> link!InvokeCompilerPass()+0x3043c
4> link!InvokeCompilerPass()+0x3065b
4> link!InvokeCompilerPass()+0x3095d
4> link!InvokeCompilerPass()+0x30a46
4> link!InvokeCompilerPass()+0x2ffed
4> link!InvokeCompilerPass()+0x302d2
4> link!InvokeCompilerPassW()+0xeaea3
4>
4>LINK : fatal error LNK1257: code generation failed
4>Done building project "openttd_vs142.vcxproj" -- FAILED.
5>------ Skipped Build: Project: regression, Configuration: Debug Win32 ------
5>Project not selected to build for this solution configuration
========== Build: 2 succeeded, 1 failed, 4 up-to-date, 2 skipped ==========
-- Edit : hmpf !
I tried a "rebuild solution" and... TADA !!
Code: Select all
1>------ Rebuild All started: Project: strgen, Configuration: Debug Win32 ------
2>------ Rebuild All started: Project: settingsgen, Configuration: Debug Win32 ------
3>------ Rebuild All started: Project: version, Configuration: Debug Win32 ------
4>------ Rebuild All started: Project: basesets, Configuration: Debug Win32 ------
5>------ Skipped Rebuild All: Project: generate, Configuration: Debug Win32 ------
5>Project not selected to build for this solution configuration
3>Microsoft (R) Windows Script Host Version 5.812
3>Copyright (C) Microsoft Corporation. Tous droits r�serv�s.
3>
2>alloc_func.cpp
1>alloc_func.cpp
1>strgen_base.cpp
[...]
8>Done building project "openttd_vs142.vcxproj".
9>------ Skipped Rebuild All: Project: regression, Configuration: Debug Win32 ------
9>Project not selected to build for this solution configuration
========== Rebuild All: 7 succeeded, 0 failed, 2 skipped ==========
Re: JGR's Patch Pack
Visual Studio 2019 C++ compiler and linker has been weird for several months now, mislinking or failing in weird ways. Doing a full rebuild always makes the problem go away, but you'll soon get linking misbehave again.
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