JGR wrote: ↑13 Nov 2019 19:11
Each button is there for a reason but of course no single user will want to use all of them.
I'd expect the vast majority of users to either not use timetables, or to just turn on timetable automation/etc and never have to look at the timetable window again.
Yeah, I got that. What I mean is ideally you'd want to select which set of features do you want via settings and then only see the buttons you want to use in the UI. But you're right, once I've switched to automatic timetable, I never want to go back there. It just "works". Damn, setting up road vehicle routes was never this painless in TTD for me. Awesome job.
JGR wrote: ↑13 Nov 2019 19:11
No NewGRF author has ever asked about a way of reading the current day length, and therefore there is no such mechanism.
If a NewGRF author ever seriously wanted to implemented such behaviour it could be added easily enough.
In that case I'd ask for a simpler NewGRF - one that just allows you to control production rates manually, just like BaseCost? That'll solve the problem of half-empty routes with base industries.
Btw, why there is no day length increments in, say, 20%/25% of the original length? Instead the smallest change you can make is two-fold speed reduction.
PS: Playing from an non-patchpack save for several hours now. No issues so far! Definitely don't want to return back to vanilla. This feels as a massive improvement. I think I'd settle on a day length of 2 for a good balance.