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I play the game to grow a massive network with some junction stations at big cities, not to overcome the early game difficulties starting out. So, I usually start out at 2070 (so I don't have to go through the torment of having to replace all the trains over and over again) and I generally turn on magic bulldozer and give myself a gigantic subsidy.
I'm aware; it's cheating. I do not care. I'm well capable of playing the game and enriching myself early on, but the nuisance industries provide me with I do not want. The nuisance of getting a station near the centre of a big city, I do not want. For me the challenge is getting my semi-realistic network to run smoothly.
I just want a glorified sandbox. Openttd provides just that. However, how do I make the game fun at the beginning playing this way?
- Hamilton & Co., 15735-12-19.png
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Try one of the game scripts.
My personal favorite is "Goal-Based City Growth", found here: viewtopic.php?f=65&t=75598
It randomly assigns a town that you have to increase the population to 20,000. It also assigns some additional delivery goals that you have to meet during the game or pay a penalty. The town grows by delivering specified cargo, which becomes more complex as the town becomes larger.
If you like it, see some patch files that I uploaded on the last page of the post to change the penalties.
Goal-Based City Growth is a good one, I think I used it at one point.
Playing against AI taught me a good deal about how to make extreme profits. Usually the AI can outcompete my trains only using road vehicles, really impressive.
And I currently use one script called "City Growth Limiter", cities after a certain population (custom value) can only grow after a certain percentage of passenger/mail transported every month (I set it to 30% but you can go higher if you want) Helps a great deal to keep cities from growing too much without control.
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