"Underground" Tracks

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
luca009
Engineer
Engineer
Posts: 8
Joined: 19 Aug 2019 10:13

"Underground" Tracks

Post by luca009 »

I think underground tracks & stations (especially standard rails) would be a good addition. But before you start telling me that it's not so easy because of how OpenTTD was made, I know.

My idea is that underground tracks can be simulated by making the textures look like they are underground, and (here's a part I am unsure about) make it not collide with objects already there (except maybe parts like the entrance to a station).

I do not know how easy this is to implement, because I don't know C++ and never looked into the code of OpenTTD.
_dp_
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 18 Dec 2013 12:32

Re: "Underground" Tracks

Post by _dp_ »

So your idea is to simulate underground tracks by properly implementing them? :lol:
luca009
Engineer
Engineer
Posts: 8
Joined: 19 Aug 2019 10:13

Re: "Underground" Tracks

Post by luca009 »

Well, as I said, I don't know much about the code of OpenTTD.
TopTechDreamer
Engineer
Engineer
Posts: 72
Joined: 22 Feb 2012 12:21
Location: Ukraine
Contact:

Re: "Underground" Tracks

Post by TopTechDreamer »

luca009 wrote: 29 Oct 2019 18:52 ... make it not collide with objects already there (except maybe parts like the entrance to a station). ...
Did You see this? --> TopTechDreams patch pack
(Also look at the pictures (screenshots) attached there.)
This is some approximation of what You wrote about. And... it works.
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 20 guests