Maritime Collection (MariCo) v0.37
Moderator: Graphics Moderators
Re: Maritime Collection (MariCo) v0.35
Alright, here's a bunch of observations:
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...
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Re: Maritime Collection (MariCo) v0.36
MariCo version 0.36 has been released, including a number of new and improved features, see first post.
regards
Michael
regards
Michael
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Re: Maritime Collection (MariCo) v0.36
Brilliant!
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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
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Re: Maritime Collection (MariCo) v0.36
In the first post it says 'see for download below' but I can not find the link to the download of the 0.36 version. Please help. Thank you.
Re: Maritime Collection (MariCo) v0.36
It's the highlighted link that says "from my site".lostpawn wrote:In the first post it says 'see for download below' but I can not find the link to the download of the 0.36 version. Please help. Thank you.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Maritime Collection (MariCo) v0.36
Thanks Kamnet!
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Re: Maritime Collection (MariCo) v0.36
Just Downloaded 0.36 , the grf in the zip is from a previous release , have I downloaded the wrong file ?
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Re: Maritime Collection (MariCo) v0.36
I had the same problem but now it has been updated. the 0.36 version is now included in the zip.
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Re: Maritime Collection (MariCo) v0.36
Thanks on my download list .
Re: Maritime Collection (MariCo) v0.36
Hi, first at all thanks for this awesome mod!
I have a problem with Marico v0.36, i can't select objects in openttd 1.91.
I already deactivate all the newgrf and load Marico alone, but the problem still there, any idea?
Thanks in advance.
I have a problem with Marico v0.36, i can't select objects in openttd 1.91.
I already deactivate all the newgrf and load Marico alone, but the problem still there, any idea?
Thanks in advance.
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Re: Maritime Collection (MariCo) v0.36
Which year? Can you built simple moles?temporal8 wrote: [...] i can't select objects in openttd 1.91.
regards
Michael
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Re: Maritime Collection (MariCo) v0.36
Hi!!!
Is it possible to make it compatible with CZTR Ground 2.0.0 grf? Its water and grass is so cool.
Is it possible to make it compatible with CZTR Ground 2.0.0 grf? Its water and grass is so cool.
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Re: Maritime Collection (MariCo) v0.35
I've fixed the buffer problem in v0.37, see first page.Pyoro wrote:Alright, here's a bunch of observations:
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...
W/r to the buy menu question, whenever possible, the original (or replaced) TTD ground tiles are already used. However, this is not possible for "custom" object icons (larger than 1 TTD tile).
And yes, you can already build "tight reversing loops" in recent MariCo versions.
In v0.37, I've also included special labels in the icons for objects which are usually built on land but may also being built on water.
regards
Michael
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Re: Maritime Collection (MariCo) v0.37
Is it possible to make it compatible with the CZTR GROUND? Both would look amazing together. Bye!
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Re: Maritime Collection (MariCo) v0.37
I'm going to say no. That would require redrawing all the sprites as 3D renderings, which no NewGRF maker is going to agree to unless they already wanted to.andres1555 wrote:Is it possible to make it compatible with the CZTR GROUND? Both would look amazing together. Bye!
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: Maritime Collection (MariCo) v0.37
To activate the ship loading animation, ships have to be positioned in proper positions behind modern quays or quay extensions, see picture.
regards
Michael
regards
Michael
Re: Maritime Collection (MariCo) v0.37
Great work all around, as usual
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Re: Maritime Collection (MariCo) v0.37
MariCo version 0.37b has been released, containing a number of bug fixes, see first post.
regards
Michael
regards
Michael
Re: Maritime Collection (MariCo) v0.37
Hello, thanks for keeping updated! But the marico.zip still 0.37, marico.grf and all html is from 30/05/2019
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