Dutch Trainset v2.0

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Which DMU do you find better looking

Poll ended at 06 Feb 2013 11:59

DE-III (plan U): http://nl.wikipedia.org/wiki/Plan_U
9
38%
DE-IV (Ram): http://www.stichtingtee.nl/nl/trein/geschiedenis
15
63%
 
Total votes: 24

vj.trainfun
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Re: Dutch Trainset v2.0 being developed

Post by vj.trainfun »

Rudolfph wrote: 18 Jul 2019 20:23 Steam engines, Whyte-notation:

HSM Arend: 2-2-2
HSM 1-15, 26-30: 2-4-0
NRS 11-16: 2-2-2
NS 700: 2-4-0
NS 1100: 2-4-0
NS 1500: 4-4-0
NS 2100: 4-4-0
NS 2900: 0-6-0
NS 3100: 0-6-0
NS 3200: 0-6-0
NS 3500: 4-6-0
NS 3600: 4-6-0
NS 3700: 4-6-0
NS 3850: 4-6-0 (streamlined NS 3700)
NS 3900: 4-6-0
NS 4600: 2-8-0
NS 4700: 0-8-0 (based on a Swedish design)
NS 5000-II: 2-10-0 (former British WD engines)
NS 5500: 4-4-2T
NS 6200: 2-8-2T
NS 6300: 4-8-4T (one of the biggest European tank engines ever built)
NS 6900: 0-4-0T
NS 7000: 4-4-0T
NS 7200: 2-4-0T
NS 8100: 0-4-0T

Diesel engines, UIC classification:
NS 100: B
NS 200: B
NS 400: B
NS 450: C
NS 600: C (based on LMS design, almost equal to BR Class 11)
Vossloh G 400 B: B
NS 2000: Bo'Bo' (former USATC Whitcomb 65-DE-19A with new engines)
NS 2200: Bo'Bo'
NS 2400: Bo'Bo'
NS 2600: Co'Co'
NS 2800: Bo'Bo'
NS 2900: Bo'Bo'
NS 6400: Bo'Bo'
Mak G1206: Bo'Bo'
ACTS 6700: Bo'Bo'
NMBS HLR77: Bo'Bo'
RN232: Co'Co'
Vossloh G2000: Bo'Bo'
Class 66: Co'Co' (BR Class 66)
ACTS 5800: Co'Co' (former BR Class 58)

Electric engines, UIC classification:
NS 1000: (1A)' Bo (A1)'
NS 1100: Bo'Bo'
NS 1200: Co'Co'
NS 1300: Co'Co'
NS 1500: Co'Co' (former BR Class 77)
NS 1600/1800: B'B'
NS 1700: B'B'
NMBS HLE 25.5: Bo'Bo'
NMBS HLE 11: Bo'Bo'
Eurosprinter ES64F4: Bo'Bo' (German BR 189)
NS 1600P: I guess this will something " (1A1)' 3' " in Dutch configuration, it had only one driving axle after being rebuilt for testing in the Netherlands and it was only used for testing purposes (P stands for "Proef" which translates to "Test").
HS-1: fictional future engine.
HS-2: fictional future engine.
I suppose you are the original designer of the Dutch trainset and perhaps also the Dutch stations. I had great fun playing them in a scenario and was surprised by the huge number of vehicles to be selected, almost an overview of NS rolling material. Also the stations are familiar to me,, A walk down memory lane for some of the train-models. Thank you for your work :D !
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Re: Dutch Trainset v2.0 being developed

Post by Rudolfph »

Guy from Wildesford wrote: 24 Jul 2019 11:34What kind of strikes me is the total lack of goods locomotives before 1865 (series 2900), but that might be because the 2900 were indeed the first dedicated goods locomotives in the Netherlands. At least I couldn't find anything older.

Aside from that, the set lacks 19th century passenger coaches and maybe also mail wagons so that the covered vans don't have to be able to carry mail (causes irritations when auto-refitting).
I think you're right about the NS 2900 being the first dedicated goods engines in the Netherlands. I can't find any older series. The NS 2700 (3 engines) and NS 2800 (12 engines, of which 5 made it to NS in 1921) were 0-6-0 engines as well, but built in 1871 and 1865 respectively. Even the HSM "Handel" ("Trade") and "Zeevaart" ("Sea shipping"), which were the first goods engines of the HSM company, were built only in 1871. Before that older, slower engines were used for goods trains, while newer, faster engines were used for passengers trains.

More 19th century passengers coaches would be very nice indeed. Mail coaches can be based on real mail coaches or luggage wagons.
vj.trainfun wrote: 26 Jul 2019 18:27suppose you are the original designer of the Dutch trainset and perhaps also the Dutch stations. I had great fun playing them in a scenario and was surprised by the huge number of vehicles to be selected, almost an overview of NS rolling material. Also the stations are familiar to me,, A walk down memory lane for some of the train-models. Thank you for your work :D !
I am not the original designer of this set, nor have I ever helped or designed any other set for (Open) TTD. I don't know the designer either, I think it is user Hyronymus who designed this set. I just happen to live in the Netherlands and love trains, so I know a few things about Dutch trains.
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Hyronymus
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Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

Transportman wrote: 17 Jul 2019 18:22 We had at some time a huge sheet with information on all the vehicles in the set and I think it included the wheel arrangements, but it got lost.
Have you checked here? It's for the old version of the Dutch trainset and has some relevance.

The oldest steam engine intended for freight trains was the HIJSM Vulcanus (axle arrangement B1), built in 1840 by Verveer (build number 2). It was followed by the HIJSM Holland (axle arrangement 1A1), built in 1856 by R. Stephenson & Co (build number 1.023). Source: De Nederlandse stoomlocomotieven. I have the book at home, shout if you want more information.
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Erato
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

Hey!

I decided to make a few liveries for the FLIRT3 that Yoshi made.
Attachments
FLIRT3 Blauwnet
FLIRT3 Blauwnet
FLIRT3_BLAUWNET.png (3.59 KiB) Viewed 10147 times
FLIRT3 Valleilijn
FLIRT3 Valleilijn
FLIRT3_CONX.png (3.19 KiB) Viewed 10147 times
FLIRT3 RNET
FLIRT3 RNET
FLIRT3_RNET.png (2.46 KiB) Viewed 10147 times
No pics no clicks. Seriously.
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Rudolfph
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Re: Dutch Trainset v2.0 being developed

Post by Rudolfph »

Very nice! Please consider making Arriva Limburg livery (2 and 3 carriages) and NS (3 and 4 carriages). And maybe even Abellio (Germany-Arnhem service) and Keolis Deutschland (Germany-Hengelo service) too (both 5 carriages).
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Erato
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

Rudolfph wrote: 31 Aug 2019 15:18 Very nice! Please consider making Arriva Limburg livery (2 and 3 carriages) and NS (3 and 4 carriages). And maybe even Abellio (Germany-Arnhem service) and Keolis Deutschland (Germany-Hengelo service) too (both 5 carriages).
Might make those later. As for the NS livery, I did say that I based this on the sprite Yoshi made

EDIT: I made the Arriva Limburg ones, and the Arriva Drielandentrein (3-car)
Attachments
FLIRT3_ARRIVA.png
FLIRT3_ARRIVA.png (3.4 KiB) Viewed 10049 times
FLIRT3_DRIELANDEN.png
FLIRT3_DRIELANDEN.png (3.12 KiB) Viewed 10049 times
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Erato
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

I also made sprites for the Stadler WINK, the battery train that they're going to use in Groningen and Friesland in 2020.
Attachments
WINK.png
WINK.png (3.48 KiB) Viewed 10049 times
WINK_PURCHASE.png
WINK_PURCHASE.png (659 Bytes) Viewed 10049 times
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Erato
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

The Mat '54 EID4 has some alignment issues:
Image

In other news, I finished the sprite for the ICNG
Attachments
ICNG.png
ICNG.png (8.2 KiB) Viewed 9995 times
ICNG_PURCHASE.png
ICNG_PURCHASE.png (649 Bytes) Viewed 9995 times
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Widget767
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Re: Dutch Trainset v2.0 being developed

Post by Widget767 »

Erato wrote: 30 Aug 2019 20:27 Hey!

I decided to make a few liveries for the FLIRT3 that Yoshi made.
Hi, where can I find this FLIRT3?
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

Widget767 wrote: 07 Sep 2019 09:18
Erato wrote: 30 Aug 2019 20:27 Hey!

I decided to make a few liveries for the FLIRT3 that Yoshi made.
Hi, where can I find this FLIRT3?
I linked to it here.
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Erato
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

I made the SNG. Until NS comes out with the DDNG or w/e (which they should because capacity) we should be set for a while.
Attachments
SNG.png
SNG.png (4.36 KiB) Viewed 9667 times
SNG_PURCHASE.png
SNG_PURCHASE.png (663 Bytes) Viewed 9667 times
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julsteren
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Re: Dutch Trainset v2.0 being developed

Post by julsteren »

Damn :bow: those flirts and SNG, finally, can't freaking wait to use them, even that WINK is really good.
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Re: Dutch Trainset v2.0 being developed

Post by Transportman »

julsteren wrote: 23 Sep 2019 16:09 Damn :bow: those flirts and SNG, finally, can't freaking wait to use them, even that WINK is really good.
If you really can't wait, you can test them by manually downloading it from here.

Thanks to Erato for coding the add-on from which I could copy most of the code and properties.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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SciFurz
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Container wagon date

Post by SciFurz »

First off, I really enjoy using this set, thanks to the makers! I think it's the best set for cargo equipment but I still like to see more wagon options. :-p I'll just have to set some time apart to look though the source and try to add a four axle flat wagon for starters.

My question, I noticed the introduction date for the container wagon is 2027 or 2028, isn't that very late since there are already articulated versions in use right now?
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/
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Re: Dutch Trainset v2.0 being developed

Post by isaacrdc »

I decided to create sprites for Siemens Vectron, since there's a limited number of multisystem freight locomotives that can run in the Betuweroute from this set.

I used this source here to know the liveries.
The delivery of Vectron MS in NL
The delivery of Vectron MS in NL
Vectron MS delivery.png (3.3 KiB) Viewed 8384 times
Here's the file:
[+] Spoiler
Palette is not applied in this spriteset
Palette is not applied in this spriteset
Vectron.png (29.73 KiB) Viewed 8384 times
Please help me converting this to DOS palette. I don't have pc. Don't worry it's licensed under GPL v2
Comments are necessary. I'm always happy to help.
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Erato
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

Alon wrote: 12 Feb 2020 12:43 I decided to create sprites for Siemens Vectron, since there's a limited number of multisystem freight locomotives that can run in the Betuweroute from this set.

I used this source here to know the liveries.

Vectron MS delivery.png
Here's the file:
[+] Spoiler
Vectron.png
Please help me converting this to DOS palette. I don't have pc. Don't worry it's licensed under GPL v2
Comments are necessary. I'm always happy to help.
This looks really cool. I see the Vectron almost daily, so it's nice to see sprites for it.
Just one bit of criticism, if I may, the horizontal view (like the image with "PackageArrival") looks more like a 186. The front should be less steeply slanted and more curved.
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isaacrdc
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Re: Dutch Trainset v2.0 being developed

Post by isaacrdc »

Erato wrote: 12 Feb 2020 14:21

Just one bit of criticism, if I may, the horizontal view (like the image with "PackageArrival") looks more like a 186. The front should be less steeply slanted and more curved.
Thanks for your opinion, I realized that it looks more like class 186. :idea:
While I'm out, I experiment a bit and look were I ended up.
EDIT
option B.png
option B.png (2.32 KiB) Viewed 8263 times
comparison.png
comparison.png (1.33 KiB) Viewed 8260 times
So I changed the Cab from "steeply slanted" to "curved."
Thanks for the sprites of class 186 and class 189 from Voyager One. It helped me for comparing and creating the perfect shape for class 193.
.

I would love to hear any suggestions (since it's Valentine's).
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Re: Dutch Trainset v2.0 being developed

Post by isaacrdc »

Reworked Sprites for Vectron
Attachments
Vectron MS.png
Vectron MS.png (39.26 KiB) Viewed 7792 times
Last edited by isaacrdc on 04 Mar 2020 10:40, edited 1 time in total.
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Re: Dutch Trainset v2.0 being developed

Post by Erato »

Alon wrote: 02 Mar 2020 04:06 Reworked Sprites for Vectron
This is really cool. Mind if I put these in the Dutch trainset addon? It might be a while until the Dutch trainset is updated.

@Developers of the Dutch trainset, when it is updated, could you make sure to update the ICNG to be a realistic size. I updated the addon, as I learned that the ICNG is actually pretty short.
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isaacrdc
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Re: Dutch Trainset v2.0 being developed

Post by isaacrdc »

Erato wrote: 03 Mar 2020 10:53 This is really cool. Mind if I put these in the Dutch trainset addon? It might be a while until the Dutch trainset is updated.
That's ok for me. I already tested the sprites in-game and compared the size to other engine. I found out that the diagonal view of Vectron is taller by 1px (due to the way I draw) when using the the templates from the 2cc, I think you have to change the value of the y offset(move down 1px) or create new template to match the height of the other engine.
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