TESTOBJECT

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Vanderbildt
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TESTOBJECT

Post by Vanderbildt »

Hello
I merge Firs and Spi with 64 cargos.
I know that the new releases from SPI and Fris will be better but for now.
may someone like it.
a Hind: water is important.

I steal all from SPI FIRS ECS AND AUZIND
and i will say THANKS for the work.

It Run with JGR Patch Pack 0.31.4
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TO101.scn
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TO102.grf
(5.26 MiB) Downloaded 142 times
Last edited by Vanderbildt on 28 Aug 2019 19:35, edited 3 times in total.
Vanderbildt
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Re: TESTOBJECT

Post by Vanderbildt »

Screenshoot from the scn and a cargotable
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Cargos.txt
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Aegir
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Re: TESTOBJECT

Post by Aegir »

Foundries in sub-arctic climate have some issues with their snowy sprites, otherwise haven't seen any major bugs in my first 15mins of toying with it.
Capture.PNG
(348.46 KiB) Not downloaded yet
EDIT: Plastics plant too.
Capture2.PNG
Capture2.PNG (201.36 KiB) Viewed 4836 times
Currently working under the name 'reldred' on Github, and Discord.
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kamnet
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Re: TESTOBJECT

Post by kamnet »

I've not downloaded and tested yet, but in what way did you merge these two sets?
Vanderbildt
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Re: TESTOBJECT

Post by Vanderbildt »

i took the grafic and animation from FIRS, the Oil Rig from ECS and the stockpiling from SPI.
more ore less nothing else then copy and paste and a lot of trial and error
@ Aegir: those both are fixed but the snow is still open for: Cannery, Diamond, Iron, limstone, Pyrite, and Soda Ash Mine, also for the Power Plant
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Aegir
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Re: TESTOBJECT

Post by Aegir »

Vanderbildt wrote: 28 Aug 2019 19:10 i took the grafic and animation from FIRS, the Oil Rig from ECS and the stockpiling from SPI.
more ore less nothing else then copy and paste and a lot of trial and error
@ Aegir: those both are fixed but the snow is still open for: Cannery, Diamond, Iron, limstone, Pyrite, and Soda Ash Mine, also for the Power Plant
Done deal. I'll give it a crack and report back.

The setting for making factories generate in towns is horrible, awful, painful and awkward and I wish more industry sets had it. Thank you for making my life pain.
Currently working under the name 'reldred' on Github, and Discord.
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14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Vanderbildt
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Re: TESTOBJECT

Post by Vanderbildt »

Someone else test it?
PeteB
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Re: TESTOBJECT

Post by PeteB »

I've had a quick look at it and didn't see any obvious problems. I'll start a new game shortly and get back to you.

Pete
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kamnet
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Re: TESTOBJECT

Post by kamnet »

I finally had a chance to look at this. This seems like a nice alternative to FIRS now that Andythenorth has officially ended support for the FIRS Extreme economy in FIRS 4.

Any plans on tapping into the new features that allow you to add up to 16 input and output cargoes to industries? I've got some suggestions. :)
Vanderbildt
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Re: TESTOBJECT

Post by Vanderbildt »

if i find a list or an translation table with all changes from nml0.4 to nml0.5
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Captain Rand
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Re: TESTOBJECT

Post by Captain Rand »

Can someone please remind me how many industries you can have in a game?

Thanks,

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kamnet
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Re: TESTOBJECT

Post by kamnet »

Captain Rand wrote: 26 Jun 2020 07:01 Can someone please remind me how many industries you can have in a game?
If you mean the number of NewGRF industry sets? As many as you want, to a maximum of 64 total NewGRFs in standard OpenTTD, with some patch packs extending that to 255.

If you mean number of types of industries, it's 127 as of OpenTTD 1.9.0.
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Captain Rand
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Re: TESTOBJECT

Post by Captain Rand »

kamnet wrote: 26 Jun 2020 09:09
Captain Rand wrote: 26 Jun 2020 07:01 Can someone please remind me how many industries you can have in a game?
If you mean number of types of industries, it's 127 as of OpenTTD 1.9.0.
That's what I meant. Thanks Kamnet!

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Good manners cost nothing, but earn respect.

" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
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