AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AUZFENCESOBJECTS

All the fences are in this set and there is a lot .. as I was making some to go with my railway tracks and they are included.

If you have a saved game with AuzFarmAndFenceObjects in .. well these files and the one on bottom last page replace that object set .. Two for the price of one.

Here the source and the game file.
Attachments
AuzFencesObjects.grf
(1.63 MiB) Downloaded 136 times
AuzFencesObjectsJan15.rar
(2.46 MiB) Downloaded 95 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I'm making a Industrial Object Set.

I mainly designing this to go with a Industry Set I making called AuzInd2019 .. when it is finished most industries will only be between 1x1 and 2x2 in size, and you use pieces from my objects sets to extend the Industries bigger.

Hope to eventually make some more Industry railway stations as well.

These are bits and pieces of Industries from FIRS 1.4.3 and other resources.

Here just a few samples how you can extend the sizes of Industries ..
Steel Mill-1.png
Steel Mill-1.png (189.47 KiB) Viewed 8024 times
and
ISR Industry-1.png
ISR Industry-1.png (67.78 KiB) Viewed 8024 times
To extend the Farm Industries us the AuzFarmObjects and AuzFenceObjects.
Attachments
AuzIndObjects.grf
(1.46 MiB) Downloaded 150 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

ELECTRICITY AND TELEPHONES

This set contains buildings to build a Power Station and has power poles and telephone poles.
Power-1.png
Power-1.png (68.39 KiB) Viewed 7956 times
Attachments
AuzElectricityObjectsJan18Source.rar
(1.58 MiB) Downloaded 88 times
AuzElectricityObjects.grf
(1.04 MiB) Downloaded 121 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

CAR PARKS

Long time ago I did some Overhead car Parks that overlap over railway lines, roads, stations and what ever else like to overlap over.

Than late last year I worked on another car Park set which much help from Pyoro and his project "Parking ... Things"
Find at viewtopic.php?f=26&t=76172&start=120 where you will see a lot of my work as well.

I've combined these 2 car parks in to one object set.
CarParks-1.png
CarParks-1.png (129.96 KiB) Viewed 7921 times
Like to eventually redo the Overhead car parks as a multi story parking lot and make it so the first level is same height as top of a slope.

More will be added to this set when get chance.
Attachments
AuzCarParksSourceJan19.rar
(2.01 MiB) Downloaded 89 times
AuzCarParks.grf
(2.28 MiB) Downloaded 123 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

SUBWAY OVERLAYS

This project still has a lot t do to it.

Some places like to have underground railway system, but unfortunately railway stations underground to my knowledge is not possible.

So like to make a variety of Overlays to hide the railway lines and stations.
This station:
Subway Station.png
Subway Station.png (31.5 KiB) Viewed 7910 times
Can be hidden with the Grass Overlays I done.
Grass Overlaps.png
Grass Overlaps.png (15.5 KiB) Viewed 7910 times
The overlays can cover 4 railway tracks .. main problem is some overhead wires stick through the grass.
Attachments
AuzSubwayOverlays.grf
(243.88 KiB) Downloaded 91 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

GarryG wrote:SUBWAY OVERLAYS

This project still has a lot t do to it.

Some places like to have underground railway system, but unfortunately railway stations underground to my knowledge is not possible.

So like to make a variety of Overlays to hide the railway lines and stations.
This station:
Subway Station.png
Can be hidden with the Grass Overlays I done.
Grass Overlaps.png
The overlays can cover 4 railway tracks .. main problem is some overhead wires stick through the grass.
I think even better would be if you have set with some basic features:
1. Stations with grass/pavement/buildings/parks overhead to create variety and would blend into cities.
2. A simple track set with grass/pavement overhead (Metro tracks does this, a little more variety won't hurt)
3. Tunnel graphics which perfectly blend with the tracks and stations
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

DEPOT EXTENSIONS

These are being designed so can make the Depots look different and bigger.

These object ones basically designed for Road and Tram Depots. I have train depot extensions in my Aus Station Sets and intend to also make some objects ones as well eventually.

Normal Depot
Road Depot1.png
Road Depot1.png (33.62 KiB) Viewed 7879 times
With the object pieces. The pieces can also be used to hide Bus Stations and Truck Loading Bays.
Road Depot2.png
Road Depot2.png (39.4 KiB) Viewed 7879 times
Hope to add a few other designs here too.
Attachments
AuzDepotObjects.grf
(476.29 KiB) Downloaded 131 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

kamnet wrote:I think even better would be if you have set with some basic features:
Yep that is my intentions to also have buildings and other features to overlay stations.

I think not just a Object set but also a Station set that can be used together.

I think by separating all the different object types .. will make it easier for me to add new pieces and later, much later, when I think I finished and no more to add, see what ones can be combined together.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I forgot to put the source files in forum from last 2 sets.

Subway Overlays.
AuzSubwaysSourceJan19.rar
(1.8 MiB) Downloaded 79 times
Depot Extensions.
AuzDepotExtensionSourceJan19.rar
(428.84 KiB) Downloaded 75 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I've uploaded the latest Industry and Station sets to Bananas.
  • EDIT:

    Which are:
    Auz Rail Objects Version 8
    AuzFake Rails And Trains Objects - Version 5
    Auz Water and Landscape Objects - Version 4
    Auz Road And Town Objects - Version 5
    Auz Farms and Fences Objects - version 4
All previous versions that are out dated have the wording *** THIS GRF IS OBSOLETE ***

How do you check this.

First click on "Check Online Contents"

Click on any one of my files I have uploaded in the past.

Look in the CONTENT INFO window to the right.

If the file is out of date and has been replaced by a newer version that can be found in Bananas it will have the wording in Description:

*** THIS GRF IS OBSOLETE ***


I can not do this to the any of the Object Sets yet until I finish fixing some issues with them which not sure how long this will take me.

Have a look at "Auz Project Releases"
viewtopic.php?f=67&t=84725
For full list of latest versions that are on Bananas
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I did some up dates to the Fences. Almost all the back fences were out slightly in alignment .. the needed to be lifted 1 pixel.

Also by doing this I plan to adjust the fences in my track sets so they will also align with the object ones.

Here the latest AuzFenceObjects with those fixes.
Attachments
AuzFencesObjects.grf
(1.69 MiB) Downloaded 90 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Started a new Forum called AuzSubwayStations.

I making Objects, stations and bridges all for use with the Underground Railway Netowrk.

They can be found at:
viewtopic.php?f=26&t=85335
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Experimenting in making a sub-station Waypoint to got with my AuzWaypoints and discovered the object substations are way too large so looking at doing them again and making the towers shorter and changing the layout.

Could end up with something like this.
New Substations-1.png
New Substations-1.png (12.43 KiB) Viewed 5617 times
I placed one of the original tower next to them to compare the difference.

Still some wires to add to what I done so far and some other ones to make.

There is a substation not far from me .. intend to pay it a visit very soon and get photos of each section from front to the back and try duplicate all the strange looking things used in a power station.

(The big electricity towers to the left is courtesy of SAC).

Also replacing the ground tile to a gravel instead of the ballast or concrete so can see things clearer.

When I get these right I will be able to continue with the sub-station to go with the catenary for the trains and maybe the trams.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
TTDFanDNUA
Engineer
Engineer
Posts: 50
Joined: 27 Jul 2012 20:08
Location: The Hague, the Netherlands

Re: AuzObjects

Post by TTDFanDNUA »

Hi Garry,

Looks amazing! Can't wait release to try it! Btw, do you have plans to introduce more power towers for different voltage? If not is that possible just introduce same towers but with different height?


Many thanks,
Vlad
steamymart
Engineer
Engineer
Posts: 4
Joined: 29 Jun 2019 22:50

Re: AuzObjects

Post by steamymart »

Hi Garry

Some lovely objects in here, am having fun using this set in my game. only minor drawback I've noticed is some weird clipping on the overhead car parks, I was going to use these for my "park & ride" style stations, overall though, is a brilliant grf

Martin
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

TTDFanDNUA wrote: 14 Jul 2019 15:50 Looks amazing! Can't wait release to try it! Btw, do you have plans to introduce more power towers for different voltage? If not is that possible just introduce same towers but with different height?
Not sure when I release it as still a bit to do and at moment not sure when I get time to complete it.

The tower isn't mine a person called SAC allowed me to use her tower. I've been out photographing other types of towers to see if I be able to draw them when I get the chance and have the urge to work on them.
steamymart wrote: 14 Jul 2019 18:18 Some lovely objects in here, am having fun using this set in my game. only minor drawback I've noticed is some weird clipping on the overhead car parks, I was going to use these for my "park & ride" style stations, overall though, is a brilliant grf
The car parks are overlaps and unfortunately will get that problem especially those that overlap more then one tile. Hope to eventually make them multi-storey car parks and make them overhead station platforms and station non-track tiles and that way they will not need the extended overlaps.

Due to health and family commitments can not give any clues on when any of my projects will be available for trying.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Making a Object set for Tunnels and railway cuttings and embankments

I started out trying to make overlaps to uses as false tunnels so can have tunnels as if climbing the range or curved.

It still in testing and planning stage. (A rough sample its in the source file.

At the moment is called "Grass-Temperate Landscape Tunnel Overlap"

Another idea is rocks Cuttings and Embankments

This is a bit more advanced in planning as once I get this right the tunnel idea might become a reality.

==================

When we build roads and railway lines along cliff edges and want the embankment and cutting to be rock. Some locations it not possible to add the rocks properly.

So I trying to make Slope Aware Rocks that also overlap and get an effect something like this.
Cuttings and Embankments.png
Cuttings and Embankments.png (66.31 KiB) Viewed 4811 times
Needs a little work to the tile edges, but will make sure I have it all working properly before doing that.

At the moment is called "Rocks Slope Aware Templates"

There are 4 sections:
Normal Below Rails
Normal Above Rails
Overlaps Embankments Below Rails
Overlaps Cuttings Above Rails

Here the source and game file if any one interested to test and let me know what you think.
Attachments
AuzTunnelObjects.grf
(409.51 KiB) Downloaded 58 times
Tunnel Objects Source and Game File.rar
(586.43 KiB) Downloaded 55 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I've updated the Cuttings and Embankments.

They now look like this:
Cuttings and Embankments 2.png
Cuttings and Embankments 2.png (144.92 KiB) Viewed 4741 times
Now to see if my idea will work with Tunnels.

These 3 tunnels I hope I can make some object overlaps to hide the track between the tunnels.
Tunnels.png
Tunnels.png (114.76 KiB) Viewed 4741 times
1. Will be a curved tunnel.
2. Tunnels go up a grade.
3. Tunnels on a angle.

This idea is for those like me who like to make things a bit realistic in their games.

Here the update game file for the cuttings and embankments:
Attachments
AuzTunnelObjects.grf
(408.6 KiB) Downloaded 60 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Diesel Power
Traffic Manager
Traffic Manager
Posts: 222
Joined: 18 Jun 2016 19:05

Re: AuzObjects

Post by Diesel Power »

Great idea Garry! I play on mountainous maps so these will come in handy.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Diesel Power wrote:Great idea Garry! I play on mountainous maps so these will come in handy.
Thanks kindly for the support.

There is more involved then I first thought with hiding the tunnels. Especially when looking at curved tunnels and tunnels with portals on different levels.

Will take me a while to do most of the combinations but shall see what can be done.
These curved tunnels almost got them covered. The top one the hardest as it on 2 levels.
Curved Tunnels 1.png
Curved Tunnels 1.png (211.69 KiB) Viewed 4647 times
The results for the overlaps so far look like this.
Curved Tunnels02.png
Curved Tunnels02.png (176.01 KiB) Viewed 4647 times
The tracks between tunnels with the curved section running North to South might be a problem unless make the curce short (thinking of the short curve that might be the answer to all the tunnels make the gap between the two tunnels as short as possible).

Any way here the game file to show where I up to. Been some improvements to the Rocks as they should work on all terrains.
Attachments
AuzTunnelObjects.grf
(247.76 KiB) Downloaded 87 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 15 guests