I know there's been some garbage cargo chain propositions for towns in the past. But what about Toyland? That's right! There could be a new garbage cargo chain in Toyland.
Cargos: Broken Toys, Candy Wrappers, Used Batteries.
Industries: Garbage Collection Center, Waste Box, Recycling Vat, Toy Repair Center.
Broken Toys, Candy Wrappers, and Used Batteries are generated by the Garbage Collection Center based on the town's population. Waste Boxes accept Broken Toys, Candy Wrappers, and Used Batteries.
Recycling Vats turn Broken Toys and Candy Wrappers back into Plastic.
The Toy Repair Center turns Broken Toys back into regular Toys.
What do you think?
Garbage/Waste Removal -- Toyland
Moderator: OpenTTD Developers
Re: Garbage/Waste Removal -- Toyland
Go ahead and create a NewGRF for it!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Garbage/Waste Removal -- Toyland
Thanks! I was thinking about not drawing the car textures myself (train cars, trucks, etc.) as for each cargo type there would be 3 train car spritegroups (rail, mono, maglev) and 3 trucks.
Can you help with them?
Can you help with them?
Re: Garbage/Waste Removal -- Toyland
You don't need to, trains and trucks are smart enough to draw their own (as good as possible) representation of waste. In time, some grf authors will add a specific sprite for waste cargo.
You do need to draw industries of course.
You do need to draw industries of course.
Being a retired OpenTTD developer does not mean I know what I am doing.
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