Go to the depot -> replace vehicle
Moderator: OpenTTD Developers
-
- Engineer
- Posts: 8
- Joined: 15 May 2019 07:16
Go to the depot -> replace vehicle
I propose to add in the task "go to the depot", an additional option: "replace vehicle".
Add a list of autoreplace. If the vehicle type is not listed, then the vehicle is stopped as if by a stop command.
Add a list of autoreplace. If the vehicle type is not listed, then the vehicle is stopped as if by a stop command.
Last edited by BattlePeasant on 01 Jul 2019 12:06, edited 1 time in total.
Who wants to work - is looking for ways, who does not want - reasons.
Re: Go to the depot -> replace vehicle
that's probably a neat idea, but how do you communicate this behaviour in 3 words or less?
-
- Engineer
- Posts: 8
- Joined: 15 May 2019 07:16
Re: Go to the depot -> replace vehicle
Sorry, I can not understand the question.
Who wants to work - is looking for ways, who does not want - reasons.
Re: Go to the depot -> replace vehicle
i mean, if you want to add this behaviour you need to add it to the dropdown, and that dropdown text cannot be too long.
-
- Engineer
- Posts: 8
- Joined: 15 May 2019 07:16
Re: Go to the depot -> replace vehicle
Now there are dropdown items: "Always go", "Maintain if needed", "Stop". Need to add: "Replace vehicle". Can this be incomprehensible?
In the former auto replacement, the same was written: https://wiki.openttd.org/Replace_vehicles
In the former auto replacement, the same was written: https://wiki.openttd.org/Replace_vehicles
Who wants to work - is looking for ways, who does not want - reasons.
Re: Go to the depot -> replace vehicle
yes, it doesn't mention stopping if no replacement is defined.BattlePeasant wrote: ↑01 Jul 2019 12:42Need to add: "Replace vehicle". Can this be incomprehensible?
-
- Engineer
- Posts: 8
- Joined: 15 May 2019 07:16
Re: Go to the depot -> replace vehicle
There will be a message: the vehicle is waiting in the garage. Stop will be noticed.
Many features of the game it is difficult to understand without reading the wiki. Why not make useful tooltips? For example, the "go to" button has a very large help text.
Many features of the game it is difficult to understand without reading the wiki. Why not make useful tooltips? For example, the "go to" button has a very large help text.
Who wants to work - is looking for ways, who does not want - reasons.
Re: Go to the depot -> replace vehicle
When you mouse over a button, a info bubble appears. You can set up when this info bubble appears in the parameters menu.BattlePeasant wrote: ↑01 Jul 2019 14:28 There will be a message: the vehicle is waiting in the garage. Stop will be noticed.
Many features of the game it is difficult to understand without reading the wiki. Why not make useful tooltips? For example, the "go to" button has a very large help text.
Also a few points of how I do ...
If I want to replace my vehicles "quickly", I use the auto-replacement menu, and I send my vehicles into servicing. You can also do that on subgroup, if I want to replace a certain category of vehicles only.
Also, you can replace your vehicle in a depot : Using the auto-replacement feature, click on the yellow up-arrow in the depot (vehicle don't need to be stopped, it just needs to be in the depot)
kiss
keep it simple, stupid
keep it simple, stupid
Who is online
Users browsing this forum: No registered users and 17 guests