[32bpp/EZ] YETI Extended Towns and Industries

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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nirasa
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by nirasa »

JGR wrote:There is nothing wrong with the GRF, the error is at my end.
It is fixed now and will be in the next patchpack release.
Ok, thank you veru much :D

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nirasa
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by nirasa »

V453000 :) wrote:That's nice :) Thank you very much for clarification!
I'm sorry, it looked like a Yeti mistake :-(

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nirasa
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by nirasa »

JGR fixed a bug with YETI and Clay.
:D

ajee
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by ajee »

Hi V,

Do we really need additional GRF to make YETI functional?
I tried to use standard train from OpenGFX, and there is no options to load YETI (no choice between standard cargo to bring YETI).

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Ajee

Alberth
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Alberth »

ajee wrote:
10 Dec 2019 02:54
Do we really need additional GRF to make YETI functional?
I tried to use standard train from OpenGFX, and there is no options to load YETI (no choice between standard cargo to bring YETI).
You do.

It's not YETI, this holds for any non-standard cargo. As soon as you pick up an industry set, switch to a different train set.
If you don't want to wander too far from home, have a look at OpenGFX+. That are the original vehicles, but recoded for better cargo support and other nice features.
Being a retired OpenTTD developer does not mean I know what I am doing.

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