Australian Railway Stations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Made a few platforms for the Sydney station.
Central Under Construction_5.png
Central Under Construction_5.png (98.65 KiB) Viewed 9863 times
Still some more to do.

If like to play with what I done so far and have a look at the source.
Attachments
AuzNSWStationsNorthenDivision.grf
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AuzNSWStationsNorthenDivisionJune1.rar
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Re: Australian Railway Stations

Post by GarryG »

Progress to date.

Platforms almost finished. Mostly work still needed with those I adding the overhead pylons and beams to.

I placed these at far end of the platform so they will align with my AuzRailSet overheads.

Here the game file so far.
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Central Under Construction_6.png
Central Under Construction_6.png (211.37 KiB) Viewed 9774 times
AuzNSWStationsNorthenDivision.grf
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Re: Australian Railway Stations

Post by romazoon »

wow, astonishing art work there Pal ! I love it !
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

romazoon wrote:wow, astonishing art work there Pal ! I love it !
Thanks for your complements .. appreciated.

Hope to start on the job I mentioned to you some time back .. just keep getting side tracked with other things.
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Re: Australian Railway Stations

Post by GarryG »

I think it time for me to have a break for a few days from coding .. either that or only do the drawing of a day time when the sun is shinning so I can get the roof shading right :roll:

(I had a set of templates specially made .. first I did ne direction and saved it. Then I flipped them so have both directions and saved. Than I did the shading the correct way and saved, but for some reason this last save didn't save correctly cause when I went back to it today the shading was still wrong and not notice it till after I tested in game .. what a bumma .. tomorrow hope to fix them).

Sydney has 3 tracks between the Platforms 1 to 10 so looking at being able to do the same.
Central Under Construction_7.png
Central Under Construction_7.png (117.26 KiB) Viewed 9441 times
Also found out today that prior to 1962, platforms 9 and 10 were same length as platforms 1 to 8. I got some research today as wonder about Platforms 11 to 15 as well if they might have been shortened a bit too.

Added the following this evening:

I added a tile so can make the buffer stops wider to allow extra tracks between platforms if wish.

Adding overlap platforms (you can tell which ones these are as they are the ones closes to the buffers with roof shading is wrong way around). Got the subway stairs wrong too.

These over laps allow switches at stations. When you add the overlap platform, best to hold down your ctrl key and this option gives you the choice of giving it the same name as the main station or can give the platform another name like Sydney Platform 1, Sydney Platform 2, Sydney Platform 3, etc.

Also hoping it will work great with "[patch] Realistic Train Shunting" set.

If like to test here the file, buy remember the shading is wrong on some roofs.
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AuzNSWStationsNorthenDivision.grf
(1.98 MiB) Downloaded 149 times
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Auz Objects: viewtopic.php?f=26&t=75657
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Australian Railway Stations

Post by GarryG »

Still fiddling around with the Sydney Station.

Still trying to include the middle run around loop between platforms.
Central Under Construction_9.png
Central Under Construction_9.png (116.52 KiB) Viewed 9325 times
The overlaps with the pylons and cross beams need some tweaking at the junctions.

The pylons and cross beams for the catenary is being designed to use with my AuzRailSet. Not sure if these will look ok with other catenary sets.

Fixed some roofs that had incorrect shading.

Also changed the menu selection as there was so many platform pieces

We now have:
AuzStations: Sydney Station Non Track
AuzStations: Sydney Buffers
AuzStations: Normal Platforms
AuzStations: Island Platform
AuzStations: Single Sided Platform
AuzStations: Overlap Platforms
AuzStations: Extras (Has ballast platforms)

The "AuzStations: Normal Platforms" platforms could possible be removed as they wouldn't be used with the Sydney Station .. however if any one would like the to remain let me know.

I have other commitments over the weekend .. don't plan to do any more coding till after the weekend.

If like to try what I done so far and a copy of the source here they are.

Enjoy your weekend.
Attachments
AuzNSWStationsNorthenDivision.grf
(2.15 MiB) Downloaded 170 times
AuzNSWStationsNorthenDivisionJune7Source.rar
(2.85 MiB) Downloaded 112 times
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All my projects are GPLv2 License unless stated.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Australian Railway Stations

Post by GarryG »

Hopefully I do some more to this project during the week but will have to make some changes.

In coding only allowed 255 items (ID's) in each newgrf.

Sydney Station has already used 190. Not enough ID's left to do the station set the other 2 directions and they will need extra due to the street views from Eddy Avenue as the station is a extra level and has the tram section.

Some ideas I have to fix this:

Remove the normal platforms (this will spare 25 IDs) and just have the single sided and Islands ones.

Some of the 1x1 tile buildings makes these 2x1 especially the single story Platform 1 buildings.

But hopefully can still have them so can add to them and make them as long as you wish.

We shall see what can be done.

Cheers
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Re: Australian Railway Stations

Post by GarryG »

Made a Waypoint to go with the Sydney station set.

In Sydney there are/was 2 Signal Boxes that go over the top of the tracks.

One was at Sydney station and the other a few kilometres away is this one called Illawarra Junction.
Illawarra Junction_01.png
Illawarra Junction_01.png (319.43 KiB) Viewed 9107 times
All the photos I have seen of this signal box are in black and white .. I think the bottom section is brick and the top section weatherboard.

But that photos looks like they been painted white.

This what I designed from what I seen.
Illawarra Junction-2.png
Illawarra Junction-2.png (105.76 KiB) Viewed 9107 times
Will add it to the AuzWaypoints soon too.
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Re: Australian Railway Stations

Post by GarryG »

I added that Signal Box to the AuzWaypoints.

Hope to add another similar type at a later date.
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AuzWaypointsV4.grf
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Australian Railway Stations

Post by GarryG »

The builders for Sydney Station have ran out of supplies .. I need to go to Sydney when I get a chance to get some photos of the Station from street views, especially Eddy Avenue.

Not sure when this will happen, could be 2 to 3 weeks before I get a chance to do the journey.

So until then I be fiddling around with other projects.
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Re: Australian Railway Stations

Post by GarryG »

Experimenting with joining several tiles for stations instead of have the single 1x1 tiles sprites.

If want a 7x7 track tiles for instance the sprite will be like this:
template_7x7_test_32bpp.png
template_7x7_test_32bpp.png (18.36 KiB) Viewed 2704 times
And if want a mixed track and non-track set could look like this:
template_7x7_testwithnontracks_32bpp.png
template_7x7_testwithnontracks_32bpp.png (17.39 KiB) Viewed 2704 times
The idea of the non-tracks down the middle is a to put a bit of realism in it and get this effect:
Joined Tiles-1.png
Joined Tiles-1.png (41.45 KiB) Viewed 8522 times
Next time you at a station that has a Island Platform you will notice the tracks split to go down either side of the platform. So I like to add a bit more realism to the game.

Also having a non-track Island will allow for a better design of buildings that you find on some island stations.

I intend to make some more of these joined sprites.
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Re: Australian Railway Stations

Post by GarryG »

Here is a pic of Teralba station to show what I mean by the tracks splitting.
Teralba_2028.png
Teralba_2028.png (350.91 KiB) Viewed 8520 times
Here the source in NFO to what I done so far if any one interested.
AuzTestArea7x7Source.rar
(117.88 KiB) Downloaded 129 times
EDITED:

The idea was good, but found some issues with it. Definitely no good for Normal Platforms. And Single sided and Island platforms the far sides glitch with trains.

Will keep working on it as I believe the idea will work.
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Re: Australian Railway Stations

Post by GarryG »

Last week and today been train travelling and visiting stations getting photos of infrastructure found along side of railway lines and intend to make Waypoints with them and for extending platforms.

Made a few Waypoints with Track Circuit Indicators and Transmission Towers.

Problem with waypoints is that they remove the fences along the railway tracks.
Railway Fences.png
Railway Fences.png (31.27 KiB) Viewed 8065 times
The top track shows the waypoints and fence missing, so I made some object fences so the gaps can be filled as shown in bottom tracks. Just need to make some with gates.

Still got a few waypoints to make but might be Friday or the weekend before I can do any more as busy next few days.

Here the Fences and Railway Tracks both been updated today.

Next post will have the Waypoints. Will also put them individually in their correct forum as well.
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AuzFencesObjects.grf
(1.73 MiB) Downloaded 122 times
AuzRailSet.grf
(1.38 MiB) Downloaded 156 times
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Auz Objects: viewtopic.php?f=26&t=75657
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: Australian Railway Stations

Post by GarryG »

Here the Waypoints.
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AuzWaypointsV4.grf
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Australian Railway Stations

Post by GarryG »

Hi all,

I just realised I uploaded the wrong Waypoint file. I uploaded last nights version instead of the updated version that I added today.
New Waypoints.png
New Waypoints.png (36.11 KiB) Viewed 8028 times
It has the following Waypoints: Sub-station for the overhead wires. Some signal relay huts, Water Tanks, Turntable, plus the ones I mentioned earlier.

Cheers all
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Australian Railway Stations

Post by GarryG »

Kamnet reported a issue where the Station Menu was very wide on the screen. This was due to some descriptions I had were to long so had to shorten them and in doing so made new Station sets.

Have a look over at Auz Project Releases viewtopic.php?f=67&t=84725 for more details.

Next few posts will have the new files. These replace all existing fles that is mentioned over in the other forum.
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AuzStations_Part1.grf
(2.1 MiB) Downloaded 126 times
AuzStations_Part2.grf
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Last edited by GarryG on 21 Jan 2020 00:37, edited 1 time in total.
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Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Australian Railway Stations

Post by GarryG »

More file
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AuzSubwayStationsV2.grf
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AuzTrainDepotExtensions.grf
(1.27 MiB) Downloaded 108 times
Last edited by GarryG on 21 Jan 2020 00:36, edited 1 time in total.
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Re: Australian Railway Stations

Post by GarryG »

And a few more.

Auz Waypoints remain unchanged.
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AuzFreightStations_Part1.grf
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AuzFreightStations_Part2.grf
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Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Sorry all, I uploaded 2 wrong files for AuzStations part 3 and 4. I uploaded the NFO instead of the GRF file by mistake so let me try again here.
AuzStations_Part3.grf
(2.39 MiB) Downloaded 144 times
AuzStations_Part4.grf
(1.78 MiB) Downloaded 140 times
Future Plans:

When I first learnt how to do stations I was only learning, but now I feel I can improve on them and like to give it a try.

A big question .. do you use the Normal Platforms :?: .. the originals where there is a platform both sides the track. If I get no objects within the next week I would like to remove them.

Also think I can reduce the number of platforms. Where I have platforms for lights, fences, seats, awnings and signs, I think these platforms can be removed and the lights, fences, seats, and signs can be non-track tiles. That way you be able to place them on any platform no matter what the surface. For instance the lights (lamps) I need at least 5 sets for each platform type. This idea of making the lights as non-track I will only need one set for all 5 platforms .. does that make sense. I can than make different types of lights, fences, etc and you can use them how ever you like.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Been making some changes to the AuzFreightStation sets.

AuzFreightStations Part 1 and Part 2 have been amalgamated into one set and will be called AuzFreightStations.

Please removed those 2 from your game folder and replace with this one file.

Changes:

* Sorted them so easier to find the pieces you need, especially in the mining section.
* Farmer set amalgamated into other sets such as Cargo Aware for the livestock and Bags of Grain. Other pieces such as Grain Silos and Platform be placed in Freight Platforms and Freight Buildings.
* Removed Normal and Island Platforms. If want a Island platform can join 2 single platforms back to back.

You can use the source for this set and welcome to use what ever you like whether game play or start your own projects.
Attachments
AuzFreightStations.grf
(3.5 MiB) Downloaded 136 times
AuzFreightStationsSource23January2020.rar
(6.22 MiB) Downloaded 94 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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