Fence vs snow
Moderator: OpenTTD Developers
Fence vs snow
I noticed, that fences are vanishing if there is snow tile (I have variable snow line grf).
Is it bug or feature?
Is it bug or feature?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Fence vs snow
Which fences? Alongside tracks?
Re: Fence vs snow
Yes, even vanilla ones:
Not sure if it is bug or hardcoded feature, but is is annoying, especially in case of variable snow-line.
Not sure if it is bug or hardcoded feature, but is is annoying, especially in case of variable snow-line.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Fence vs snow
Yeah that's intended behaviour, inherited from TTD. (But TTD didn't have dynamic snow lines originally.)
Re: Fence vs snow
Pity it is hard coded, instead of be overridden by newgrf.
I had idea to make trees row (very popular alongside railways in East Europe), but it is not feasible now.
I had idea to make trees row (very popular alongside railways in East Europe), but it is not feasible now.
Re: Fence vs snow
A while ago someone did submit a pull request on Github for changing the rail fence rules in snow and desert, but it was not quite good enough quality and they didn't follow up on it, so it ended up abandoned. I don't think NewGRF customisation was part of it.
Re: Fence vs snow
I always thought it was like that because fences wouldn't be necessary in remote permafrost/deserty places, but it was probably just due to a technical limitation. Either way, it never really bothered me.
Re: Fence vs snow
Really it is quite opposite - fences are often installed to prevent snow or sand storms drift the tracks.Drury wrote:I always thought it was like that because fences wouldn't be necessary in remote permafrost/deserty places
Re: Fence vs snow
I also see that the standard tracks don't properly detect and draw transition ground tiles.
Shameful all around. ^^
Shameful all around. ^^
Re: Fence vs snow
Didn't someone once come up with a solution to that? I swear I've seen a thread about it.
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