Fence vs snow

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Wahazar
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Fence vs snow

Post by Wahazar »

I noticed, that fences are vanishing if there is snow tile (I have variable snow line grf).
Is it bug or feature?
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Pyoro
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Re: Fence vs snow

Post by Pyoro »

Which fences? Alongside tracks?
Wahazar
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Re: Fence vs snow

Post by Wahazar »

Yes, even vanilla ones:
fences.jpg
fences.jpg (70.53 KiB) Viewed 3270 times
Not sure if it is bug or hardcoded feature, but is is annoying, especially in case of variable snow-line.
Formerly known as: McZapkie
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Another favorite games: freeciv longturn, OHOL/2HOL.
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jfs
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Re: Fence vs snow

Post by jfs »

Yeah that's intended behaviour, inherited from TTD. (But TTD didn't have dynamic snow lines originally.)
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Re: Fence vs snow

Post by Wahazar »

Pity it is hard coded, instead of be overridden by newgrf.
I had idea to make trees row (very popular alongside railways in East Europe), but it is not feasible now.
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jfs
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Re: Fence vs snow

Post by jfs »

A while ago someone did submit a pull request on Github for changing the rail fence rules in snow and desert, but it was not quite good enough quality and they didn't follow up on it, so it ended up abandoned. I don't think NewGRF customisation was part of it.
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Drury
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Re: Fence vs snow

Post by Drury »

I always thought it was like that because fences wouldn't be necessary in remote permafrost/deserty places, but it was probably just due to a technical limitation. Either way, it never really bothered me.
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Wahazar
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Re: Fence vs snow

Post by Wahazar »

Drury wrote:I always thought it was like that because fences wouldn't be necessary in remote permafrost/deserty places
Really it is quite opposite - fences are often installed to prevent snow or sand storms drift the tracks.
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Pyoro
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Re: Fence vs snow

Post by Pyoro »

I also see that the standard tracks don't properly detect and draw transition ground tiles.

Shameful all around. ^^
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Re: Fence vs snow

Post by Drury »

Didn't someone once come up with a solution to that? I swear I've seen a thread about it.
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