Newgrf sets
Moderator: OpenTTD Developers
Newgrf sets
Hi,
I use the patch "viewtopic.php?t=68894". I would like to use all available buildings sets to build original cities. But when I put them on "active NewGRF Files", they are not all active in scenario editor.
How can I use them all ?
->
I use the patch "viewtopic.php?t=68894". I would like to use all available buildings sets to build original cities. But when I put them on "active NewGRF Files", they are not all active in scenario editor.
How can I use them all ?
->
- trainman1432
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Re: Newgrf sets
If I recall correctly (and I may not) there are only limited spaces for houses, after that i think GRFs start overwriting each other maybe?
Re: Newgrf sets
Just saying, but you can throw Swedish Houses 1.1.2 out the window. You already have 1.1.1 Early Mod.
Re: Newgrf sets
Not all building sets provide buildings in all climates.cestkris wrote:How can I use them all?
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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Newgrf sets
Looking closely at the screenshot he is in Temperate, and IIRC those building sets work in Temperate anyway.
Re: Newgrf sets
Yeah, game only has slots for 512 types of houses with 110 of them already taken by default ones. So any more houses are getting ignored and you can actually verify that by running the game with -d grf=1
Re: Newgrf sets
Is it possible to change that ?
Re: Newgrf sets
Only by patching the game AFAICT.
Re: Newgrf sets
There is one that you could give me ?
Re: Newgrf sets
I haven't seen one and I'm definitely not doing it myself
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